1 | (-b1.frame_a.f[1]) + (b1.frameTranslation.frame_a.f[1] + b1.body.frame_a.f[1]) = 0.0;
|
---|
2 | (-b1.frame_a.f[2]) + (b1.frameTranslation.frame_a.f[2] + b1.body.frame_a.f[2]) = 0.0;
|
---|
3 | (-b1.frame_a.f[3]) + (b1.frameTranslation.frame_a.f[3] + b1.body.frame_a.f[3]) = 0.0;
|
---|
4 | (-b1.frame_a.t[1]) + (b1.frameTranslation.frame_a.t[1] + b1.body.frame_a.t[1]) = 0.0;
|
---|
5 | (-b1.frame_a.t[2]) + (b1.frameTranslation.frame_a.t[2] + b1.body.frame_a.t[2]) = 0.0;
|
---|
6 | (-b1.frame_a.t[3]) + (b1.frameTranslation.frame_a.t[3] + b1.body.frame_a.t[3]) = 0.0;
|
---|
7 | (-b2.frame_a.f[1]) + (b2.frameTranslation.frame_a.f[1] + b2.body.frame_a.f[1]) = 0.0;
|
---|
8 | (-b2.frame_a.f[2]) + (b2.frameTranslation.frame_a.f[2] + b2.body.frame_a.f[2]) = 0.0;
|
---|
9 | (-b2.frame_a.f[3]) + (b2.frameTranslation.frame_a.f[3] + b2.body.frame_a.f[3]) = 0.0;
|
---|
10 | (-b2.frame_a.t[1]) + (b2.frameTranslation.frame_a.t[1] + b2.body.frame_a.t[1]) = 0.0;
|
---|
11 | (-b2.frame_a.t[2]) + (b2.frameTranslation.frame_a.t[2] + b2.body.frame_a.t[2]) = 0.0;
|
---|
12 | (-b2.frame_a.t[3]) + (b2.frameTranslation.frame_a.t[3] + b2.body.frame_a.t[3]) = 0.0;
|
---|
13 | (-b3.frame_a.f[1]) + (b3.frameTranslation.frame_a.f[1] + b3.body.frame_a.f[1]) = 0.0;
|
---|
14 | (-b3.frame_a.f[2]) + (b3.frameTranslation.frame_a.f[2] + b3.body.frame_a.f[2]) = 0.0;
|
---|
15 | (-b3.frame_a.f[3]) + (b3.frameTranslation.frame_a.f[3] + b3.body.frame_a.f[3]) = 0.0;
|
---|
16 | (-b3.frame_a.t[1]) + (b3.frameTranslation.frame_a.t[1] + b3.body.frame_a.t[1]) = 0.0;
|
---|
17 | (-b3.frame_a.t[2]) + (b3.frameTranslation.frame_a.t[2] + b3.body.frame_a.t[2]) = 0.0;
|
---|
18 | (-b3.frame_a.t[3]) + (b3.frameTranslation.frame_a.t[3] + b3.body.frame_a.t[3]) = 0.0;
|
---|
19 | Real b0.Sbox[1,1];
|
---|
20 | Real b0.Sbox[1,2];
|
---|
21 | Real b0.Sbox[1,3];
|
---|
22 | Real b0.Sbox[2,1];
|
---|
23 | Real b0.Sbox[2,2];
|
---|
24 | Real b0.Sbox[2,3];
|
---|
25 | Real b0.Sbox[3,1];
|
---|
26 | Real b0.Sbox[3,2];
|
---|
27 | Real b0.Sbox[3,3];
|
---|
28 | Real b0.body.I[1,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
29 | Real b0.body.I[1,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
30 | Real b0.body.I[1,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
31 | Real b0.body.I[2,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
32 | Real b0.body.I[2,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
33 | Real b0.body.I[2,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
34 | Real b0.body.I[3,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
35 | Real b0.body.I[3,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
36 | Real b0.body.I[3,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
37 | Real b0.body.frame_a.S[1,1] = b0.body.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
38 | Real b0.body.frame_a.S[1,2] = b0.body.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
39 | Real b0.body.frame_a.S[1,3] = b0.body.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
40 | Real b0.body.frame_a.S[2,1] = b0.body.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
41 | Real b0.body.frame_a.S[2,2] = b0.body.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
42 | Real b0.body.frame_a.S[2,3] = b0.body.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
43 | Real b0.body.frame_a.S[3,1] = b0.body.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
44 | Real b0.body.frame_a.S[3,2] = b0.body.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
45 | Real b0.body.frame_a.S[3,3] = b0.body.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
46 | Real b0.body.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b0.body.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
47 | Real b0.body.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b0.body.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
48 | Real b0.body.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b0.body.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
49 | Real b0.body.frame_a.f[1](quantity = "Force", unit = "N") = b0.body.fa[1];
|
---|
50 | Real b0.body.frame_a.f[2](quantity = "Force", unit = "N") = b0.body.fa[2];
|
---|
51 | Real b0.body.frame_a.f[3](quantity = "Force", unit = "N") = b0.body.fa[3];
|
---|
52 | Real b0.body.frame_a.t[1](quantity = "Torque", unit = "N.m") = b0.body.ta[1];
|
---|
53 | Real b0.body.frame_a.t[2](quantity = "Torque", unit = "N.m") = b0.body.ta[2];
|
---|
54 | Real b0.body.frame_a.t[3](quantity = "Torque", unit = "N.m") = b0.body.ta[3];
|
---|
55 | Real b0.body.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b0.body.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
56 | Real b0.body.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b0.body.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
57 | Real b0.body.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b0.body.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
58 | Real b0.body.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.body.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
59 | Real b0.body.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.body.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
60 | Real b0.body.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.body.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
61 | Real b0.body.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b0.body.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
62 | Real b0.body.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b0.body.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
63 | Real b0.body.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b0.body.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
64 | Real b0.body.m(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
65 | Real b0.body.rCM[1](quantity = "Length", unit = "m");
|
---|
66 | Real b0.body.rCM[2](quantity = "Length", unit = "m");
|
---|
67 | Real b0.body.rCM[3](quantity = "Length", unit = "m");
|
---|
68 | Real b0.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
69 | Real b0.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
70 | Real b0.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
71 | Real b0.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
72 | Real b0.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
73 | Real b0.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
74 | Real b0.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
75 | Real b0.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
76 | Real b0.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
77 | Real b0.box.mcShape.Sshape[1,1] = b0.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
78 | Real b0.box.mcShape.Sshape[1,2] = b0.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
79 | Real b0.box.mcShape.Sshape[1,3] = b0.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
80 | Real b0.box.mcShape.Sshape[2,1] = b0.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
81 | Real b0.box.mcShape.Sshape[2,2] = b0.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
82 | Real b0.box.mcShape.Sshape[2,3] = b0.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
83 | Real b0.box.mcShape.Sshape[3,1] = b0.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
84 | Real b0.box.mcShape.Sshape[3,2] = b0.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
85 | Real b0.box.mcShape.Sshape[3,3] = b0.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
86 | Real b0.box.mcShape.abs_n_x = sqrt(b0.box.mcShape.lengthDirection[1] ^ 2.0 + (b0.box.mcShape.lengthDirection[2] ^ 2.0 + b0.box.mcShape.lengthDirection[3] ^ 2.0));
|
---|
87 | Real b0.box.mcShape.e_x[1] = if noEvent(b0.box.mcShape.abs_n_x < 1e-10) then 1.0 else b0.box.mcShape.lengthDirection[1] / b0.box.mcShape.abs_n_x;
|
---|
88 | Real b0.box.mcShape.e_x[2] = if noEvent(b0.box.mcShape.abs_n_x < 1e-10) then 0.0 else b0.box.mcShape.lengthDirection[2] / b0.box.mcShape.abs_n_x;
|
---|
89 | Real b0.box.mcShape.e_x[3] = if noEvent(b0.box.mcShape.abs_n_x < 1e-10) then 0.0 else b0.box.mcShape.lengthDirection[3] / b0.box.mcShape.abs_n_x;
|
---|
90 | Real b0.box.mcShape.e_y[1] = cross(MCVisualShape.local_normalize(cross({b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]},if noEvent(b0.box.mcShape.n_z_aux[1] ^ 2.0 + (b0.box.mcShape.n_z_aux[2] ^ 2.0 + b0.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b0.box.mcShape.widthDirection[1],b0.box.mcShape.widthDirection[2],b0.box.mcShape.widthDirection[3]} else if noEvent(abs(b0.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]})[1];
|
---|
91 | Real b0.box.mcShape.e_y[2] = cross(MCVisualShape.local_normalize(cross({b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]},if noEvent(b0.box.mcShape.n_z_aux[1] ^ 2.0 + (b0.box.mcShape.n_z_aux[2] ^ 2.0 + b0.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b0.box.mcShape.widthDirection[1],b0.box.mcShape.widthDirection[2],b0.box.mcShape.widthDirection[3]} else if noEvent(abs(b0.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]})[2];
|
---|
92 | Real b0.box.mcShape.e_y[3] = cross(MCVisualShape.local_normalize(cross({b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]},if noEvent(b0.box.mcShape.n_z_aux[1] ^ 2.0 + (b0.box.mcShape.n_z_aux[2] ^ 2.0 + b0.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b0.box.mcShape.widthDirection[1],b0.box.mcShape.widthDirection[2],b0.box.mcShape.widthDirection[3]} else if noEvent(abs(b0.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b0.box.mcShape.e_x[1],b0.box.mcShape.e_x[2],b0.box.mcShape.e_x[3]})[3];
|
---|
93 | Real b0.box.mcShape.e_z[1] = b0.box.mcShape.e_x[2] * b0.box.mcShape.e_y[3] - b0.box.mcShape.e_x[3] * b0.box.mcShape.e_y[2];
|
---|
94 | Real b0.box.mcShape.e_z[2] = b0.box.mcShape.e_x[3] * b0.box.mcShape.e_y[1] - b0.box.mcShape.e_x[1] * b0.box.mcShape.e_y[3];
|
---|
95 | Real b0.box.mcShape.e_z[3] = b0.box.mcShape.e_x[1] * b0.box.mcShape.e_y[2] - b0.box.mcShape.e_x[2] * b0.box.mcShape.e_y[1];
|
---|
96 | Real b0.box.mcShape.n_z_aux[1] = b0.box.mcShape.e_x[2] * b0.box.mcShape.widthDirection[3] - b0.box.mcShape.e_x[3] * b0.box.mcShape.widthDirection[2];
|
---|
97 | Real b0.box.mcShape.n_z_aux[2] = b0.box.mcShape.e_x[3] * b0.box.mcShape.widthDirection[1] - b0.box.mcShape.e_x[1] * b0.box.mcShape.widthDirection[3];
|
---|
98 | Real b0.box.mcShape.n_z_aux[3] = b0.box.mcShape.e_x[1] * b0.box.mcShape.widthDirection[2] - b0.box.mcShape.e_x[2] * b0.box.mcShape.widthDirection[1];
|
---|
99 | Real b0.box.nHeight[1];
|
---|
100 | Real b0.box.nHeight[2];
|
---|
101 | Real b0.box.nHeight[3];
|
---|
102 | Real b0.box.nLength[1];
|
---|
103 | Real b0.box.nLength[2];
|
---|
104 | Real b0.box.nLength[3];
|
---|
105 | Real b0.box.nWidth[1];
|
---|
106 | Real b0.box.nWidth[2];
|
---|
107 | Real b0.box.nWidth[3];
|
---|
108 | Real b0.frameTranslation.frame_a.S[1,1] = b0.frameTranslation.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
109 | Real b0.frameTranslation.frame_a.S[1,2] = b0.frameTranslation.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
110 | Real b0.frameTranslation.frame_a.S[1,3] = b0.frameTranslation.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
111 | Real b0.frameTranslation.frame_a.S[2,1] = b0.frameTranslation.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
112 | Real b0.frameTranslation.frame_a.S[2,2] = b0.frameTranslation.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
113 | Real b0.frameTranslation.frame_a.S[2,3] = b0.frameTranslation.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
114 | Real b0.frameTranslation.frame_a.S[3,1] = b0.frameTranslation.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
115 | Real b0.frameTranslation.frame_a.S[3,2] = b0.frameTranslation.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
116 | Real b0.frameTranslation.frame_a.S[3,3] = b0.frameTranslation.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
117 | Real b0.frameTranslation.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
118 | Real b0.frameTranslation.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
119 | Real b0.frameTranslation.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
120 | Real b0.frameTranslation.frame_a.f[1](quantity = "Force", unit = "N") = b0.frameTranslation.fa[1];
|
---|
121 | Real b0.frameTranslation.frame_a.f[2](quantity = "Force", unit = "N") = b0.frameTranslation.fa[2];
|
---|
122 | Real b0.frameTranslation.frame_a.f[3](quantity = "Force", unit = "N") = b0.frameTranslation.fa[3];
|
---|
123 | Real b0.frameTranslation.frame_a.t[1](quantity = "Torque", unit = "N.m") = b0.frameTranslation.ta[1];
|
---|
124 | Real b0.frameTranslation.frame_a.t[2](quantity = "Torque", unit = "N.m") = b0.frameTranslation.ta[2];
|
---|
125 | Real b0.frameTranslation.frame_a.t[3](quantity = "Torque", unit = "N.m") = b0.frameTranslation.ta[3];
|
---|
126 | Real b0.frameTranslation.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
127 | Real b0.frameTranslation.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
128 | Real b0.frameTranslation.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
129 | Real b0.frameTranslation.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
130 | Real b0.frameTranslation.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
131 | Real b0.frameTranslation.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
132 | Real b0.frameTranslation.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
133 | Real b0.frameTranslation.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
134 | Real b0.frameTranslation.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
135 | Real b0.frameTranslation.frame_b.S[1,1] = b0.frameTranslation.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
136 | Real b0.frameTranslation.frame_b.S[1,2] = b0.frameTranslation.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
137 | Real b0.frameTranslation.frame_b.S[1,3] = b0.frameTranslation.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
138 | Real b0.frameTranslation.frame_b.S[2,1] = b0.frameTranslation.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
139 | Real b0.frameTranslation.frame_b.S[2,2] = b0.frameTranslation.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
140 | Real b0.frameTranslation.frame_b.S[2,3] = b0.frameTranslation.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
141 | Real b0.frameTranslation.frame_b.S[3,1] = b0.frameTranslation.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
142 | Real b0.frameTranslation.frame_b.S[3,2] = b0.frameTranslation.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
143 | Real b0.frameTranslation.frame_b.S[3,3] = b0.frameTranslation.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
144 | Real b0.frameTranslation.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
145 | Real b0.frameTranslation.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
146 | Real b0.frameTranslation.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b0.frameTranslation.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
147 | Real b0.frameTranslation.frame_b.f[1](quantity = "Force", unit = "N") = -b0.frameTranslation.fb[1];
|
---|
148 | Real b0.frameTranslation.frame_b.f[2](quantity = "Force", unit = "N") = -b0.frameTranslation.fb[2];
|
---|
149 | Real b0.frameTranslation.frame_b.f[3](quantity = "Force", unit = "N") = -b0.frameTranslation.fb[3];
|
---|
150 | Real b0.frameTranslation.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b0.frameTranslation.tb[1];
|
---|
151 | Real b0.frameTranslation.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b0.frameTranslation.tb[2];
|
---|
152 | Real b0.frameTranslation.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b0.frameTranslation.tb[3];
|
---|
153 | Real b0.frameTranslation.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
154 | Real b0.frameTranslation.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
155 | Real b0.frameTranslation.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b0.frameTranslation.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
156 | Real b0.frameTranslation.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
157 | Real b0.frameTranslation.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
158 | Real b0.frameTranslation.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.frameTranslation.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
159 | Real b0.frameTranslation.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
160 | Real b0.frameTranslation.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
161 | Real b0.frameTranslation.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b0.frameTranslation.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
162 | Real b0.frame_a.S[1,1] = b0.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
163 | Real b0.frame_a.S[1,2] = b0.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
164 | Real b0.frame_a.S[1,3] = b0.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
165 | Real b0.frame_a.S[2,1] = b0.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
166 | Real b0.frame_a.S[2,2] = b0.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
167 | Real b0.frame_a.S[2,3] = b0.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
168 | Real b0.frame_a.S[3,1] = b0.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
169 | Real b0.frame_a.S[3,2] = b0.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
170 | Real b0.frame_a.S[3,3] = b0.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
171 | Real b0.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b0.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
172 | Real b0.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b0.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
173 | Real b0.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b0.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
174 | Real b0.frame_a.f[1](quantity = "Force", unit = "N") = b0.fa[1];
|
---|
175 | Real b0.frame_a.f[2](quantity = "Force", unit = "N") = b0.fa[2];
|
---|
176 | Real b0.frame_a.f[3](quantity = "Force", unit = "N") = b0.fa[3];
|
---|
177 | Real b0.frame_a.t[1](quantity = "Torque", unit = "N.m") = b0.ta[1];
|
---|
178 | Real b0.frame_a.t[2](quantity = "Torque", unit = "N.m") = b0.ta[2];
|
---|
179 | Real b0.frame_a.t[3](quantity = "Torque", unit = "N.m") = b0.ta[3];
|
---|
180 | Real b0.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b0.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
181 | Real b0.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b0.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
182 | Real b0.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b0.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
183 | Real b0.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
184 | Real b0.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
185 | Real b0.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
186 | Real b0.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b0.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
187 | Real b0.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b0.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
188 | Real b0.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b0.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
189 | Real b0.frame_b.S[1,1] = b0.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
190 | Real b0.frame_b.S[1,2] = b0.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
191 | Real b0.frame_b.S[1,3] = b0.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
192 | Real b0.frame_b.S[2,1] = b0.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
193 | Real b0.frame_b.S[2,2] = b0.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
194 | Real b0.frame_b.S[2,3] = b0.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
195 | Real b0.frame_b.S[3,1] = b0.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
196 | Real b0.frame_b.S[3,2] = b0.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
197 | Real b0.frame_b.S[3,3] = b0.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
198 | Real b0.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b0.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
199 | Real b0.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b0.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
200 | Real b0.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b0.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
201 | Real b0.frame_b.f[1](quantity = "Force", unit = "N") = -b0.fb[1];
|
---|
202 | Real b0.frame_b.f[2](quantity = "Force", unit = "N") = -b0.fb[2];
|
---|
203 | Real b0.frame_b.f[3](quantity = "Force", unit = "N") = -b0.fb[3];
|
---|
204 | Real b0.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b0.tb[1];
|
---|
205 | Real b0.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b0.tb[2];
|
---|
206 | Real b0.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b0.tb[3];
|
---|
207 | Real b0.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b0.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
208 | Real b0.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b0.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
209 | Real b0.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b0.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
210 | Real b0.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
211 | Real b0.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
212 | Real b0.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b0.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
213 | Real b0.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b0.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
214 | Real b0.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b0.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
215 | Real b0.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b0.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
216 | Real b0.h(quantity = "Length", unit = "m");
|
---|
217 | Real b0.hi(quantity = "Length", unit = "m");
|
---|
218 | Real b0.l(quantity = "Length", unit = "m");
|
---|
219 | Real b0.mi(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
220 | Real b0.mo(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
221 | Real b0.w(quantity = "Length", unit = "m");
|
---|
222 | Real b0.wi(quantity = "Length", unit = "m");
|
---|
223 | Real b1.I22(quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
224 | Real b1.Scyl[1,1];
|
---|
225 | Real b1.Scyl[1,2];
|
---|
226 | Real b1.Scyl[1,3];
|
---|
227 | Real b1.Scyl[2,1];
|
---|
228 | Real b1.Scyl[2,2];
|
---|
229 | Real b1.Scyl[2,3];
|
---|
230 | Real b1.Scyl[3,1];
|
---|
231 | Real b1.Scyl[3,2];
|
---|
232 | Real b1.Scyl[3,3];
|
---|
233 | Real b1.body.I[1,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
234 | Real b1.body.I[1,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
235 | Real b1.body.I[1,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
236 | Real b1.body.I[2,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
237 | Real b1.body.I[2,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
238 | Real b1.body.I[2,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
239 | Real b1.body.I[3,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
240 | Real b1.body.I[3,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
241 | Real b1.body.I[3,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
242 | Real b1.body.frame_a.S[1,1] = b1.body.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
243 | Real b1.body.frame_a.S[1,2] = b1.body.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
244 | Real b1.body.frame_a.S[1,3] = b1.body.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
245 | Real b1.body.frame_a.S[2,1] = b1.body.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
246 | Real b1.body.frame_a.S[2,2] = b1.body.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
247 | Real b1.body.frame_a.S[2,3] = b1.body.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
248 | Real b1.body.frame_a.S[3,1] = b1.body.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
249 | Real b1.body.frame_a.S[3,2] = b1.body.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
250 | Real b1.body.frame_a.S[3,3] = b1.body.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
251 | Real b1.body.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b1.body.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
252 | Real b1.body.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b1.body.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
253 | Real b1.body.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b1.body.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
254 | Real b1.body.frame_a.f[1](quantity = "Force", unit = "N") = b1.body.fa[1];
|
---|
255 | Real b1.body.frame_a.f[2](quantity = "Force", unit = "N") = b1.body.fa[2];
|
---|
256 | Real b1.body.frame_a.f[3](quantity = "Force", unit = "N") = b1.body.fa[3];
|
---|
257 | Real b1.body.frame_a.t[1](quantity = "Torque", unit = "N.m") = b1.body.ta[1];
|
---|
258 | Real b1.body.frame_a.t[2](quantity = "Torque", unit = "N.m") = b1.body.ta[2];
|
---|
259 | Real b1.body.frame_a.t[3](quantity = "Torque", unit = "N.m") = b1.body.ta[3];
|
---|
260 | Real b1.body.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b1.body.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
261 | Real b1.body.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b1.body.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
262 | Real b1.body.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b1.body.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
263 | Real b1.body.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.body.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
264 | Real b1.body.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.body.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
265 | Real b1.body.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.body.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
266 | Real b1.body.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b1.body.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
267 | Real b1.body.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b1.body.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
268 | Real b1.body.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b1.body.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
269 | Real b1.body.m(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
270 | Real b1.body.rCM[1](quantity = "Length", unit = "m");
|
---|
271 | Real b1.body.rCM[2](quantity = "Length", unit = "m");
|
---|
272 | Real b1.body.rCM[3](quantity = "Length", unit = "m");
|
---|
273 | Real b1.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
274 | Real b1.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
275 | Real b1.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
276 | Real b1.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
277 | Real b1.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
278 | Real b1.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
279 | Real b1.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
280 | Real b1.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
281 | Real b1.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
282 | Real b1.box.mcShape.Sshape[1,1] = b1.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
283 | Real b1.box.mcShape.Sshape[1,2] = b1.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
284 | Real b1.box.mcShape.Sshape[1,3] = b1.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
285 | Real b1.box.mcShape.Sshape[2,1] = b1.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
286 | Real b1.box.mcShape.Sshape[2,2] = b1.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
287 | Real b1.box.mcShape.Sshape[2,3] = b1.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
288 | Real b1.box.mcShape.Sshape[3,1] = b1.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
289 | Real b1.box.mcShape.Sshape[3,2] = b1.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
290 | Real b1.box.mcShape.Sshape[3,3] = b1.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
291 | Real b1.box.mcShape.abs_n_x = sqrt(b1.box.mcShape.lengthDirection[1] ^ 2.0 + (b1.box.mcShape.lengthDirection[2] ^ 2.0 + b1.box.mcShape.lengthDirection[3] ^ 2.0));
|
---|
292 | Real b1.box.mcShape.e_x[1] = if noEvent(b1.box.mcShape.abs_n_x < 1e-10) then 1.0 else b1.box.mcShape.lengthDirection[1] / b1.box.mcShape.abs_n_x;
|
---|
293 | Real b1.box.mcShape.e_x[2] = if noEvent(b1.box.mcShape.abs_n_x < 1e-10) then 0.0 else b1.box.mcShape.lengthDirection[2] / b1.box.mcShape.abs_n_x;
|
---|
294 | Real b1.box.mcShape.e_x[3] = if noEvent(b1.box.mcShape.abs_n_x < 1e-10) then 0.0 else b1.box.mcShape.lengthDirection[3] / b1.box.mcShape.abs_n_x;
|
---|
295 | Real b1.box.mcShape.e_y[1] = cross(MCVisualShape.local_normalize(cross({b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]},if noEvent(b1.box.mcShape.n_z_aux[1] ^ 2.0 + (b1.box.mcShape.n_z_aux[2] ^ 2.0 + b1.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b1.box.mcShape.widthDirection[1],b1.box.mcShape.widthDirection[2],b1.box.mcShape.widthDirection[3]} else if noEvent(abs(b1.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]})[1];
|
---|
296 | Real b1.box.mcShape.e_y[2] = cross(MCVisualShape.local_normalize(cross({b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]},if noEvent(b1.box.mcShape.n_z_aux[1] ^ 2.0 + (b1.box.mcShape.n_z_aux[2] ^ 2.0 + b1.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b1.box.mcShape.widthDirection[1],b1.box.mcShape.widthDirection[2],b1.box.mcShape.widthDirection[3]} else if noEvent(abs(b1.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]})[2];
|
---|
297 | Real b1.box.mcShape.e_y[3] = cross(MCVisualShape.local_normalize(cross({b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]},if noEvent(b1.box.mcShape.n_z_aux[1] ^ 2.0 + (b1.box.mcShape.n_z_aux[2] ^ 2.0 + b1.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b1.box.mcShape.widthDirection[1],b1.box.mcShape.widthDirection[2],b1.box.mcShape.widthDirection[3]} else if noEvent(abs(b1.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b1.box.mcShape.e_x[1],b1.box.mcShape.e_x[2],b1.box.mcShape.e_x[3]})[3];
|
---|
298 | Real b1.box.mcShape.e_z[1] = b1.box.mcShape.e_x[2] * b1.box.mcShape.e_y[3] - b1.box.mcShape.e_x[3] * b1.box.mcShape.e_y[2];
|
---|
299 | Real b1.box.mcShape.e_z[2] = b1.box.mcShape.e_x[3] * b1.box.mcShape.e_y[1] - b1.box.mcShape.e_x[1] * b1.box.mcShape.e_y[3];
|
---|
300 | Real b1.box.mcShape.e_z[3] = b1.box.mcShape.e_x[1] * b1.box.mcShape.e_y[2] - b1.box.mcShape.e_x[2] * b1.box.mcShape.e_y[1];
|
---|
301 | Real b1.box.mcShape.n_z_aux[1] = b1.box.mcShape.e_x[2] * b1.box.mcShape.widthDirection[3] - b1.box.mcShape.e_x[3] * b1.box.mcShape.widthDirection[2];
|
---|
302 | Real b1.box.mcShape.n_z_aux[2] = b1.box.mcShape.e_x[3] * b1.box.mcShape.widthDirection[1] - b1.box.mcShape.e_x[1] * b1.box.mcShape.widthDirection[3];
|
---|
303 | Real b1.box.mcShape.n_z_aux[3] = b1.box.mcShape.e_x[1] * b1.box.mcShape.widthDirection[2] - b1.box.mcShape.e_x[2] * b1.box.mcShape.widthDirection[1];
|
---|
304 | Real b1.box.nHeight[1];
|
---|
305 | Real b1.box.nHeight[2];
|
---|
306 | Real b1.box.nHeight[3];
|
---|
307 | Real b1.box.nLength[1];
|
---|
308 | Real b1.box.nLength[2];
|
---|
309 | Real b1.box.nLength[3];
|
---|
310 | Real b1.box.nWidth[1];
|
---|
311 | Real b1.box.nWidth[2];
|
---|
312 | Real b1.box.nWidth[3];
|
---|
313 | Real b1.frameTranslation.frame_a.S[1,1] = b1.frameTranslation.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
314 | Real b1.frameTranslation.frame_a.S[1,2] = b1.frameTranslation.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
315 | Real b1.frameTranslation.frame_a.S[1,3] = b1.frameTranslation.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
316 | Real b1.frameTranslation.frame_a.S[2,1] = b1.frameTranslation.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
317 | Real b1.frameTranslation.frame_a.S[2,2] = b1.frameTranslation.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
318 | Real b1.frameTranslation.frame_a.S[2,3] = b1.frameTranslation.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
319 | Real b1.frameTranslation.frame_a.S[3,1] = b1.frameTranslation.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
320 | Real b1.frameTranslation.frame_a.S[3,2] = b1.frameTranslation.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
321 | Real b1.frameTranslation.frame_a.S[3,3] = b1.frameTranslation.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
322 | Real b1.frameTranslation.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
323 | Real b1.frameTranslation.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
324 | Real b1.frameTranslation.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
325 | Real b1.frameTranslation.frame_a.f[1](quantity = "Force", unit = "N") = b1.frameTranslation.fa[1];
|
---|
326 | Real b1.frameTranslation.frame_a.f[2](quantity = "Force", unit = "N") = b1.frameTranslation.fa[2];
|
---|
327 | Real b1.frameTranslation.frame_a.f[3](quantity = "Force", unit = "N") = b1.frameTranslation.fa[3];
|
---|
328 | Real b1.frameTranslation.frame_a.t[1](quantity = "Torque", unit = "N.m") = b1.frameTranslation.ta[1];
|
---|
329 | Real b1.frameTranslation.frame_a.t[2](quantity = "Torque", unit = "N.m") = b1.frameTranslation.ta[2];
|
---|
330 | Real b1.frameTranslation.frame_a.t[3](quantity = "Torque", unit = "N.m") = b1.frameTranslation.ta[3];
|
---|
331 | Real b1.frameTranslation.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
332 | Real b1.frameTranslation.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
333 | Real b1.frameTranslation.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
334 | Real b1.frameTranslation.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
335 | Real b1.frameTranslation.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
336 | Real b1.frameTranslation.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
337 | Real b1.frameTranslation.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
338 | Real b1.frameTranslation.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
339 | Real b1.frameTranslation.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
340 | Real b1.frameTranslation.frame_b.S[1,1] = b1.frameTranslation.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
341 | Real b1.frameTranslation.frame_b.S[1,2] = b1.frameTranslation.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
342 | Real b1.frameTranslation.frame_b.S[1,3] = b1.frameTranslation.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
343 | Real b1.frameTranslation.frame_b.S[2,1] = b1.frameTranslation.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
344 | Real b1.frameTranslation.frame_b.S[2,2] = b1.frameTranslation.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
345 | Real b1.frameTranslation.frame_b.S[2,3] = b1.frameTranslation.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
346 | Real b1.frameTranslation.frame_b.S[3,1] = b1.frameTranslation.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
347 | Real b1.frameTranslation.frame_b.S[3,2] = b1.frameTranslation.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
348 | Real b1.frameTranslation.frame_b.S[3,3] = b1.frameTranslation.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
349 | Real b1.frameTranslation.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
350 | Real b1.frameTranslation.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
351 | Real b1.frameTranslation.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b1.frameTranslation.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
352 | Real b1.frameTranslation.frame_b.f[1](quantity = "Force", unit = "N") = -b1.frameTranslation.fb[1];
|
---|
353 | Real b1.frameTranslation.frame_b.f[2](quantity = "Force", unit = "N") = -b1.frameTranslation.fb[2];
|
---|
354 | Real b1.frameTranslation.frame_b.f[3](quantity = "Force", unit = "N") = -b1.frameTranslation.fb[3];
|
---|
355 | Real b1.frameTranslation.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b1.frameTranslation.tb[1];
|
---|
356 | Real b1.frameTranslation.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b1.frameTranslation.tb[2];
|
---|
357 | Real b1.frameTranslation.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b1.frameTranslation.tb[3];
|
---|
358 | Real b1.frameTranslation.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
359 | Real b1.frameTranslation.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
360 | Real b1.frameTranslation.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b1.frameTranslation.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
361 | Real b1.frameTranslation.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
362 | Real b1.frameTranslation.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
363 | Real b1.frameTranslation.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.frameTranslation.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
364 | Real b1.frameTranslation.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
365 | Real b1.frameTranslation.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
366 | Real b1.frameTranslation.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b1.frameTranslation.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
367 | Real b1.frame_a.S[1,1] = b1.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
368 | Real b1.frame_a.S[1,2] = b1.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
369 | Real b1.frame_a.S[1,3] = b1.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
370 | Real b1.frame_a.S[2,1] = b1.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
371 | Real b1.frame_a.S[2,2] = b1.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
372 | Real b1.frame_a.S[2,3] = b1.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
373 | Real b1.frame_a.S[3,1] = b1.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
374 | Real b1.frame_a.S[3,2] = b1.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
375 | Real b1.frame_a.S[3,3] = b1.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
376 | Real b1.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b1.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
377 | Real b1.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b1.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
378 | Real b1.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b1.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
379 | Real b1.frame_a.f[1](quantity = "Force", unit = "N") = b1.fa[1];
|
---|
380 | Real b1.frame_a.f[2](quantity = "Force", unit = "N") = b1.fa[2];
|
---|
381 | Real b1.frame_a.f[3](quantity = "Force", unit = "N") = b1.fa[3];
|
---|
382 | Real b1.frame_a.t[1](quantity = "Torque", unit = "N.m") = b1.ta[1];
|
---|
383 | Real b1.frame_a.t[2](quantity = "Torque", unit = "N.m") = b1.ta[2];
|
---|
384 | Real b1.frame_a.t[3](quantity = "Torque", unit = "N.m") = b1.ta[3];
|
---|
385 | Real b1.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b1.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
386 | Real b1.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b1.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
387 | Real b1.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b1.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
388 | Real b1.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
389 | Real b1.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
390 | Real b1.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
391 | Real b1.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b1.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
392 | Real b1.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b1.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
393 | Real b1.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b1.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
394 | Real b1.frame_b.S[1,1] = b1.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
395 | Real b1.frame_b.S[1,2] = b1.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
396 | Real b1.frame_b.S[1,3] = b1.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
397 | Real b1.frame_b.S[2,1] = b1.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
398 | Real b1.frame_b.S[2,2] = b1.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
399 | Real b1.frame_b.S[2,3] = b1.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
400 | Real b1.frame_b.S[3,1] = b1.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
401 | Real b1.frame_b.S[3,2] = b1.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
402 | Real b1.frame_b.S[3,3] = b1.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
403 | Real b1.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b1.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
404 | Real b1.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b1.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
405 | Real b1.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b1.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
406 | Real b1.frame_b.f[1](quantity = "Force", unit = "N") = -b1.fb[1];
|
---|
407 | Real b1.frame_b.f[2](quantity = "Force", unit = "N") = -b1.fb[2];
|
---|
408 | Real b1.frame_b.f[3](quantity = "Force", unit = "N") = -b1.fb[3];
|
---|
409 | Real b1.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b1.tb[1];
|
---|
410 | Real b1.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b1.tb[2];
|
---|
411 | Real b1.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b1.tb[3];
|
---|
412 | Real b1.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b1.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
413 | Real b1.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b1.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
414 | Real b1.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b1.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
415 | Real b1.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
416 | Real b1.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
417 | Real b1.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b1.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
418 | Real b1.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b1.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
419 | Real b1.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b1.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
420 | Real b1.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b1.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
421 | Real b1.mi(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
422 | Real b1.mo(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
423 | Real b2.I22(quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
424 | Real b2.Scyl[1,1];
|
---|
425 | Real b2.Scyl[1,2];
|
---|
426 | Real b2.Scyl[1,3];
|
---|
427 | Real b2.Scyl[2,1];
|
---|
428 | Real b2.Scyl[2,2];
|
---|
429 | Real b2.Scyl[2,3];
|
---|
430 | Real b2.Scyl[3,1];
|
---|
431 | Real b2.Scyl[3,2];
|
---|
432 | Real b2.Scyl[3,3];
|
---|
433 | Real b2.body.I[1,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
434 | Real b2.body.I[1,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
435 | Real b2.body.I[1,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
436 | Real b2.body.I[2,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
437 | Real b2.body.I[2,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
438 | Real b2.body.I[2,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
439 | Real b2.body.I[3,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
440 | Real b2.body.I[3,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
441 | Real b2.body.I[3,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
442 | Real b2.body.frame_a.S[1,1] = b2.body.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
443 | Real b2.body.frame_a.S[1,2] = b2.body.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
444 | Real b2.body.frame_a.S[1,3] = b2.body.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
445 | Real b2.body.frame_a.S[2,1] = b2.body.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
446 | Real b2.body.frame_a.S[2,2] = b2.body.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
447 | Real b2.body.frame_a.S[2,3] = b2.body.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
448 | Real b2.body.frame_a.S[3,1] = b2.body.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
449 | Real b2.body.frame_a.S[3,2] = b2.body.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
450 | Real b2.body.frame_a.S[3,3] = b2.body.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
451 | Real b2.body.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b2.body.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
452 | Real b2.body.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b2.body.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
453 | Real b2.body.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b2.body.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
454 | Real b2.body.frame_a.f[1](quantity = "Force", unit = "N") = b2.body.fa[1];
|
---|
455 | Real b2.body.frame_a.f[2](quantity = "Force", unit = "N") = b2.body.fa[2];
|
---|
456 | Real b2.body.frame_a.f[3](quantity = "Force", unit = "N") = b2.body.fa[3];
|
---|
457 | Real b2.body.frame_a.t[1](quantity = "Torque", unit = "N.m") = b2.body.ta[1];
|
---|
458 | Real b2.body.frame_a.t[2](quantity = "Torque", unit = "N.m") = b2.body.ta[2];
|
---|
459 | Real b2.body.frame_a.t[3](quantity = "Torque", unit = "N.m") = b2.body.ta[3];
|
---|
460 | Real b2.body.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b2.body.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
461 | Real b2.body.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b2.body.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
462 | Real b2.body.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b2.body.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
463 | Real b2.body.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.body.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
464 | Real b2.body.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.body.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
465 | Real b2.body.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.body.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
466 | Real b2.body.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b2.body.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
467 | Real b2.body.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b2.body.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
468 | Real b2.body.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b2.body.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
469 | Real b2.body.m(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
470 | Real b2.body.rCM[1](quantity = "Length", unit = "m");
|
---|
471 | Real b2.body.rCM[2](quantity = "Length", unit = "m");
|
---|
472 | Real b2.body.rCM[3](quantity = "Length", unit = "m");
|
---|
473 | Real b2.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
474 | Real b2.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
475 | Real b2.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
476 | Real b2.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
477 | Real b2.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
478 | Real b2.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
479 | Real b2.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
480 | Real b2.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
481 | Real b2.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
482 | Real b2.box.mcShape.Sshape[1,1] = b2.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
483 | Real b2.box.mcShape.Sshape[1,2] = b2.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
484 | Real b2.box.mcShape.Sshape[1,3] = b2.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
485 | Real b2.box.mcShape.Sshape[2,1] = b2.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
486 | Real b2.box.mcShape.Sshape[2,2] = b2.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
487 | Real b2.box.mcShape.Sshape[2,3] = b2.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
488 | Real b2.box.mcShape.Sshape[3,1] = b2.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
489 | Real b2.box.mcShape.Sshape[3,2] = b2.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
490 | Real b2.box.mcShape.Sshape[3,3] = b2.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
491 | Real b2.box.mcShape.abs_n_x = sqrt(b2.box.mcShape.lengthDirection[1] ^ 2.0 + (b2.box.mcShape.lengthDirection[2] ^ 2.0 + b2.box.mcShape.lengthDirection[3] ^ 2.0));
|
---|
492 | Real b2.box.mcShape.e_x[1] = if noEvent(b2.box.mcShape.abs_n_x < 1e-10) then 1.0 else b2.box.mcShape.lengthDirection[1] / b2.box.mcShape.abs_n_x;
|
---|
493 | Real b2.box.mcShape.e_x[2] = if noEvent(b2.box.mcShape.abs_n_x < 1e-10) then 0.0 else b2.box.mcShape.lengthDirection[2] / b2.box.mcShape.abs_n_x;
|
---|
494 | Real b2.box.mcShape.e_x[3] = if noEvent(b2.box.mcShape.abs_n_x < 1e-10) then 0.0 else b2.box.mcShape.lengthDirection[3] / b2.box.mcShape.abs_n_x;
|
---|
495 | Real b2.box.mcShape.e_y[1] = cross(MCVisualShape.local_normalize(cross({b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]},if noEvent(b2.box.mcShape.n_z_aux[1] ^ 2.0 + (b2.box.mcShape.n_z_aux[2] ^ 2.0 + b2.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b2.box.mcShape.widthDirection[1],b2.box.mcShape.widthDirection[2],b2.box.mcShape.widthDirection[3]} else if noEvent(abs(b2.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]})[1];
|
---|
496 | Real b2.box.mcShape.e_y[2] = cross(MCVisualShape.local_normalize(cross({b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]},if noEvent(b2.box.mcShape.n_z_aux[1] ^ 2.0 + (b2.box.mcShape.n_z_aux[2] ^ 2.0 + b2.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b2.box.mcShape.widthDirection[1],b2.box.mcShape.widthDirection[2],b2.box.mcShape.widthDirection[3]} else if noEvent(abs(b2.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]})[2];
|
---|
497 | Real b2.box.mcShape.e_y[3] = cross(MCVisualShape.local_normalize(cross({b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]},if noEvent(b2.box.mcShape.n_z_aux[1] ^ 2.0 + (b2.box.mcShape.n_z_aux[2] ^ 2.0 + b2.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b2.box.mcShape.widthDirection[1],b2.box.mcShape.widthDirection[2],b2.box.mcShape.widthDirection[3]} else if noEvent(abs(b2.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b2.box.mcShape.e_x[1],b2.box.mcShape.e_x[2],b2.box.mcShape.e_x[3]})[3];
|
---|
498 | Real b2.box.mcShape.e_z[1] = b2.box.mcShape.e_x[2] * b2.box.mcShape.e_y[3] - b2.box.mcShape.e_x[3] * b2.box.mcShape.e_y[2];
|
---|
499 | Real b2.box.mcShape.e_z[2] = b2.box.mcShape.e_x[3] * b2.box.mcShape.e_y[1] - b2.box.mcShape.e_x[1] * b2.box.mcShape.e_y[3];
|
---|
500 | Real b2.box.mcShape.e_z[3] = b2.box.mcShape.e_x[1] * b2.box.mcShape.e_y[2] - b2.box.mcShape.e_x[2] * b2.box.mcShape.e_y[1];
|
---|
501 | Real b2.box.mcShape.n_z_aux[1] = b2.box.mcShape.e_x[2] * b2.box.mcShape.widthDirection[3] - b2.box.mcShape.e_x[3] * b2.box.mcShape.widthDirection[2];
|
---|
502 | Real b2.box.mcShape.n_z_aux[2] = b2.box.mcShape.e_x[3] * b2.box.mcShape.widthDirection[1] - b2.box.mcShape.e_x[1] * b2.box.mcShape.widthDirection[3];
|
---|
503 | Real b2.box.mcShape.n_z_aux[3] = b2.box.mcShape.e_x[1] * b2.box.mcShape.widthDirection[2] - b2.box.mcShape.e_x[2] * b2.box.mcShape.widthDirection[1];
|
---|
504 | Real b2.box.nHeight[1];
|
---|
505 | Real b2.box.nHeight[2];
|
---|
506 | Real b2.box.nHeight[3];
|
---|
507 | Real b2.box.nLength[1];
|
---|
508 | Real b2.box.nLength[2];
|
---|
509 | Real b2.box.nLength[3];
|
---|
510 | Real b2.box.nWidth[1];
|
---|
511 | Real b2.box.nWidth[2];
|
---|
512 | Real b2.box.nWidth[3];
|
---|
513 | Real b2.frameTranslation.frame_a.S[1,1] = b2.frameTranslation.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
514 | Real b2.frameTranslation.frame_a.S[1,2] = b2.frameTranslation.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
515 | Real b2.frameTranslation.frame_a.S[1,3] = b2.frameTranslation.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
516 | Real b2.frameTranslation.frame_a.S[2,1] = b2.frameTranslation.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
517 | Real b2.frameTranslation.frame_a.S[2,2] = b2.frameTranslation.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
518 | Real b2.frameTranslation.frame_a.S[2,3] = b2.frameTranslation.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
519 | Real b2.frameTranslation.frame_a.S[3,1] = b2.frameTranslation.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
520 | Real b2.frameTranslation.frame_a.S[3,2] = b2.frameTranslation.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
521 | Real b2.frameTranslation.frame_a.S[3,3] = b2.frameTranslation.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
522 | Real b2.frameTranslation.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
523 | Real b2.frameTranslation.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
524 | Real b2.frameTranslation.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
525 | Real b2.frameTranslation.frame_a.f[1](quantity = "Force", unit = "N") = b2.frameTranslation.fa[1];
|
---|
526 | Real b2.frameTranslation.frame_a.f[2](quantity = "Force", unit = "N") = b2.frameTranslation.fa[2];
|
---|
527 | Real b2.frameTranslation.frame_a.f[3](quantity = "Force", unit = "N") = b2.frameTranslation.fa[3];
|
---|
528 | Real b2.frameTranslation.frame_a.t[1](quantity = "Torque", unit = "N.m") = b2.frameTranslation.ta[1];
|
---|
529 | Real b2.frameTranslation.frame_a.t[2](quantity = "Torque", unit = "N.m") = b2.frameTranslation.ta[2];
|
---|
530 | Real b2.frameTranslation.frame_a.t[3](quantity = "Torque", unit = "N.m") = b2.frameTranslation.ta[3];
|
---|
531 | Real b2.frameTranslation.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
532 | Real b2.frameTranslation.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
533 | Real b2.frameTranslation.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
534 | Real b2.frameTranslation.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
535 | Real b2.frameTranslation.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
536 | Real b2.frameTranslation.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
537 | Real b2.frameTranslation.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
538 | Real b2.frameTranslation.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
539 | Real b2.frameTranslation.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
540 | Real b2.frameTranslation.frame_b.S[1,1] = b2.frameTranslation.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
541 | Real b2.frameTranslation.frame_b.S[1,2] = b2.frameTranslation.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
542 | Real b2.frameTranslation.frame_b.S[1,3] = b2.frameTranslation.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
543 | Real b2.frameTranslation.frame_b.S[2,1] = b2.frameTranslation.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
544 | Real b2.frameTranslation.frame_b.S[2,2] = b2.frameTranslation.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
545 | Real b2.frameTranslation.frame_b.S[2,3] = b2.frameTranslation.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
546 | Real b2.frameTranslation.frame_b.S[3,1] = b2.frameTranslation.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
547 | Real b2.frameTranslation.frame_b.S[3,2] = b2.frameTranslation.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
548 | Real b2.frameTranslation.frame_b.S[3,3] = b2.frameTranslation.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
549 | Real b2.frameTranslation.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
550 | Real b2.frameTranslation.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
551 | Real b2.frameTranslation.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b2.frameTranslation.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
552 | Real b2.frameTranslation.frame_b.f[1](quantity = "Force", unit = "N") = -b2.frameTranslation.fb[1];
|
---|
553 | Real b2.frameTranslation.frame_b.f[2](quantity = "Force", unit = "N") = -b2.frameTranslation.fb[2];
|
---|
554 | Real b2.frameTranslation.frame_b.f[3](quantity = "Force", unit = "N") = -b2.frameTranslation.fb[3];
|
---|
555 | Real b2.frameTranslation.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b2.frameTranslation.tb[1];
|
---|
556 | Real b2.frameTranslation.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b2.frameTranslation.tb[2];
|
---|
557 | Real b2.frameTranslation.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b2.frameTranslation.tb[3];
|
---|
558 | Real b2.frameTranslation.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
559 | Real b2.frameTranslation.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
560 | Real b2.frameTranslation.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b2.frameTranslation.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
561 | Real b2.frameTranslation.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
562 | Real b2.frameTranslation.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
563 | Real b2.frameTranslation.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.frameTranslation.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
564 | Real b2.frameTranslation.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
565 | Real b2.frameTranslation.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
566 | Real b2.frameTranslation.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b2.frameTranslation.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
567 | Real b2.frame_a.S[1,1] = b2.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
568 | Real b2.frame_a.S[1,2] = b2.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
569 | Real b2.frame_a.S[1,3] = b2.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
570 | Real b2.frame_a.S[2,1] = b2.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
571 | Real b2.frame_a.S[2,2] = b2.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
572 | Real b2.frame_a.S[2,3] = b2.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
573 | Real b2.frame_a.S[3,1] = b2.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
574 | Real b2.frame_a.S[3,2] = b2.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
575 | Real b2.frame_a.S[3,3] = b2.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
576 | Real b2.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b2.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
577 | Real b2.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b2.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
578 | Real b2.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b2.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
579 | Real b2.frame_a.f[1](quantity = "Force", unit = "N") = b2.fa[1];
|
---|
580 | Real b2.frame_a.f[2](quantity = "Force", unit = "N") = b2.fa[2];
|
---|
581 | Real b2.frame_a.f[3](quantity = "Force", unit = "N") = b2.fa[3];
|
---|
582 | Real b2.frame_a.t[1](quantity = "Torque", unit = "N.m") = b2.ta[1];
|
---|
583 | Real b2.frame_a.t[2](quantity = "Torque", unit = "N.m") = b2.ta[2];
|
---|
584 | Real b2.frame_a.t[3](quantity = "Torque", unit = "N.m") = b2.ta[3];
|
---|
585 | Real b2.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b2.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
586 | Real b2.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b2.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
587 | Real b2.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b2.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
588 | Real b2.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
589 | Real b2.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
590 | Real b2.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
591 | Real b2.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b2.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
592 | Real b2.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b2.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
593 | Real b2.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b2.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
594 | Real b2.frame_b.S[1,1] = b2.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
595 | Real b2.frame_b.S[1,2] = b2.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
596 | Real b2.frame_b.S[1,3] = b2.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
597 | Real b2.frame_b.S[2,1] = b2.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
598 | Real b2.frame_b.S[2,2] = b2.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
599 | Real b2.frame_b.S[2,3] = b2.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
600 | Real b2.frame_b.S[3,1] = b2.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
601 | Real b2.frame_b.S[3,2] = b2.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
602 | Real b2.frame_b.S[3,3] = b2.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
603 | Real b2.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b2.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
604 | Real b2.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b2.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
605 | Real b2.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b2.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
606 | Real b2.frame_b.f[1](quantity = "Force", unit = "N") = -b2.fb[1];
|
---|
607 | Real b2.frame_b.f[2](quantity = "Force", unit = "N") = -b2.fb[2];
|
---|
608 | Real b2.frame_b.f[3](quantity = "Force", unit = "N") = -b2.fb[3];
|
---|
609 | Real b2.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b2.tb[1];
|
---|
610 | Real b2.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b2.tb[2];
|
---|
611 | Real b2.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b2.tb[3];
|
---|
612 | Real b2.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b2.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
613 | Real b2.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b2.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
614 | Real b2.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b2.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
615 | Real b2.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
616 | Real b2.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
617 | Real b2.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b2.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
618 | Real b2.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b2.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
619 | Real b2.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b2.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
620 | Real b2.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b2.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
621 | Real b2.mi(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
622 | Real b2.mo(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
623 | Real b3.I22(quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
624 | Real b3.Scyl[1,1];
|
---|
625 | Real b3.Scyl[1,2];
|
---|
626 | Real b3.Scyl[1,3];
|
---|
627 | Real b3.Scyl[2,1];
|
---|
628 | Real b3.Scyl[2,2];
|
---|
629 | Real b3.Scyl[2,3];
|
---|
630 | Real b3.Scyl[3,1];
|
---|
631 | Real b3.Scyl[3,2];
|
---|
632 | Real b3.Scyl[3,3];
|
---|
633 | Real b3.body.I[1,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
634 | Real b3.body.I[1,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
635 | Real b3.body.I[1,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
636 | Real b3.body.I[2,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
637 | Real b3.body.I[2,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
638 | Real b3.body.I[2,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
639 | Real b3.body.I[3,1](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
640 | Real b3.body.I[3,2](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
641 | Real b3.body.I[3,3](quantity = "MomentOfInertia", unit = "kg.m2");
|
---|
642 | Real b3.body.frame_a.S[1,1] = b3.body.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
643 | Real b3.body.frame_a.S[1,2] = b3.body.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
644 | Real b3.body.frame_a.S[1,3] = b3.body.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
645 | Real b3.body.frame_a.S[2,1] = b3.body.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
646 | Real b3.body.frame_a.S[2,2] = b3.body.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
647 | Real b3.body.frame_a.S[2,3] = b3.body.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
648 | Real b3.body.frame_a.S[3,1] = b3.body.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
649 | Real b3.body.frame_a.S[3,2] = b3.body.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
650 | Real b3.body.frame_a.S[3,3] = b3.body.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
651 | Real b3.body.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b3.body.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
652 | Real b3.body.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b3.body.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
653 | Real b3.body.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b3.body.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
654 | Real b3.body.frame_a.f[1](quantity = "Force", unit = "N") = b3.body.fa[1];
|
---|
655 | Real b3.body.frame_a.f[2](quantity = "Force", unit = "N") = b3.body.fa[2];
|
---|
656 | Real b3.body.frame_a.f[3](quantity = "Force", unit = "N") = b3.body.fa[3];
|
---|
657 | Real b3.body.frame_a.t[1](quantity = "Torque", unit = "N.m") = b3.body.ta[1];
|
---|
658 | Real b3.body.frame_a.t[2](quantity = "Torque", unit = "N.m") = b3.body.ta[2];
|
---|
659 | Real b3.body.frame_a.t[3](quantity = "Torque", unit = "N.m") = b3.body.ta[3];
|
---|
660 | Real b3.body.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b3.body.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
661 | Real b3.body.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b3.body.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
662 | Real b3.body.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b3.body.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
663 | Real b3.body.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.body.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
664 | Real b3.body.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.body.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
665 | Real b3.body.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.body.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
666 | Real b3.body.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b3.body.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
667 | Real b3.body.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b3.body.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
668 | Real b3.body.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b3.body.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
669 | Real b3.body.m(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
670 | Real b3.body.rCM[1](quantity = "Length", unit = "m");
|
---|
671 | Real b3.body.rCM[2](quantity = "Length", unit = "m");
|
---|
672 | Real b3.body.rCM[3](quantity = "Length", unit = "m");
|
---|
673 | Real b3.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
674 | Real b3.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
675 | Real b3.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
676 | Real b3.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
677 | Real b3.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
678 | Real b3.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
679 | Real b3.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
680 | Real b3.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
681 | Real b3.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
682 | Real b3.box.mcShape.Sshape[1,1] = b3.box.Sshape[1,1] "local 3 x 3 transformation matrix.";
|
---|
683 | Real b3.box.mcShape.Sshape[1,2] = b3.box.Sshape[1,2] "local 3 x 3 transformation matrix.";
|
---|
684 | Real b3.box.mcShape.Sshape[1,3] = b3.box.Sshape[1,3] "local 3 x 3 transformation matrix.";
|
---|
685 | Real b3.box.mcShape.Sshape[2,1] = b3.box.Sshape[2,1] "local 3 x 3 transformation matrix.";
|
---|
686 | Real b3.box.mcShape.Sshape[2,2] = b3.box.Sshape[2,2] "local 3 x 3 transformation matrix.";
|
---|
687 | Real b3.box.mcShape.Sshape[2,3] = b3.box.Sshape[2,3] "local 3 x 3 transformation matrix.";
|
---|
688 | Real b3.box.mcShape.Sshape[3,1] = b3.box.Sshape[3,1] "local 3 x 3 transformation matrix.";
|
---|
689 | Real b3.box.mcShape.Sshape[3,2] = b3.box.Sshape[3,2] "local 3 x 3 transformation matrix.";
|
---|
690 | Real b3.box.mcShape.Sshape[3,3] = b3.box.Sshape[3,3] "local 3 x 3 transformation matrix.";
|
---|
691 | Real b3.box.mcShape.abs_n_x = sqrt(b3.box.mcShape.lengthDirection[1] ^ 2.0 + (b3.box.mcShape.lengthDirection[2] ^ 2.0 + b3.box.mcShape.lengthDirection[3] ^ 2.0));
|
---|
692 | Real b3.box.mcShape.e_x[1] = if noEvent(b3.box.mcShape.abs_n_x < 1e-10) then 1.0 else b3.box.mcShape.lengthDirection[1] / b3.box.mcShape.abs_n_x;
|
---|
693 | Real b3.box.mcShape.e_x[2] = if noEvent(b3.box.mcShape.abs_n_x < 1e-10) then 0.0 else b3.box.mcShape.lengthDirection[2] / b3.box.mcShape.abs_n_x;
|
---|
694 | Real b3.box.mcShape.e_x[3] = if noEvent(b3.box.mcShape.abs_n_x < 1e-10) then 0.0 else b3.box.mcShape.lengthDirection[3] / b3.box.mcShape.abs_n_x;
|
---|
695 | Real b3.box.mcShape.e_y[1] = cross(MCVisualShape.local_normalize(cross({b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]},if noEvent(b3.box.mcShape.n_z_aux[1] ^ 2.0 + (b3.box.mcShape.n_z_aux[2] ^ 2.0 + b3.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b3.box.mcShape.widthDirection[1],b3.box.mcShape.widthDirection[2],b3.box.mcShape.widthDirection[3]} else if noEvent(abs(b3.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]})[1];
|
---|
696 | Real b3.box.mcShape.e_y[2] = cross(MCVisualShape.local_normalize(cross({b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]},if noEvent(b3.box.mcShape.n_z_aux[1] ^ 2.0 + (b3.box.mcShape.n_z_aux[2] ^ 2.0 + b3.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b3.box.mcShape.widthDirection[1],b3.box.mcShape.widthDirection[2],b3.box.mcShape.widthDirection[3]} else if noEvent(abs(b3.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]})[2];
|
---|
697 | Real b3.box.mcShape.e_y[3] = cross(MCVisualShape.local_normalize(cross({b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]},if noEvent(b3.box.mcShape.n_z_aux[1] ^ 2.0 + (b3.box.mcShape.n_z_aux[2] ^ 2.0 + b3.box.mcShape.n_z_aux[3] ^ 2.0) > 1e-06) then {b3.box.mcShape.widthDirection[1],b3.box.mcShape.widthDirection[2],b3.box.mcShape.widthDirection[3]} else if noEvent(abs(b3.box.mcShape.e_x[1]) > 1e-06) then {0.0,1.0,0.0} else {1.0,0.0,0.0})),{b3.box.mcShape.e_x[1],b3.box.mcShape.e_x[2],b3.box.mcShape.e_x[3]})[3];
|
---|
698 | Real b3.box.mcShape.e_z[1] = b3.box.mcShape.e_x[2] * b3.box.mcShape.e_y[3] - b3.box.mcShape.e_x[3] * b3.box.mcShape.e_y[2];
|
---|
699 | Real b3.box.mcShape.e_z[2] = b3.box.mcShape.e_x[3] * b3.box.mcShape.e_y[1] - b3.box.mcShape.e_x[1] * b3.box.mcShape.e_y[3];
|
---|
700 | Real b3.box.mcShape.e_z[3] = b3.box.mcShape.e_x[1] * b3.box.mcShape.e_y[2] - b3.box.mcShape.e_x[2] * b3.box.mcShape.e_y[1];
|
---|
701 | Real b3.box.mcShape.n_z_aux[1] = b3.box.mcShape.e_x[2] * b3.box.mcShape.widthDirection[3] - b3.box.mcShape.e_x[3] * b3.box.mcShape.widthDirection[2];
|
---|
702 | Real b3.box.mcShape.n_z_aux[2] = b3.box.mcShape.e_x[3] * b3.box.mcShape.widthDirection[1] - b3.box.mcShape.e_x[1] * b3.box.mcShape.widthDirection[3];
|
---|
703 | Real b3.box.mcShape.n_z_aux[3] = b3.box.mcShape.e_x[1] * b3.box.mcShape.widthDirection[2] - b3.box.mcShape.e_x[2] * b3.box.mcShape.widthDirection[1];
|
---|
704 | Real b3.box.nHeight[1];
|
---|
705 | Real b3.box.nHeight[2];
|
---|
706 | Real b3.box.nHeight[3];
|
---|
707 | Real b3.box.nLength[1];
|
---|
708 | Real b3.box.nLength[2];
|
---|
709 | Real b3.box.nLength[3];
|
---|
710 | Real b3.box.nWidth[1];
|
---|
711 | Real b3.box.nWidth[2];
|
---|
712 | Real b3.box.nWidth[3];
|
---|
713 | Real b3.frameTranslation.frame_a.S[1,1] = b3.frameTranslation.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
714 | Real b3.frameTranslation.frame_a.S[1,2] = b3.frameTranslation.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
715 | Real b3.frameTranslation.frame_a.S[1,3] = b3.frameTranslation.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
716 | Real b3.frameTranslation.frame_a.S[2,1] = b3.frameTranslation.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
717 | Real b3.frameTranslation.frame_a.S[2,2] = b3.frameTranslation.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
718 | Real b3.frameTranslation.frame_a.S[2,3] = b3.frameTranslation.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
719 | Real b3.frameTranslation.frame_a.S[3,1] = b3.frameTranslation.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
720 | Real b3.frameTranslation.frame_a.S[3,2] = b3.frameTranslation.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
721 | Real b3.frameTranslation.frame_a.S[3,3] = b3.frameTranslation.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
722 | Real b3.frameTranslation.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
723 | Real b3.frameTranslation.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
724 | Real b3.frameTranslation.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
725 | Real b3.frameTranslation.frame_a.f[1](quantity = "Force", unit = "N") = b3.frameTranslation.fa[1];
|
---|
726 | Real b3.frameTranslation.frame_a.f[2](quantity = "Force", unit = "N") = b3.frameTranslation.fa[2];
|
---|
727 | Real b3.frameTranslation.frame_a.f[3](quantity = "Force", unit = "N") = b3.frameTranslation.fa[3];
|
---|
728 | Real b3.frameTranslation.frame_a.t[1](quantity = "Torque", unit = "N.m") = b3.frameTranslation.ta[1];
|
---|
729 | Real b3.frameTranslation.frame_a.t[2](quantity = "Torque", unit = "N.m") = b3.frameTranslation.ta[2];
|
---|
730 | Real b3.frameTranslation.frame_a.t[3](quantity = "Torque", unit = "N.m") = b3.frameTranslation.ta[3];
|
---|
731 | Real b3.frameTranslation.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
732 | Real b3.frameTranslation.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
733 | Real b3.frameTranslation.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
734 | Real b3.frameTranslation.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
735 | Real b3.frameTranslation.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
736 | Real b3.frameTranslation.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
737 | Real b3.frameTranslation.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
738 | Real b3.frameTranslation.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
739 | Real b3.frameTranslation.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
740 | Real b3.frameTranslation.frame_b.S[1,1] = b3.frameTranslation.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
741 | Real b3.frameTranslation.frame_b.S[1,2] = b3.frameTranslation.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
742 | Real b3.frameTranslation.frame_b.S[1,3] = b3.frameTranslation.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
743 | Real b3.frameTranslation.frame_b.S[2,1] = b3.frameTranslation.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
744 | Real b3.frameTranslation.frame_b.S[2,2] = b3.frameTranslation.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
745 | Real b3.frameTranslation.frame_b.S[2,3] = b3.frameTranslation.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
746 | Real b3.frameTranslation.frame_b.S[3,1] = b3.frameTranslation.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
747 | Real b3.frameTranslation.frame_b.S[3,2] = b3.frameTranslation.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
748 | Real b3.frameTranslation.frame_b.S[3,3] = b3.frameTranslation.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
749 | Real b3.frameTranslation.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
750 | Real b3.frameTranslation.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
751 | Real b3.frameTranslation.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b3.frameTranslation.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
752 | Real b3.frameTranslation.frame_b.f[1](quantity = "Force", unit = "N") = -b3.frameTranslation.fb[1];
|
---|
753 | Real b3.frameTranslation.frame_b.f[2](quantity = "Force", unit = "N") = -b3.frameTranslation.fb[2];
|
---|
754 | Real b3.frameTranslation.frame_b.f[3](quantity = "Force", unit = "N") = -b3.frameTranslation.fb[3];
|
---|
755 | Real b3.frameTranslation.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b3.frameTranslation.tb[1];
|
---|
756 | Real b3.frameTranslation.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b3.frameTranslation.tb[2];
|
---|
757 | Real b3.frameTranslation.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b3.frameTranslation.tb[3];
|
---|
758 | Real b3.frameTranslation.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
759 | Real b3.frameTranslation.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
760 | Real b3.frameTranslation.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b3.frameTranslation.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
761 | Real b3.frameTranslation.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
762 | Real b3.frameTranslation.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
763 | Real b3.frameTranslation.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.frameTranslation.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
764 | Real b3.frameTranslation.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
765 | Real b3.frameTranslation.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
766 | Real b3.frameTranslation.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b3.frameTranslation.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
767 | Real b3.frame_a.S[1,1] = b3.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
768 | Real b3.frame_a.S[1,2] = b3.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
769 | Real b3.frame_a.S[1,3] = b3.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
770 | Real b3.frame_a.S[2,1] = b3.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
771 | Real b3.frame_a.S[2,2] = b3.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
772 | Real b3.frame_a.S[2,3] = b3.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
773 | Real b3.frame_a.S[3,1] = b3.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
774 | Real b3.frame_a.S[3,2] = b3.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
775 | Real b3.frame_a.S[3,3] = b3.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
776 | Real b3.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = b3.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
777 | Real b3.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = b3.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
778 | Real b3.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = b3.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
779 | Real b3.frame_a.f[1](quantity = "Force", unit = "N") = b3.fa[1];
|
---|
780 | Real b3.frame_a.f[2](quantity = "Force", unit = "N") = b3.fa[2];
|
---|
781 | Real b3.frame_a.f[3](quantity = "Force", unit = "N") = b3.fa[3];
|
---|
782 | Real b3.frame_a.t[1](quantity = "Torque", unit = "N.m") = b3.ta[1];
|
---|
783 | Real b3.frame_a.t[2](quantity = "Torque", unit = "N.m") = b3.ta[2];
|
---|
784 | Real b3.frame_a.t[3](quantity = "Torque", unit = "N.m") = b3.ta[3];
|
---|
785 | Real b3.frame_a.v[1](quantity = "Velocity", unit = "m/s") = b3.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
786 | Real b3.frame_a.v[2](quantity = "Velocity", unit = "m/s") = b3.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
787 | Real b3.frame_a.v[3](quantity = "Velocity", unit = "m/s") = b3.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
788 | Real b3.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
789 | Real b3.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
790 | Real b3.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
791 | Real b3.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b3.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
792 | Real b3.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b3.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
793 | Real b3.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b3.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
794 | Real b3.frame_b.S[1,1] = b3.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
795 | Real b3.frame_b.S[1,2] = b3.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
796 | Real b3.frame_b.S[1,3] = b3.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
797 | Real b3.frame_b.S[2,1] = b3.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
798 | Real b3.frame_b.S[2,2] = b3.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
799 | Real b3.frame_b.S[2,3] = b3.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
800 | Real b3.frame_b.S[3,1] = b3.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
801 | Real b3.frame_b.S[3,2] = b3.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
802 | Real b3.frame_b.S[3,3] = b3.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
803 | Real b3.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = b3.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
804 | Real b3.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = b3.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
805 | Real b3.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = b3.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
806 | Real b3.frame_b.f[1](quantity = "Force", unit = "N") = -b3.fb[1];
|
---|
807 | Real b3.frame_b.f[2](quantity = "Force", unit = "N") = -b3.fb[2];
|
---|
808 | Real b3.frame_b.f[3](quantity = "Force", unit = "N") = -b3.fb[3];
|
---|
809 | Real b3.frame_b.t[1](quantity = "Torque", unit = "N.m") = -b3.tb[1];
|
---|
810 | Real b3.frame_b.t[2](quantity = "Torque", unit = "N.m") = -b3.tb[2];
|
---|
811 | Real b3.frame_b.t[3](quantity = "Torque", unit = "N.m") = -b3.tb[3];
|
---|
812 | Real b3.frame_b.v[1](quantity = "Velocity", unit = "m/s") = b3.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
813 | Real b3.frame_b.v[2](quantity = "Velocity", unit = "m/s") = b3.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
814 | Real b3.frame_b.v[3](quantity = "Velocity", unit = "m/s") = b3.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
815 | Real b3.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
816 | Real b3.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
817 | Real b3.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = b3.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
818 | Real b3.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = b3.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
819 | Real b3.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = b3.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
820 | Real b3.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = b3.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
821 | Real b3.mi(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
822 | Real b3.mo(quantity = "Mass", unit = "kg", min = 0.0);
|
---|
823 | Real barC.S_rel[1,1];
|
---|
824 | Real barC.S_rel[1,2];
|
---|
825 | Real barC.S_rel[1,3];
|
---|
826 | Real barC.S_rel[2,1];
|
---|
827 | Real barC.S_rel[2,2];
|
---|
828 | Real barC.S_rel[2,3];
|
---|
829 | Real barC.S_rel[3,1];
|
---|
830 | Real barC.S_rel[3,2];
|
---|
831 | Real barC.S_rel[3,3];
|
---|
832 | Real barC.a_rela[1](quantity = "Acceleration", unit = "m/s2");
|
---|
833 | Real barC.a_rela[2](quantity = "Acceleration", unit = "m/s2");
|
---|
834 | Real barC.a_rela[3](quantity = "Acceleration", unit = "m/s2");
|
---|
835 | Real barC.fRod(quantity = "Force", unit = "N") "Constraint force in direction of the rod";
|
---|
836 | Real barC.frame_a.S[1,1] = barC.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
837 | Real barC.frame_a.S[1,2] = barC.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
838 | Real barC.frame_a.S[1,3] = barC.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
839 | Real barC.frame_a.S[2,1] = barC.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
840 | Real barC.frame_a.S[2,2] = barC.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
841 | Real barC.frame_a.S[2,3] = barC.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
842 | Real barC.frame_a.S[3,1] = barC.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
843 | Real barC.frame_a.S[3,2] = barC.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
844 | Real barC.frame_a.S[3,3] = barC.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
845 | Real barC.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = barC.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
846 | Real barC.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = barC.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
847 | Real barC.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = barC.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
848 | Real barC.frame_a.f[1](quantity = "Force", unit = "N") = barC.fa[1];
|
---|
849 | Real barC.frame_a.f[2](quantity = "Force", unit = "N") = barC.fa[2];
|
---|
850 | Real barC.frame_a.f[3](quantity = "Force", unit = "N") = barC.fa[3];
|
---|
851 | Real barC.frame_a.t[1](quantity = "Torque", unit = "N.m") = barC.ta[1];
|
---|
852 | Real barC.frame_a.t[2](quantity = "Torque", unit = "N.m") = barC.ta[2];
|
---|
853 | Real barC.frame_a.t[3](quantity = "Torque", unit = "N.m") = barC.ta[3];
|
---|
854 | Real barC.frame_a.v[1](quantity = "Velocity", unit = "m/s") = barC.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
855 | Real barC.frame_a.v[2](quantity = "Velocity", unit = "m/s") = barC.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
856 | Real barC.frame_a.v[3](quantity = "Velocity", unit = "m/s") = barC.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
857 | Real barC.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
858 | Real barC.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
859 | Real barC.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
860 | Real barC.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = barC.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
861 | Real barC.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = barC.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
862 | Real barC.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = barC.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
863 | Real barC.frame_b.S[1,1] = barC.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
864 | Real barC.frame_b.S[1,2] = barC.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
865 | Real barC.frame_b.S[1,3] = barC.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
866 | Real barC.frame_b.S[2,1] = barC.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
867 | Real barC.frame_b.S[2,2] = barC.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
868 | Real barC.frame_b.S[2,3] = barC.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
869 | Real barC.frame_b.S[3,1] = barC.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
870 | Real barC.frame_b.S[3,2] = barC.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
871 | Real barC.frame_b.S[3,3] = barC.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
872 | Real barC.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = barC.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
873 | Real barC.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = barC.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
874 | Real barC.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = barC.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
875 | Real barC.frame_b.f[1](quantity = "Force", unit = "N") = -barC.fb[1];
|
---|
876 | Real barC.frame_b.f[2](quantity = "Force", unit = "N") = -barC.fb[2];
|
---|
877 | Real barC.frame_b.f[3](quantity = "Force", unit = "N") = -barC.fb[3];
|
---|
878 | Real barC.frame_b.t[1](quantity = "Torque", unit = "N.m") = -barC.tb[1];
|
---|
879 | Real barC.frame_b.t[2](quantity = "Torque", unit = "N.m") = -barC.tb[2];
|
---|
880 | Real barC.frame_b.t[3](quantity = "Torque", unit = "N.m") = -barC.tb[3];
|
---|
881 | Real barC.frame_b.v[1](quantity = "Velocity", unit = "m/s") = barC.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
882 | Real barC.frame_b.v[2](quantity = "Velocity", unit = "m/s") = barC.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
883 | Real barC.frame_b.v[3](quantity = "Velocity", unit = "m/s") = barC.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
884 | Real barC.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
885 | Real barC.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
886 | Real barC.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
887 | Real barC.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
888 | Real barC.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
889 | Real barC.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
890 | Real barC.frame_c.S[1,1] = barC.Sc[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
891 | Real barC.frame_c.S[1,2] = barC.Sc[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
892 | Real barC.frame_c.S[1,3] = barC.Sc[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
893 | Real barC.frame_c.S[2,1] = barC.Sc[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
894 | Real barC.frame_c.S[2,2] = barC.Sc[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
895 | Real barC.frame_c.S[2,3] = barC.Sc[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
896 | Real barC.frame_c.S[3,1] = barC.Sc[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
897 | Real barC.frame_c.S[3,2] = barC.Sc[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
898 | Real barC.frame_c.S[3,3] = barC.Sc[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
899 | Real barC.frame_c.a[1](quantity = "Acceleration", unit = "m/s2") = barC.ac[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
900 | Real barC.frame_c.a[2](quantity = "Acceleration", unit = "m/s2") = barC.ac[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
901 | Real barC.frame_c.a[3](quantity = "Acceleration", unit = "m/s2") = barC.ac[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
902 | Real barC.frame_c.f[1](quantity = "Force", unit = "N") = -barC.fc[1];
|
---|
903 | Real barC.frame_c.f[2](quantity = "Force", unit = "N") = -barC.fc[2];
|
---|
904 | Real barC.frame_c.f[3](quantity = "Force", unit = "N") = -barC.fc[3];
|
---|
905 | Real barC.frame_c.t[1](quantity = "Torque", unit = "N.m") = -barC.tc[1];
|
---|
906 | Real barC.frame_c.t[2](quantity = "Torque", unit = "N.m") = -barC.tc[2];
|
---|
907 | Real barC.frame_c.t[3](quantity = "Torque", unit = "N.m") = -barC.tc[3];
|
---|
908 | Real barC.frame_c.v[1](quantity = "Velocity", unit = "m/s") = barC.vc[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
909 | Real barC.frame_c.v[2](quantity = "Velocity", unit = "m/s") = barC.vc[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
910 | Real barC.frame_c.v[3](quantity = "Velocity", unit = "m/s") = barC.vc[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
911 | Real barC.frame_c.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wc[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
912 | Real barC.frame_c.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wc[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
913 | Real barC.frame_c.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = barC.wc[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
914 | Real barC.frame_c.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zc[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
915 | Real barC.frame_c.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zc[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
916 | Real barC.frame_c.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = barC.zc[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
917 | Real barC.r_rela[1](quantity = "Length", unit = "m");
|
---|
918 | Real barC.r_rela[2](quantity = "Length", unit = "m");
|
---|
919 | Real barC.r_rela[3](quantity = "Length", unit = "m");
|
---|
920 | Real barC.v_rela[1](quantity = "Velocity", unit = "m/s");
|
---|
921 | Real barC.v_rela[2](quantity = "Velocity", unit = "m/s");
|
---|
922 | Real barC.v_rela[3](quantity = "Velocity", unit = "m/s");
|
---|
923 | Real barC.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
924 | Real barC.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
925 | Real barC.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
926 | Real barC.w_rela[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
927 | Real barC.w_rela[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
928 | Real barC.w_rela[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
929 | Real barC.z_rela[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
930 | Real barC.z_rela[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
931 | Real barC.z_rela[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
932 | Real inertial.frame_b.S[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
933 | Real inertial.frame_b.S[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
934 | Real inertial.frame_b.S[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
935 | Real inertial.frame_b.S[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
936 | Real inertial.frame_b.S[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
937 | Real inertial.frame_b.S[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
938 | Real inertial.frame_b.S[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
939 | Real inertial.frame_b.S[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
940 | Real inertial.frame_b.S[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
941 | Real inertial.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
942 | Real inertial.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
943 | Real inertial.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
944 | Real inertial.frame_b.f[1](quantity = "Force", unit = "N");
|
---|
945 | Real inertial.frame_b.f[2](quantity = "Force", unit = "N");
|
---|
946 | Real inertial.frame_b.f[3](quantity = "Force", unit = "N");
|
---|
947 | Real inertial.frame_b.t[1](quantity = "Torque", unit = "N.m");
|
---|
948 | Real inertial.frame_b.t[2](quantity = "Torque", unit = "N.m");
|
---|
949 | Real inertial.frame_b.t[3](quantity = "Torque", unit = "N.m");
|
---|
950 | Real inertial.frame_b.v[1](quantity = "Velocity", unit = "m/s") "Absolute velocity of frame origin, resolved in frame_a";
|
---|
951 | Real inertial.frame_b.v[2](quantity = "Velocity", unit = "m/s") "Absolute velocity of frame origin, resolved in frame_a";
|
---|
952 | Real inertial.frame_b.v[3](quantity = "Velocity", unit = "m/s") "Absolute velocity of frame origin, resolved in frame_a";
|
---|
953 | Real inertial.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
954 | Real inertial.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
955 | Real inertial.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
956 | Real inertial.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
957 | Real inertial.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
958 | Real inertial.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
959 | Real inertial.gravity[1](quantity = "Acceleration", unit = "m/s2") "Gravity acceleration vector";
|
---|
960 | Real inertial.gravity[2](quantity = "Acceleration", unit = "m/s2") "Gravity acceleration vector";
|
---|
961 | Real inertial.gravity[3](quantity = "Acceleration", unit = "m/s2") "Gravity acceleration vector";
|
---|
962 | Real j1.S_rel[1,1];
|
---|
963 | Real j1.S_rel[1,2];
|
---|
964 | Real j1.S_rel[1,3];
|
---|
965 | Real j1.S_rel[2,1];
|
---|
966 | Real j1.S_rel[2,2];
|
---|
967 | Real j1.S_rel[2,3];
|
---|
968 | Real j1.S_rel[3,1];
|
---|
969 | Real j1.S_rel[3,2];
|
---|
970 | Real j1.S_rel[3,3];
|
---|
971 | Real j1.a_rela[1](quantity = "Acceleration", unit = "m/s2");
|
---|
972 | Real j1.a_rela[2](quantity = "Acceleration", unit = "m/s2");
|
---|
973 | Real j1.a_rela[3](quantity = "Acceleration", unit = "m/s2");
|
---|
974 | Real j1.axis.phi(quantity = "Angle", unit = "rad", displayUnit = "deg") "Absolute rotation angle of flange";
|
---|
975 | Real j1.axis.tau(quantity = "Torque", unit = "N.m") "Cut torque in the flange";
|
---|
976 | Real j1.bearing.phi(quantity = "Angle", unit = "rad", displayUnit = "deg") "Absolute rotation angle of flange";
|
---|
977 | Real j1.bearing.tau(quantity = "Torque", unit = "N.m") "Cut torque in the flange";
|
---|
978 | Real j1.cosq;
|
---|
979 | Real j1.frame_a.S[1,1] = j1.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
980 | Real j1.frame_a.S[1,2] = j1.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
981 | Real j1.frame_a.S[1,3] = j1.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
982 | Real j1.frame_a.S[2,1] = j1.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
983 | Real j1.frame_a.S[2,2] = j1.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
984 | Real j1.frame_a.S[2,3] = j1.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
985 | Real j1.frame_a.S[3,1] = j1.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
986 | Real j1.frame_a.S[3,2] = j1.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
987 | Real j1.frame_a.S[3,3] = j1.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
988 | Real j1.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = j1.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
989 | Real j1.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = j1.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
990 | Real j1.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = j1.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
991 | Real j1.frame_a.f[1](quantity = "Force", unit = "N") = j1.fa[1];
|
---|
992 | Real j1.frame_a.f[2](quantity = "Force", unit = "N") = j1.fa[2];
|
---|
993 | Real j1.frame_a.f[3](quantity = "Force", unit = "N") = j1.fa[3];
|
---|
994 | Real j1.frame_a.t[1](quantity = "Torque", unit = "N.m") = j1.ta[1];
|
---|
995 | Real j1.frame_a.t[2](quantity = "Torque", unit = "N.m") = j1.ta[2];
|
---|
996 | Real j1.frame_a.t[3](quantity = "Torque", unit = "N.m") = j1.ta[3];
|
---|
997 | Real j1.frame_a.v[1](quantity = "Velocity", unit = "m/s") = j1.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
998 | Real j1.frame_a.v[2](quantity = "Velocity", unit = "m/s") = j1.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
999 | Real j1.frame_a.v[3](quantity = "Velocity", unit = "m/s") = j1.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1000 | Real j1.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1001 | Real j1.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1002 | Real j1.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1003 | Real j1.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = j1.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1004 | Real j1.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = j1.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1005 | Real j1.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = j1.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1006 | Real j1.frame_b.S[1,1] = j1.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
1007 | Real j1.frame_b.S[1,2] = j1.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
1008 | Real j1.frame_b.S[1,3] = j1.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
1009 | Real j1.frame_b.S[2,1] = j1.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
1010 | Real j1.frame_b.S[2,2] = j1.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
1011 | Real j1.frame_b.S[2,3] = j1.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
1012 | Real j1.frame_b.S[3,1] = j1.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
1013 | Real j1.frame_b.S[3,2] = j1.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
1014 | Real j1.frame_b.S[3,3] = j1.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
1015 | Real j1.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = j1.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1016 | Real j1.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = j1.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1017 | Real j1.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = j1.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1018 | Real j1.frame_b.f[1](quantity = "Force", unit = "N") = -j1.fb[1];
|
---|
1019 | Real j1.frame_b.f[2](quantity = "Force", unit = "N") = -j1.fb[2];
|
---|
1020 | Real j1.frame_b.f[3](quantity = "Force", unit = "N") = -j1.fb[3];
|
---|
1021 | Real j1.frame_b.t[1](quantity = "Torque", unit = "N.m") = -j1.tb[1];
|
---|
1022 | Real j1.frame_b.t[2](quantity = "Torque", unit = "N.m") = -j1.tb[2];
|
---|
1023 | Real j1.frame_b.t[3](quantity = "Torque", unit = "N.m") = -j1.tb[3];
|
---|
1024 | Real j1.frame_b.v[1](quantity = "Velocity", unit = "m/s") = j1.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1025 | Real j1.frame_b.v[2](quantity = "Velocity", unit = "m/s") = j1.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1026 | Real j1.frame_b.v[3](quantity = "Velocity", unit = "m/s") = j1.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1027 | Real j1.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1028 | Real j1.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1029 | Real j1.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j1.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1030 | Real j1.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = j1.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1031 | Real j1.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = j1.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1032 | Real j1.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = j1.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1033 | Real j1.nn[1];
|
---|
1034 | Real j1.nn[2];
|
---|
1035 | Real j1.nn[3];
|
---|
1036 | Real j1.q(quantity = "Angle", unit = "rad", displayUnit = "deg", fixed = j1.startValueFixed);
|
---|
1037 | Real j1.qd(quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min", start = 20.0, fixed = j1.startValueFixed);
|
---|
1038 | Real j1.qdd(quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1039 | Real j1.qq(quantity = "Angle", unit = "rad", displayUnit = "deg");
|
---|
1040 | Real j1.r_rela[1](quantity = "Length", unit = "m");
|
---|
1041 | Real j1.r_rela[2](quantity = "Length", unit = "m");
|
---|
1042 | Real j1.r_rela[3](quantity = "Length", unit = "m");
|
---|
1043 | Real j1.sinq;
|
---|
1044 | Real j1.v_rela[1](quantity = "Velocity", unit = "m/s");
|
---|
1045 | Real j1.v_rela[2](quantity = "Velocity", unit = "m/s");
|
---|
1046 | Real j1.v_rela[3](quantity = "Velocity", unit = "m/s");
|
---|
1047 | Real j1.w_rela[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1048 | Real j1.w_rela[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1049 | Real j1.w_rela[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1050 | Real j1.z_rela[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1051 | Real j1.z_rela[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1052 | Real j1.z_rela[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1053 | Real j2.S_rel[1,1];
|
---|
1054 | Real j2.S_rel[1,2];
|
---|
1055 | Real j2.S_rel[1,3];
|
---|
1056 | Real j2.S_rel[2,1];
|
---|
1057 | Real j2.S_rel[2,2];
|
---|
1058 | Real j2.S_rel[2,3];
|
---|
1059 | Real j2.S_rel[3,1];
|
---|
1060 | Real j2.S_rel[3,2];
|
---|
1061 | Real j2.S_rel[3,3];
|
---|
1062 | Real j2.a_rela[1](quantity = "Acceleration", unit = "m/s2");
|
---|
1063 | Real j2.a_rela[2](quantity = "Acceleration", unit = "m/s2");
|
---|
1064 | Real j2.a_rela[3](quantity = "Acceleration", unit = "m/s2");
|
---|
1065 | Real j2.axis.f(quantity = "Force", unit = "N") "cut force directed into flange";
|
---|
1066 | Real j2.axis.s(quantity = "Length", unit = "m") "absolute position of flange";
|
---|
1067 | Real j2.bearing.f(quantity = "Force", unit = "N") "cut force directed into flange";
|
---|
1068 | Real j2.bearing.s(quantity = "Length", unit = "m") "absolute position of flange";
|
---|
1069 | Real j2.frame_a.S[1,1] = j2.Sa[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
1070 | Real j2.frame_a.S[1,2] = j2.Sa[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
1071 | Real j2.frame_a.S[1,3] = j2.Sa[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
1072 | Real j2.frame_a.S[2,1] = j2.Sa[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
1073 | Real j2.frame_a.S[2,2] = j2.Sa[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
1074 | Real j2.frame_a.S[2,3] = j2.Sa[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
1075 | Real j2.frame_a.S[3,1] = j2.Sa[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
1076 | Real j2.frame_a.S[3,2] = j2.Sa[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
1077 | Real j2.frame_a.S[3,3] = j2.Sa[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
1078 | Real j2.frame_a.a[1](quantity = "Acceleration", unit = "m/s2") = j2.aa[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1079 | Real j2.frame_a.a[2](quantity = "Acceleration", unit = "m/s2") = j2.aa[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1080 | Real j2.frame_a.a[3](quantity = "Acceleration", unit = "m/s2") = j2.aa[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1081 | Real j2.frame_a.f[1](quantity = "Force", unit = "N") = j2.fa[1];
|
---|
1082 | Real j2.frame_a.f[2](quantity = "Force", unit = "N") = j2.fa[2];
|
---|
1083 | Real j2.frame_a.f[3](quantity = "Force", unit = "N") = j2.fa[3];
|
---|
1084 | Real j2.frame_a.t[1](quantity = "Torque", unit = "N.m") = j2.ta[1];
|
---|
1085 | Real j2.frame_a.t[2](quantity = "Torque", unit = "N.m") = j2.ta[2];
|
---|
1086 | Real j2.frame_a.t[3](quantity = "Torque", unit = "N.m") = j2.ta[3];
|
---|
1087 | Real j2.frame_a.v[1](quantity = "Velocity", unit = "m/s") = j2.va[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1088 | Real j2.frame_a.v[2](quantity = "Velocity", unit = "m/s") = j2.va[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1089 | Real j2.frame_a.v[3](quantity = "Velocity", unit = "m/s") = j2.va[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1090 | Real j2.frame_a.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wa[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1091 | Real j2.frame_a.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wa[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1092 | Real j2.frame_a.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wa[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1093 | Real j2.frame_a.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = j2.za[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1094 | Real j2.frame_a.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = j2.za[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1095 | Real j2.frame_a.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = j2.za[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1096 | Real j2.frame_b.S[1,1] = j2.Sb[1,1] "Transformation matrix from frame_a to inertial system";
|
---|
1097 | Real j2.frame_b.S[1,2] = j2.Sb[1,2] "Transformation matrix from frame_a to inertial system";
|
---|
1098 | Real j2.frame_b.S[1,3] = j2.Sb[1,3] "Transformation matrix from frame_a to inertial system";
|
---|
1099 | Real j2.frame_b.S[2,1] = j2.Sb[2,1] "Transformation matrix from frame_a to inertial system";
|
---|
1100 | Real j2.frame_b.S[2,2] = j2.Sb[2,2] "Transformation matrix from frame_a to inertial system";
|
---|
1101 | Real j2.frame_b.S[2,3] = j2.Sb[2,3] "Transformation matrix from frame_a to inertial system";
|
---|
1102 | Real j2.frame_b.S[3,1] = j2.Sb[3,1] "Transformation matrix from frame_a to inertial system";
|
---|
1103 | Real j2.frame_b.S[3,2] = j2.Sb[3,2] "Transformation matrix from frame_a to inertial system";
|
---|
1104 | Real j2.frame_b.S[3,3] = j2.Sb[3,3] "Transformation matrix from frame_a to inertial system";
|
---|
1105 | Real j2.frame_b.a[1](quantity = "Acceleration", unit = "m/s2") = j2.ab[1] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1106 | Real j2.frame_b.a[2](quantity = "Acceleration", unit = "m/s2") = j2.ab[2] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1107 | Real j2.frame_b.a[3](quantity = "Acceleration", unit = "m/s2") = j2.ab[3] "Absolute acceleration of frame origin, resolved in frame_a";
|
---|
1108 | Real j2.frame_b.f[1](quantity = "Force", unit = "N") = -j2.fb[1];
|
---|
1109 | Real j2.frame_b.f[2](quantity = "Force", unit = "N") = -j2.fb[2];
|
---|
1110 | Real j2.frame_b.f[3](quantity = "Force", unit = "N") = -j2.fb[3];
|
---|
1111 | Real j2.frame_b.t[1](quantity = "Torque", unit = "N.m") = -j2.tb[1];
|
---|
1112 | Real j2.frame_b.t[2](quantity = "Torque", unit = "N.m") = -j2.tb[2];
|
---|
1113 | Real j2.frame_b.t[3](quantity = "Torque", unit = "N.m") = -j2.tb[3];
|
---|
1114 | Real j2.frame_b.v[1](quantity = "Velocity", unit = "m/s") = j2.vb[1] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1115 | Real j2.frame_b.v[2](quantity = "Velocity", unit = "m/s") = j2.vb[2] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1116 | Real j2.frame_b.v[3](quantity = "Velocity", unit = "m/s") = j2.vb[3] "Absolute velocity of frame origin, resolved in frame_a";
|
---|
1117 | Real j2.frame_b.w[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wb[1] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1118 | Real j2.frame_b.w[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wb[2] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1119 | Real j2.frame_b.w[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") = j2.wb[3] "Absolute angular velocity of frame_a, resolved in frame_a";
|
---|
1120 | Real j2.frame_b.z[1](quantity = "AngularAcceleration", unit = "rad/s2") = j2.zb[1] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1121 | Real j2.frame_b.z[2](quantity = "AngularAcceleration", unit = "rad/s2") = j2.zb[2] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1122 | Real j2.frame_b.z[3](quantity = "AngularAcceleration", unit = "rad/s2") = j2.zb[3] "Absolute angular acceleration of frame_a, resolved in frame_a";
|
---|
1123 | Real j2.nn[1];
|
---|
1124 | Real j2.nn[2];
|
---|
1125 | Real j2.nn[3];
|
---|
1126 | Real j2.q(quantity = "Length", unit = "m", fixed = j2.startValueFixed);
|
---|
1127 | Real j2.qd(quantity = "Velocity", unit = "m/s", fixed = j2.startValueFixed);
|
---|
1128 | Real j2.qdd(quantity = "Acceleration", unit = "m/s2");
|
---|
1129 | Real j2.qq(quantity = "Length", unit = "m");
|
---|
1130 | Real j2.r_rela[1](quantity = "Length", unit = "m");
|
---|
1131 | Real j2.r_rela[2](quantity = "Length", unit = "m");
|
---|
1132 | Real j2.r_rela[3](quantity = "Length", unit = "m");
|
---|
1133 | Real j2.v_rela[1](quantity = "Velocity", unit = "m/s");
|
---|
1134 | Real j2.v_rela[2](quantity = "Velocity", unit = "m/s");
|
---|
1135 | Real j2.v_rela[3](quantity = "Velocity", unit = "m/s");
|
---|
1136 | Real j2.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
1137 | Real j2.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
1138 | Real j2.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
1139 | Real j2.w_rela[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1140 | Real j2.w_rela[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1141 | Real j2.w_rela[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
1142 | Real j2.z_rela[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1143 | Real j2.z_rela[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1144 | Real j2.z_rela[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
1145 | b0.body.I[1,1] = b0.Sbox[1,1] ^ 2.0 * (b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + (b0.Sbox[1,2] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + b0.Sbox[1,3] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)));
|
---|
1146 | b0.body.I[1,2] = b0.Sbox[1,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[2,1]) + (b0.Sbox[1,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[2,2]) + b0.Sbox[1,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[2,3]));
|
---|
1147 | b0.body.I[1,3] = b0.Sbox[1,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[3,1]) + (b0.Sbox[1,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[3,2]) + b0.Sbox[1,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[3,3]));
|
---|
1148 | b0.body.I[2,1] = b0.Sbox[2,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[1,1]) + (b0.Sbox[2,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[1,2]) + b0.Sbox[2,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[1,3]));
|
---|
1149 | b0.body.I[2,2] = b0.Sbox[2,1] ^ 2.0 * (b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + (b0.Sbox[2,2] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + b0.Sbox[2,3] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)));
|
---|
1150 | b0.body.I[2,3] = b0.Sbox[2,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[3,1]) + (b0.Sbox[2,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[3,2]) + b0.Sbox[2,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[3,3]));
|
---|
1151 | b0.body.I[3,1] = b0.Sbox[3,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[1,1]) + (b0.Sbox[3,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[1,2]) + b0.Sbox[3,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[1,3]));
|
---|
1152 | b0.body.I[3,2] = b0.Sbox[3,1] * ((b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[2,1]) + (b0.Sbox[3,2] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) * b0.Sbox[2,2]) + b0.Sbox[3,3] * ((b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)) * b0.Sbox[2,3]));
|
---|
1153 | b0.body.I[3,3] = b0.Sbox[3,1] ^ 2.0 * (b0.mo * (b0.w ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.wi ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + (b0.Sbox[3,2] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.h ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.hi ^ 2.0 / 12.0)) + b0.Sbox[3,3] ^ 2.0 * (b0.mo * (b0.l ^ 2.0 / 12.0 + b0.w ^ 2.0 / 12.0) - b0.mi * (b0.l ^ 2.0 / 12.0 + b0.wi ^ 2.0 / 12.0)));
|
---|
1154 | b0.body.fa[1] = b0.body.m * (b0.body.aa[1] + (b0.body.za[2] * b0.body.rCM[3] + ((-b0.body.za[3] * b0.body.rCM[2]) + (b0.body.wa[2] * (b0.body.wa[1] * b0.body.rCM[2] - b0.body.wa[2] * b0.body.rCM[1]) + (-b0.body.wa[3] * (b0.body.wa[3] * b0.body.rCM[1] - b0.body.wa[1] * b0.body.rCM[3]))))));
|
---|
1155 | b0.body.fa[2] = b0.body.m * (b0.body.aa[2] + (b0.body.za[3] * b0.body.rCM[1] + ((-b0.body.za[1] * b0.body.rCM[3]) + (b0.body.wa[3] * (b0.body.wa[2] * b0.body.rCM[3] - b0.body.wa[3] * b0.body.rCM[2]) + (-b0.body.wa[1] * (b0.body.wa[1] * b0.body.rCM[2] - b0.body.wa[2] * b0.body.rCM[1]))))));
|
---|
1156 | b0.body.fa[3] = b0.body.m * (b0.body.aa[3] + (b0.body.za[1] * b0.body.rCM[2] + ((-b0.body.za[2] * b0.body.rCM[1]) + (b0.body.wa[1] * (b0.body.wa[3] * b0.body.rCM[1] - b0.body.wa[1] * b0.body.rCM[3]) + (-b0.body.wa[2] * (b0.body.wa[2] * b0.body.rCM[3] - b0.body.wa[3] * b0.body.rCM[2]))))));
|
---|
1157 | b0.body.frame_a.S[1,1] = b0.frame_a.S[1,1];
|
---|
1158 | b0.body.frame_a.S[1,2] = b0.frame_a.S[1,2];
|
---|
1159 | b0.body.frame_a.S[1,3] = b0.frame_a.S[1,3];
|
---|
1160 | b0.body.frame_a.S[2,1] = b0.frame_a.S[2,1];
|
---|
1161 | b0.body.frame_a.S[2,2] = b0.frame_a.S[2,2];
|
---|
1162 | b0.body.frame_a.S[2,3] = b0.frame_a.S[2,3];
|
---|
1163 | b0.body.frame_a.S[3,1] = b0.frame_a.S[3,1];
|
---|
1164 | b0.body.frame_a.S[3,2] = b0.frame_a.S[3,2];
|
---|
1165 | b0.body.frame_a.S[3,3] = b0.frame_a.S[3,3];
|
---|
1166 | b0.body.frame_a.a[1] = b0.frame_a.a[1];
|
---|
1167 | b0.body.frame_a.a[2] = b0.frame_a.a[2];
|
---|
1168 | b0.body.frame_a.a[3] = b0.frame_a.a[3];
|
---|
1169 | b0.body.frame_a.f[1] + ((-b0.frame_a.f[1]) + b0.frameTranslation.frame_a.f[1]) = 0.0;
|
---|
1170 | b0.body.frame_a.f[2] + ((-b0.frame_a.f[2]) + b0.frameTranslation.frame_a.f[2]) = 0.0;
|
---|
1171 | b0.body.frame_a.f[3] + ((-b0.frame_a.f[3]) + b0.frameTranslation.frame_a.f[3]) = 0.0;
|
---|
1172 | b0.body.frame_a.r0[1] = b0.frame_a.r0[1];
|
---|
1173 | b0.body.frame_a.r0[2] = b0.frame_a.r0[2];
|
---|
1174 | b0.body.frame_a.r0[3] = b0.frame_a.r0[3];
|
---|
1175 | b0.body.frame_a.t[1] + ((-b0.frame_a.t[1]) + b0.frameTranslation.frame_a.t[1]) = 0.0;
|
---|
1176 | b0.body.frame_a.t[2] + ((-b0.frame_a.t[2]) + b0.frameTranslation.frame_a.t[2]) = 0.0;
|
---|
1177 | b0.body.frame_a.t[3] + ((-b0.frame_a.t[3]) + b0.frameTranslation.frame_a.t[3]) = 0.0;
|
---|
1178 | b0.body.frame_a.v[1] = b0.frame_a.v[1];
|
---|
1179 | b0.body.frame_a.v[2] = b0.frame_a.v[2];
|
---|
1180 | b0.body.frame_a.v[3] = b0.frame_a.v[3];
|
---|
1181 | b0.body.frame_a.w[1] = b0.frame_a.w[1];
|
---|
1182 | b0.body.frame_a.w[2] = b0.frame_a.w[2];
|
---|
1183 | b0.body.frame_a.w[3] = b0.frame_a.w[3];
|
---|
1184 | b0.body.frame_a.z[1] = b0.frame_a.z[1];
|
---|
1185 | b0.body.frame_a.z[2] = b0.frame_a.z[2];
|
---|
1186 | b0.body.frame_a.z[3] = b0.frame_a.z[3];
|
---|
1187 | b0.body.m = b0.mo - b0.mi;
|
---|
1188 | b0.body.rCM[1] = b0.r0[1] + 0.5 * (b0.l * b0.box.nLength[1]);
|
---|
1189 | b0.body.rCM[2] = b0.r0[2] + 0.5 * (b0.l * b0.box.nLength[2]);
|
---|
1190 | b0.body.rCM[3] = b0.r0[3] + 0.5 * (b0.l * b0.box.nLength[3]);
|
---|
1191 | b0.body.ta[1] = b0.body.I[1,1] * b0.body.za[1] + (b0.body.I[1,2] * b0.body.za[2] + (b0.body.I[1,3] * b0.body.za[3] + (b0.body.wa[2] * (b0.body.I[3,1] * b0.body.wa[1] + (b0.body.I[3,2] * b0.body.wa[2] + b0.body.I[3,3] * b0.body.wa[3])) + ((-b0.body.wa[3] * (b0.body.I[2,1] * b0.body.wa[1] + (b0.body.I[2,2] * b0.body.wa[2] + b0.body.I[2,3] * b0.body.wa[3]))) + (b0.body.rCM[2] * b0.body.fa[3] + (-b0.body.rCM[3] * b0.body.fa[2]))))));
|
---|
1192 | b0.body.ta[2] = b0.body.I[2,1] * b0.body.za[1] + (b0.body.I[2,2] * b0.body.za[2] + (b0.body.I[2,3] * b0.body.za[3] + (b0.body.wa[3] * (b0.body.I[1,1] * b0.body.wa[1] + (b0.body.I[1,2] * b0.body.wa[2] + b0.body.I[1,3] * b0.body.wa[3])) + ((-b0.body.wa[1] * (b0.body.I[3,1] * b0.body.wa[1] + (b0.body.I[3,2] * b0.body.wa[2] + b0.body.I[3,3] * b0.body.wa[3]))) + (b0.body.rCM[3] * b0.body.fa[1] + (-b0.body.rCM[1] * b0.body.fa[3]))))));
|
---|
1193 | b0.body.ta[3] = b0.body.I[3,1] * b0.body.za[1] + (b0.body.I[3,2] * b0.body.za[2] + (b0.body.I[3,3] * b0.body.za[3] + (b0.body.wa[1] * (b0.body.I[2,1] * b0.body.wa[1] + (b0.body.I[2,2] * b0.body.wa[2] + b0.body.I[2,3] * b0.body.wa[3])) + ((-b0.body.wa[2] * (b0.body.I[1,1] * b0.body.wa[1] + (b0.body.I[1,2] * b0.body.wa[2] + b0.body.I[1,3] * b0.body.wa[3]))) + (b0.body.rCM[1] * b0.body.fa[2] + (-b0.body.rCM[2] * b0.body.fa[1]))))));
|
---|
1194 | b0.box.S[1,1] = b0.Sa[1,1];
|
---|
1195 | b0.box.S[1,2] = b0.Sa[1,2];
|
---|
1196 | b0.box.S[1,3] = b0.Sa[1,3];
|
---|
1197 | b0.box.S[2,1] = b0.Sa[2,1];
|
---|
1198 | b0.box.S[2,2] = b0.Sa[2,2];
|
---|
1199 | b0.box.S[2,3] = b0.Sa[2,3];
|
---|
1200 | b0.box.S[3,1] = b0.Sa[3,1];
|
---|
1201 | b0.box.S[3,2] = b0.Sa[3,2];
|
---|
1202 | b0.box.S[3,3] = b0.Sa[3,3];
|
---|
1203 | b0.box.Sshape[1,1] = b0.Sbox[1,1];
|
---|
1204 | b0.box.Sshape[1,2] = b0.Sbox[1,2];
|
---|
1205 | b0.box.Sshape[1,3] = b0.Sbox[1,3];
|
---|
1206 | b0.box.Sshape[2,1] = b0.Sbox[2,1];
|
---|
1207 | b0.box.Sshape[2,2] = b0.Sbox[2,2];
|
---|
1208 | b0.box.Sshape[2,3] = b0.Sbox[2,3];
|
---|
1209 | b0.box.Sshape[3,1] = b0.Sbox[3,1];
|
---|
1210 | b0.box.Sshape[3,2] = b0.Sbox[3,2];
|
---|
1211 | b0.box.Sshape[3,3] = b0.Sbox[3,3];
|
---|
1212 | b0.box.mcShape.Extra = b0.box.mcShape.extra;
|
---|
1213 | b0.box.mcShape.Form = 9.87e+25 + 1e+20 * PackShape(b0.box.mcShape.shapeType);
|
---|
1214 | b0.box.mcShape.Material = PackMaterial(b0.box.mcShape.color[1] / 255.0,b0.box.mcShape.color[2] / 255.0,b0.box.mcShape.color[3] / 255.0,b0.box.mcShape.specularCoefficient);
|
---|
1215 | b0.box.mcShape.Sshape[1,1] = b0.box.mcShape.e_x[1];
|
---|
1216 | b0.box.mcShape.Sshape[1,2] = b0.box.mcShape.e_y[1];
|
---|
1217 | b0.box.mcShape.Sshape[1,3] = b0.box.mcShape.e_x[2] * b0.box.mcShape.e_y[3] - b0.box.mcShape.e_x[3] * b0.box.mcShape.e_y[2];
|
---|
1218 | b0.box.mcShape.Sshape[2,1] = b0.box.mcShape.e_x[2];
|
---|
1219 | b0.box.mcShape.Sshape[2,2] = b0.box.mcShape.e_y[2];
|
---|
1220 | b0.box.mcShape.Sshape[2,3] = b0.box.mcShape.e_x[3] * b0.box.mcShape.e_y[1] - b0.box.mcShape.e_x[1] * b0.box.mcShape.e_y[3];
|
---|
1221 | b0.box.mcShape.Sshape[3,1] = b0.box.mcShape.e_x[3];
|
---|
1222 | b0.box.mcShape.Sshape[3,2] = b0.box.mcShape.e_y[3];
|
---|
1223 | b0.box.mcShape.Sshape[3,3] = b0.box.mcShape.e_x[1] * b0.box.mcShape.e_y[2] - b0.box.mcShape.e_x[2] * b0.box.mcShape.e_y[1];
|
---|
1224 | b0.box.mcShape.e_x[1] = b0.box.nLength[1];
|
---|
1225 | b0.box.mcShape.e_x[2] = b0.box.nLength[2];
|
---|
1226 | b0.box.mcShape.e_x[3] = b0.box.nLength[3];
|
---|
1227 | b0.box.mcShape.e_y[1] = b0.box.nWidth[1];
|
---|
1228 | b0.box.mcShape.e_y[2] = b0.box.nWidth[2];
|
---|
1229 | b0.box.mcShape.e_y[3] = b0.box.nWidth[3];
|
---|
1230 | b0.box.mcShape.e_z[1] = b0.box.nHeight[1];
|
---|
1231 | b0.box.mcShape.e_z[2] = b0.box.nHeight[2];
|
---|
1232 | b0.box.mcShape.e_z[3] = b0.box.nHeight[3];
|
---|
1233 | b0.box.mcShape.rvisobj[1] = b0.box.mcShape.r[1] + (b0.box.mcShape.S[1,1] * b0.box.mcShape.r_shape[1] + (b0.box.mcShape.S[1,2] * b0.box.mcShape.r_shape[2] + b0.box.mcShape.S[1,3] * b0.box.mcShape.r_shape[3]));
|
---|
1234 | b0.box.mcShape.rvisobj[2] = b0.box.mcShape.r[2] + (b0.box.mcShape.S[2,1] * b0.box.mcShape.r_shape[1] + (b0.box.mcShape.S[2,2] * b0.box.mcShape.r_shape[2] + b0.box.mcShape.S[2,3] * b0.box.mcShape.r_shape[3]));
|
---|
1235 | b0.box.mcShape.rvisobj[3] = b0.box.mcShape.r[3] + (b0.box.mcShape.S[3,1] * b0.box.mcShape.r_shape[1] + (b0.box.mcShape.S[3,2] * b0.box.mcShape.r_shape[2] + b0.box.mcShape.S[3,3] * b0.box.mcShape.r_shape[3]));
|
---|
1236 | b0.box.mcShape.rxvisobj[1] = b0.box.mcShape.S[1,1] * b0.box.mcShape.e_x[1] + (b0.box.mcShape.S[1,2] * b0.box.mcShape.e_x[2] + b0.box.mcShape.S[1,3] * b0.box.mcShape.e_x[3]);
|
---|
1237 | b0.box.mcShape.rxvisobj[2] = b0.box.mcShape.S[2,1] * b0.box.mcShape.e_x[1] + (b0.box.mcShape.S[2,2] * b0.box.mcShape.e_x[2] + b0.box.mcShape.S[2,3] * b0.box.mcShape.e_x[3]);
|
---|
1238 | b0.box.mcShape.rxvisobj[3] = b0.box.mcShape.S[3,1] * b0.box.mcShape.e_x[1] + (b0.box.mcShape.S[3,2] * b0.box.mcShape.e_x[2] + b0.box.mcShape.S[3,3] * b0.box.mcShape.e_x[3]);
|
---|
1239 | b0.box.mcShape.ryvisobj[1] = b0.box.mcShape.S[1,1] * b0.box.mcShape.e_y[1] + (b0.box.mcShape.S[1,2] * b0.box.mcShape.e_y[2] + b0.box.mcShape.S[1,3] * b0.box.mcShape.e_y[3]);
|
---|
1240 | b0.box.mcShape.ryvisobj[2] = b0.box.mcShape.S[2,1] * b0.box.mcShape.e_y[1] + (b0.box.mcShape.S[2,2] * b0.box.mcShape.e_y[2] + b0.box.mcShape.S[2,3] * b0.box.mcShape.e_y[3]);
|
---|
1241 | b0.box.mcShape.ryvisobj[3] = b0.box.mcShape.S[3,1] * b0.box.mcShape.e_y[1] + (b0.box.mcShape.S[3,2] * b0.box.mcShape.e_y[2] + b0.box.mcShape.S[3,3] * b0.box.mcShape.e_y[3]);
|
---|
1242 | b0.box.mcShape.size[1] = b0.box.mcShape.length;
|
---|
1243 | b0.box.mcShape.size[2] = b0.box.mcShape.width;
|
---|
1244 | b0.box.mcShape.size[3] = b0.box.mcShape.height;
|
---|
1245 | b0.box.r[1] = b0.r0a[1];
|
---|
1246 | b0.box.r[2] = b0.r0a[2];
|
---|
1247 | b0.box.r[3] = b0.r0a[3];
|
---|
1248 | b0.frameTranslation.Sb[1,1] = b0.frameTranslation.Sa[1,1];
|
---|
1249 | b0.frameTranslation.Sb[1,2] = b0.frameTranslation.Sa[1,2];
|
---|
1250 | b0.frameTranslation.Sb[1,3] = b0.frameTranslation.Sa[1,3];
|
---|
1251 | b0.frameTranslation.Sb[2,1] = b0.frameTranslation.Sa[2,1];
|
---|
1252 | b0.frameTranslation.Sb[2,2] = b0.frameTranslation.Sa[2,2];
|
---|
1253 | b0.frameTranslation.Sb[2,3] = b0.frameTranslation.Sa[2,3];
|
---|
1254 | b0.frameTranslation.Sb[3,1] = b0.frameTranslation.Sa[3,1];
|
---|
1255 | b0.frameTranslation.Sb[3,2] = b0.frameTranslation.Sa[3,2];
|
---|
1256 | b0.frameTranslation.Sb[3,3] = b0.frameTranslation.Sa[3,3];
|
---|
1257 | b0.frameTranslation.ab[1] = b0.frameTranslation.aa[1] + (b0.frameTranslation.za[2] * b0.frameTranslation.r[3] + ((-b0.frameTranslation.za[3] * b0.frameTranslation.r[2]) + (b0.frameTranslation.wa[2] * b0.frameTranslation.vaux[3] + (-b0.frameTranslation.wa[3] * b0.frameTranslation.vaux[2]))));
|
---|
1258 | b0.frameTranslation.ab[2] = b0.frameTranslation.aa[2] + (b0.frameTranslation.za[3] * b0.frameTranslation.r[1] + ((-b0.frameTranslation.za[1] * b0.frameTranslation.r[3]) + (b0.frameTranslation.wa[3] * b0.frameTranslation.vaux[1] + (-b0.frameTranslation.wa[1] * b0.frameTranslation.vaux[3]))));
|
---|
1259 | b0.frameTranslation.ab[3] = b0.frameTranslation.aa[3] + (b0.frameTranslation.za[1] * b0.frameTranslation.r[2] + ((-b0.frameTranslation.za[2] * b0.frameTranslation.r[1]) + (b0.frameTranslation.wa[1] * b0.frameTranslation.vaux[2] + (-b0.frameTranslation.wa[2] * b0.frameTranslation.vaux[1]))));
|
---|
1260 | b0.frameTranslation.fa[1] = b0.frameTranslation.fb[1];
|
---|
1261 | b0.frameTranslation.fa[2] = b0.frameTranslation.fb[2];
|
---|
1262 | b0.frameTranslation.fa[3] = b0.frameTranslation.fb[3];
|
---|
1263 | b0.frameTranslation.frame_b.S[1,1] = b0.frame_b.S[1,1];
|
---|
1264 | b0.frameTranslation.frame_b.S[1,2] = b0.frame_b.S[1,2];
|
---|
1265 | b0.frameTranslation.frame_b.S[1,3] = b0.frame_b.S[1,3];
|
---|
1266 | b0.frameTranslation.frame_b.S[2,1] = b0.frame_b.S[2,1];
|
---|
1267 | b0.frameTranslation.frame_b.S[2,2] = b0.frame_b.S[2,2];
|
---|
1268 | b0.frameTranslation.frame_b.S[2,3] = b0.frame_b.S[2,3];
|
---|
1269 | b0.frameTranslation.frame_b.S[3,1] = b0.frame_b.S[3,1];
|
---|
1270 | b0.frameTranslation.frame_b.S[3,2] = b0.frame_b.S[3,2];
|
---|
1271 | b0.frameTranslation.frame_b.S[3,3] = b0.frame_b.S[3,3];
|
---|
1272 | b0.frameTranslation.frame_b.a[1] = b0.frame_b.a[1];
|
---|
1273 | b0.frameTranslation.frame_b.a[2] = b0.frame_b.a[2];
|
---|
1274 | b0.frameTranslation.frame_b.a[3] = b0.frame_b.a[3];
|
---|
1275 | b0.frameTranslation.frame_b.f[1] + (-b0.frame_b.f[1]) = 0.0;
|
---|
1276 | b0.frameTranslation.frame_b.f[2] + (-b0.frame_b.f[2]) = 0.0;
|
---|
1277 | b0.frameTranslation.frame_b.f[3] + (-b0.frame_b.f[3]) = 0.0;
|
---|
1278 | b0.frameTranslation.frame_b.r0[1] = b0.frame_b.r0[1];
|
---|
1279 | b0.frameTranslation.frame_b.r0[2] = b0.frame_b.r0[2];
|
---|
1280 | b0.frameTranslation.frame_b.r0[3] = b0.frame_b.r0[3];
|
---|
1281 | b0.frameTranslation.frame_b.t[1] + (-b0.frame_b.t[1]) = 0.0;
|
---|
1282 | b0.frameTranslation.frame_b.t[2] + (-b0.frame_b.t[2]) = 0.0;
|
---|
1283 | b0.frameTranslation.frame_b.t[3] + (-b0.frame_b.t[3]) = 0.0;
|
---|
1284 | b0.frameTranslation.frame_b.v[1] = b0.frame_b.v[1];
|
---|
1285 | b0.frameTranslation.frame_b.v[2] = b0.frame_b.v[2];
|
---|
1286 | b0.frameTranslation.frame_b.v[3] = b0.frame_b.v[3];
|
---|
1287 | b0.frameTranslation.frame_b.w[1] = b0.frame_b.w[1];
|
---|
1288 | b0.frameTranslation.frame_b.w[2] = b0.frame_b.w[2];
|
---|
1289 | b0.frameTranslation.frame_b.w[3] = b0.frame_b.w[3];
|
---|
1290 | b0.frameTranslation.frame_b.z[1] = b0.frame_b.z[1];
|
---|
1291 | b0.frameTranslation.frame_b.z[2] = b0.frame_b.z[2];
|
---|
1292 | b0.frameTranslation.frame_b.z[3] = b0.frame_b.z[3];
|
---|
1293 | b0.frameTranslation.r0b[1] = b0.frameTranslation.r0a[1] + (b0.frameTranslation.Sa[1,1] * b0.frameTranslation.r[1] + (b0.frameTranslation.Sa[1,2] * b0.frameTranslation.r[2] + b0.frameTranslation.Sa[1,3] * b0.frameTranslation.r[3]));
|
---|
1294 | b0.frameTranslation.r0b[2] = b0.frameTranslation.r0a[2] + (b0.frameTranslation.Sa[2,1] * b0.frameTranslation.r[1] + (b0.frameTranslation.Sa[2,2] * b0.frameTranslation.r[2] + b0.frameTranslation.Sa[2,3] * b0.frameTranslation.r[3]));
|
---|
1295 | b0.frameTranslation.r0b[3] = b0.frameTranslation.r0a[3] + (b0.frameTranslation.Sa[3,1] * b0.frameTranslation.r[1] + (b0.frameTranslation.Sa[3,2] * b0.frameTranslation.r[2] + b0.frameTranslation.Sa[3,3] * b0.frameTranslation.r[3]));
|
---|
1296 | b0.frameTranslation.ta[1] = b0.frameTranslation.tb[1] + (b0.frameTranslation.r[2] * b0.frameTranslation.fa[3] + (-b0.frameTranslation.r[3] * b0.frameTranslation.fa[2]));
|
---|
1297 | b0.frameTranslation.ta[2] = b0.frameTranslation.tb[2] + (b0.frameTranslation.r[3] * b0.frameTranslation.fa[1] + (-b0.frameTranslation.r[1] * b0.frameTranslation.fa[3]));
|
---|
1298 | b0.frameTranslation.ta[3] = b0.frameTranslation.tb[3] + (b0.frameTranslation.r[1] * b0.frameTranslation.fa[2] + (-b0.frameTranslation.r[2] * b0.frameTranslation.fa[1]));
|
---|
1299 | b0.frameTranslation.vaux[1] = b0.frameTranslation.wa[2] * b0.frameTranslation.r[3] - b0.frameTranslation.wa[3] * b0.frameTranslation.r[2];
|
---|
1300 | b0.frameTranslation.vaux[2] = b0.frameTranslation.wa[3] * b0.frameTranslation.r[1] - b0.frameTranslation.wa[1] * b0.frameTranslation.r[3];
|
---|
1301 | b0.frameTranslation.vaux[3] = b0.frameTranslation.wa[1] * b0.frameTranslation.r[2] - b0.frameTranslation.wa[2] * b0.frameTranslation.r[1];
|
---|
1302 | b0.frameTranslation.vb[1] = b0.frameTranslation.va[1] + b0.frameTranslation.vaux[1];
|
---|
1303 | b0.frameTranslation.vb[2] = b0.frameTranslation.va[2] + b0.frameTranslation.vaux[2];
|
---|
1304 | b0.frameTranslation.vb[3] = b0.frameTranslation.va[3] + b0.frameTranslation.vaux[3];
|
---|
1305 | b0.frameTranslation.wb[1] = b0.frameTranslation.wa[1];
|
---|
1306 | b0.frameTranslation.wb[2] = b0.frameTranslation.wa[2];
|
---|
1307 | b0.frameTranslation.wb[3] = b0.frameTranslation.wa[3];
|
---|
1308 | b0.frameTranslation.zb[1] = b0.frameTranslation.za[1];
|
---|
1309 | b0.frameTranslation.zb[2] = b0.frameTranslation.za[2];
|
---|
1310 | b0.frameTranslation.zb[3] = b0.frameTranslation.za[3];
|
---|
1311 | b0.frame_a.S[1,1] = b0.frameTranslation.frame_a.S[1,1];
|
---|
1312 | b0.frame_a.S[1,2] = b0.frameTranslation.frame_a.S[1,2];
|
---|
1313 | b0.frame_a.S[1,3] = b0.frameTranslation.frame_a.S[1,3];
|
---|
1314 | b0.frame_a.S[2,1] = b0.frameTranslation.frame_a.S[2,1];
|
---|
1315 | b0.frame_a.S[2,2] = b0.frameTranslation.frame_a.S[2,2];
|
---|
1316 | b0.frame_a.S[2,3] = b0.frameTranslation.frame_a.S[2,3];
|
---|
1317 | b0.frame_a.S[3,1] = b0.frameTranslation.frame_a.S[3,1];
|
---|
1318 | b0.frame_a.S[3,2] = b0.frameTranslation.frame_a.S[3,2];
|
---|
1319 | b0.frame_a.S[3,3] = b0.frameTranslation.frame_a.S[3,3];
|
---|
1320 | b0.frame_a.a[1] = b0.frameTranslation.frame_a.a[1];
|
---|
1321 | b0.frame_a.a[2] = b0.frameTranslation.frame_a.a[2];
|
---|
1322 | b0.frame_a.a[3] = b0.frameTranslation.frame_a.a[3];
|
---|
1323 | b0.frame_a.r0[1] = b0.frameTranslation.frame_a.r0[1];
|
---|
1324 | b0.frame_a.r0[2] = b0.frameTranslation.frame_a.r0[2];
|
---|
1325 | b0.frame_a.r0[3] = b0.frameTranslation.frame_a.r0[3];
|
---|
1326 | b0.frame_a.v[1] = b0.frameTranslation.frame_a.v[1];
|
---|
1327 | b0.frame_a.v[2] = b0.frameTranslation.frame_a.v[2];
|
---|
1328 | b0.frame_a.v[3] = b0.frameTranslation.frame_a.v[3];
|
---|
1329 | b0.frame_a.w[1] = b0.frameTranslation.frame_a.w[1];
|
---|
1330 | b0.frame_a.w[2] = b0.frameTranslation.frame_a.w[2];
|
---|
1331 | b0.frame_a.w[3] = b0.frameTranslation.frame_a.w[3];
|
---|
1332 | b0.frame_a.z[1] = b0.frameTranslation.frame_a.z[1];
|
---|
1333 | b0.frame_a.z[2] = b0.frameTranslation.frame_a.z[2];
|
---|
1334 | b0.frame_a.z[3] = b0.frameTranslation.frame_a.z[3];
|
---|
1335 | b0.frame_b.S[1,1] = j2.frame_a.S[1,1];
|
---|
1336 | b0.frame_b.S[1,2] = j2.frame_a.S[1,2];
|
---|
1337 | b0.frame_b.S[1,3] = j2.frame_a.S[1,3];
|
---|
1338 | b0.frame_b.S[2,1] = j2.frame_a.S[2,1];
|
---|
1339 | b0.frame_b.S[2,2] = j2.frame_a.S[2,2];
|
---|
1340 | b0.frame_b.S[2,3] = j2.frame_a.S[2,3];
|
---|
1341 | b0.frame_b.S[3,1] = j2.frame_a.S[3,1];
|
---|
1342 | b0.frame_b.S[3,2] = j2.frame_a.S[3,2];
|
---|
1343 | b0.frame_b.S[3,3] = j2.frame_a.S[3,3];
|
---|
1344 | b0.frame_b.a[1] = j2.frame_a.a[1];
|
---|
1345 | b0.frame_b.a[2] = j2.frame_a.a[2];
|
---|
1346 | b0.frame_b.a[3] = j2.frame_a.a[3];
|
---|
1347 | b0.frame_b.f[1] + j2.frame_a.f[1] = 0.0;
|
---|
1348 | b0.frame_b.f[2] + j2.frame_a.f[2] = 0.0;
|
---|
1349 | b0.frame_b.f[3] + j2.frame_a.f[3] = 0.0;
|
---|
1350 | b0.frame_b.r0[1] = j2.frame_a.r0[1];
|
---|
1351 | b0.frame_b.r0[2] = j2.frame_a.r0[2];
|
---|
1352 | b0.frame_b.r0[3] = j2.frame_a.r0[3];
|
---|
1353 | b0.frame_b.t[1] + j2.frame_a.t[1] = 0.0;
|
---|
1354 | b0.frame_b.t[2] + j2.frame_a.t[2] = 0.0;
|
---|
1355 | b0.frame_b.t[3] + j2.frame_a.t[3] = 0.0;
|
---|
1356 | b0.frame_b.v[1] = j2.frame_a.v[1];
|
---|
1357 | b0.frame_b.v[2] = j2.frame_a.v[2];
|
---|
1358 | b0.frame_b.v[3] = j2.frame_a.v[3];
|
---|
1359 | b0.frame_b.w[1] = j2.frame_a.w[1];
|
---|
1360 | b0.frame_b.w[2] = j2.frame_a.w[2];
|
---|
1361 | b0.frame_b.w[3] = j2.frame_a.w[3];
|
---|
1362 | b0.frame_b.z[1] = j2.frame_a.z[1];
|
---|
1363 | b0.frame_b.z[2] = j2.frame_a.z[2];
|
---|
1364 | b0.frame_b.z[3] = j2.frame_a.z[3];
|
---|
1365 | b0.h = b0.Height;
|
---|
1366 | b0.hi = b0.InnerHeight;
|
---|
1367 | b0.l = b0.Length;
|
---|
1368 | b0.mi = 1000.0 * (b0.rho * (b0.l * (b0.wi * b0.hi)));
|
---|
1369 | b0.mo = 1000.0 * (b0.rho * (b0.l * (b0.w * b0.h)));
|
---|
1370 | b0.w = b0.Width;
|
---|
1371 | b0.wi = b0.InnerWidth;
|
---|
1372 | b1.I22 = b1.mo * (b1.Length ^ 2.0 + 3.0 * b1.Radius ^ 2.0) / 12.0 - b1.mi * (b1.Length ^ 2.0 + 3.0 * b1.InnerRadius ^ 2.0) / 12.0;
|
---|
1373 | b1.body.I[1,1] = b1.Scyl[1,1] ^ 2.0 * (0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) + (b1.Scyl[1,2] ^ 2.0 * b1.I22 + b1.Scyl[1,3] ^ 2.0 * b1.I22);
|
---|
1374 | b1.body.I[1,2] = b1.Scyl[1,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[2,1]) + (b1.Scyl[1,2] * (b1.I22 * b1.Scyl[2,2]) + b1.Scyl[1,3] * (b1.I22 * b1.Scyl[2,3]));
|
---|
1375 | b1.body.I[1,3] = b1.Scyl[1,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[3,1]) + (b1.Scyl[1,2] * (b1.I22 * b1.Scyl[3,2]) + b1.Scyl[1,3] * (b1.I22 * b1.Scyl[3,3]));
|
---|
1376 | b1.body.I[2,1] = b1.Scyl[2,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[1,1]) + (b1.Scyl[2,2] * (b1.I22 * b1.Scyl[1,2]) + b1.Scyl[2,3] * (b1.I22 * b1.Scyl[1,3]));
|
---|
1377 | b1.body.I[2,2] = b1.Scyl[2,1] ^ 2.0 * (0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) + (b1.Scyl[2,2] ^ 2.0 * b1.I22 + b1.Scyl[2,3] ^ 2.0 * b1.I22);
|
---|
1378 | b1.body.I[2,3] = b1.Scyl[2,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[3,1]) + (b1.Scyl[2,2] * (b1.I22 * b1.Scyl[3,2]) + b1.Scyl[2,3] * (b1.I22 * b1.Scyl[3,3]));
|
---|
1379 | b1.body.I[3,1] = b1.Scyl[3,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[1,1]) + (b1.Scyl[3,2] * (b1.I22 * b1.Scyl[1,2]) + b1.Scyl[3,3] * (b1.I22 * b1.Scyl[1,3]));
|
---|
1380 | b1.body.I[3,2] = b1.Scyl[3,1] * ((0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) * b1.Scyl[2,1]) + (b1.Scyl[3,2] * (b1.I22 * b1.Scyl[2,2]) + b1.Scyl[3,3] * (b1.I22 * b1.Scyl[2,3]));
|
---|
1381 | b1.body.I[3,3] = b1.Scyl[3,1] ^ 2.0 * (0.5 * (b1.mo * b1.Radius ^ 2.0) - 0.5 * (b1.mi * b1.InnerRadius ^ 2.0)) + (b1.Scyl[3,2] ^ 2.0 * b1.I22 + b1.Scyl[3,3] ^ 2.0 * b1.I22);
|
---|
1382 | b1.body.fa[1] = b1.body.m * (b1.body.aa[1] + (b1.body.za[2] * b1.body.rCM[3] + ((-b1.body.za[3] * b1.body.rCM[2]) + (b1.body.wa[2] * (b1.body.wa[1] * b1.body.rCM[2] - b1.body.wa[2] * b1.body.rCM[1]) + (-b1.body.wa[3] * (b1.body.wa[3] * b1.body.rCM[1] - b1.body.wa[1] * b1.body.rCM[3]))))));
|
---|
1383 | b1.body.fa[2] = b1.body.m * (b1.body.aa[2] + (b1.body.za[3] * b1.body.rCM[1] + ((-b1.body.za[1] * b1.body.rCM[3]) + (b1.body.wa[3] * (b1.body.wa[2] * b1.body.rCM[3] - b1.body.wa[3] * b1.body.rCM[2]) + (-b1.body.wa[1] * (b1.body.wa[1] * b1.body.rCM[2] - b1.body.wa[2] * b1.body.rCM[1]))))));
|
---|
1384 | b1.body.fa[3] = b1.body.m * (b1.body.aa[3] + (b1.body.za[1] * b1.body.rCM[2] + ((-b1.body.za[2] * b1.body.rCM[1]) + (b1.body.wa[1] * (b1.body.wa[3] * b1.body.rCM[1] - b1.body.wa[1] * b1.body.rCM[3]) + (-b1.body.wa[2] * (b1.body.wa[2] * b1.body.rCM[3] - b1.body.wa[3] * b1.body.rCM[2]))))));
|
---|
1385 | b1.body.m = b1.mo - b1.mi;
|
---|
1386 | b1.body.rCM[1] = b1.r0[1] + 0.5 * (b1.Length * b1.box.nLength[1]);
|
---|
1387 | b1.body.rCM[2] = b1.r0[2] + 0.5 * (b1.Length * b1.box.nLength[2]);
|
---|
1388 | b1.body.rCM[3] = b1.r0[3] + 0.5 * (b1.Length * b1.box.nLength[3]);
|
---|
1389 | b1.body.ta[1] = b1.body.I[1,1] * b1.body.za[1] + (b1.body.I[1,2] * b1.body.za[2] + (b1.body.I[1,3] * b1.body.za[3] + (b1.body.wa[2] * (b1.body.I[3,1] * b1.body.wa[1] + (b1.body.I[3,2] * b1.body.wa[2] + b1.body.I[3,3] * b1.body.wa[3])) + ((-b1.body.wa[3] * (b1.body.I[2,1] * b1.body.wa[1] + (b1.body.I[2,2] * b1.body.wa[2] + b1.body.I[2,3] * b1.body.wa[3]))) + (b1.body.rCM[2] * b1.body.fa[3] + (-b1.body.rCM[3] * b1.body.fa[2]))))));
|
---|
1390 | b1.body.ta[2] = b1.body.I[2,1] * b1.body.za[1] + (b1.body.I[2,2] * b1.body.za[2] + (b1.body.I[2,3] * b1.body.za[3] + (b1.body.wa[3] * (b1.body.I[1,1] * b1.body.wa[1] + (b1.body.I[1,2] * b1.body.wa[2] + b1.body.I[1,3] * b1.body.wa[3])) + ((-b1.body.wa[1] * (b1.body.I[3,1] * b1.body.wa[1] + (b1.body.I[3,2] * b1.body.wa[2] + b1.body.I[3,3] * b1.body.wa[3]))) + (b1.body.rCM[3] * b1.body.fa[1] + (-b1.body.rCM[1] * b1.body.fa[3]))))));
|
---|
1391 | b1.body.ta[3] = b1.body.I[3,1] * b1.body.za[1] + (b1.body.I[3,2] * b1.body.za[2] + (b1.body.I[3,3] * b1.body.za[3] + (b1.body.wa[1] * (b1.body.I[2,1] * b1.body.wa[1] + (b1.body.I[2,2] * b1.body.wa[2] + b1.body.I[2,3] * b1.body.wa[3])) + ((-b1.body.wa[2] * (b1.body.I[1,1] * b1.body.wa[1] + (b1.body.I[1,2] * b1.body.wa[2] + b1.body.I[1,3] * b1.body.wa[3]))) + (b1.body.rCM[1] * b1.body.fa[2] + (-b1.body.rCM[2] * b1.body.fa[1]))))));
|
---|
1392 | b1.box.S[1,1] = b1.Sa[1,1];
|
---|
1393 | b1.box.S[1,2] = b1.Sa[1,2];
|
---|
1394 | b1.box.S[1,3] = b1.Sa[1,3];
|
---|
1395 | b1.box.S[2,1] = b1.Sa[2,1];
|
---|
1396 | b1.box.S[2,2] = b1.Sa[2,2];
|
---|
1397 | b1.box.S[2,3] = b1.Sa[2,3];
|
---|
1398 | b1.box.S[3,1] = b1.Sa[3,1];
|
---|
1399 | b1.box.S[3,2] = b1.Sa[3,2];
|
---|
1400 | b1.box.S[3,3] = b1.Sa[3,3];
|
---|
1401 | b1.box.Sshape[1,1] = b1.Scyl[1,1];
|
---|
1402 | b1.box.Sshape[1,2] = b1.Scyl[1,2];
|
---|
1403 | b1.box.Sshape[1,3] = b1.Scyl[1,3];
|
---|
1404 | b1.box.Sshape[2,1] = b1.Scyl[2,1];
|
---|
1405 | b1.box.Sshape[2,2] = b1.Scyl[2,2];
|
---|
1406 | b1.box.Sshape[2,3] = b1.Scyl[2,3];
|
---|
1407 | b1.box.Sshape[3,1] = b1.Scyl[3,1];
|
---|
1408 | b1.box.Sshape[3,2] = b1.Scyl[3,2];
|
---|
1409 | b1.box.Sshape[3,3] = b1.Scyl[3,3];
|
---|
1410 | b1.box.mcShape.Extra = b1.box.mcShape.extra;
|
---|
1411 | b1.box.mcShape.Form = 9.87e+25 + 1e+20 * PackShape(b1.box.mcShape.shapeType);
|
---|
1412 | b1.box.mcShape.Material = PackMaterial(b1.box.mcShape.color[1] / 255.0,b1.box.mcShape.color[2] / 255.0,b1.box.mcShape.color[3] / 255.0,b1.box.mcShape.specularCoefficient);
|
---|
1413 | b1.box.mcShape.Sshape[1,1] = b1.box.mcShape.e_x[1];
|
---|
1414 | b1.box.mcShape.Sshape[1,2] = b1.box.mcShape.e_y[1];
|
---|
1415 | b1.box.mcShape.Sshape[1,3] = b1.box.mcShape.e_x[2] * b1.box.mcShape.e_y[3] - b1.box.mcShape.e_x[3] * b1.box.mcShape.e_y[2];
|
---|
1416 | b1.box.mcShape.Sshape[2,1] = b1.box.mcShape.e_x[2];
|
---|
1417 | b1.box.mcShape.Sshape[2,2] = b1.box.mcShape.e_y[2];
|
---|
1418 | b1.box.mcShape.Sshape[2,3] = b1.box.mcShape.e_x[3] * b1.box.mcShape.e_y[1] - b1.box.mcShape.e_x[1] * b1.box.mcShape.e_y[3];
|
---|
1419 | b1.box.mcShape.Sshape[3,1] = b1.box.mcShape.e_x[3];
|
---|
1420 | b1.box.mcShape.Sshape[3,2] = b1.box.mcShape.e_y[3];
|
---|
1421 | b1.box.mcShape.Sshape[3,3] = b1.box.mcShape.e_x[1] * b1.box.mcShape.e_y[2] - b1.box.mcShape.e_x[2] * b1.box.mcShape.e_y[1];
|
---|
1422 | b1.box.mcShape.e_x[1] = b1.box.nLength[1];
|
---|
1423 | b1.box.mcShape.e_x[2] = b1.box.nLength[2];
|
---|
1424 | b1.box.mcShape.e_x[3] = b1.box.nLength[3];
|
---|
1425 | b1.box.mcShape.e_y[1] = b1.box.nWidth[1];
|
---|
1426 | b1.box.mcShape.e_y[2] = b1.box.nWidth[2];
|
---|
1427 | b1.box.mcShape.e_y[3] = b1.box.nWidth[3];
|
---|
1428 | b1.box.mcShape.e_z[1] = b1.box.nHeight[1];
|
---|
1429 | b1.box.mcShape.e_z[2] = b1.box.nHeight[2];
|
---|
1430 | b1.box.mcShape.e_z[3] = b1.box.nHeight[3];
|
---|
1431 | b1.box.mcShape.rvisobj[1] = b1.box.mcShape.r[1] + (b1.box.mcShape.S[1,1] * b1.box.mcShape.r_shape[1] + (b1.box.mcShape.S[1,2] * b1.box.mcShape.r_shape[2] + b1.box.mcShape.S[1,3] * b1.box.mcShape.r_shape[3]));
|
---|
1432 | b1.box.mcShape.rvisobj[2] = b1.box.mcShape.r[2] + (b1.box.mcShape.S[2,1] * b1.box.mcShape.r_shape[1] + (b1.box.mcShape.S[2,2] * b1.box.mcShape.r_shape[2] + b1.box.mcShape.S[2,3] * b1.box.mcShape.r_shape[3]));
|
---|
1433 | b1.box.mcShape.rvisobj[3] = b1.box.mcShape.r[3] + (b1.box.mcShape.S[3,1] * b1.box.mcShape.r_shape[1] + (b1.box.mcShape.S[3,2] * b1.box.mcShape.r_shape[2] + b1.box.mcShape.S[3,3] * b1.box.mcShape.r_shape[3]));
|
---|
1434 | b1.box.mcShape.rxvisobj[1] = b1.box.mcShape.S[1,1] * b1.box.mcShape.e_x[1] + (b1.box.mcShape.S[1,2] * b1.box.mcShape.e_x[2] + b1.box.mcShape.S[1,3] * b1.box.mcShape.e_x[3]);
|
---|
1435 | b1.box.mcShape.rxvisobj[2] = b1.box.mcShape.S[2,1] * b1.box.mcShape.e_x[1] + (b1.box.mcShape.S[2,2] * b1.box.mcShape.e_x[2] + b1.box.mcShape.S[2,3] * b1.box.mcShape.e_x[3]);
|
---|
1436 | b1.box.mcShape.rxvisobj[3] = b1.box.mcShape.S[3,1] * b1.box.mcShape.e_x[1] + (b1.box.mcShape.S[3,2] * b1.box.mcShape.e_x[2] + b1.box.mcShape.S[3,3] * b1.box.mcShape.e_x[3]);
|
---|
1437 | b1.box.mcShape.ryvisobj[1] = b1.box.mcShape.S[1,1] * b1.box.mcShape.e_y[1] + (b1.box.mcShape.S[1,2] * b1.box.mcShape.e_y[2] + b1.box.mcShape.S[1,3] * b1.box.mcShape.e_y[3]);
|
---|
1438 | b1.box.mcShape.ryvisobj[2] = b1.box.mcShape.S[2,1] * b1.box.mcShape.e_y[1] + (b1.box.mcShape.S[2,2] * b1.box.mcShape.e_y[2] + b1.box.mcShape.S[2,3] * b1.box.mcShape.e_y[3]);
|
---|
1439 | b1.box.mcShape.ryvisobj[3] = b1.box.mcShape.S[3,1] * b1.box.mcShape.e_y[1] + (b1.box.mcShape.S[3,2] * b1.box.mcShape.e_y[2] + b1.box.mcShape.S[3,3] * b1.box.mcShape.e_y[3]);
|
---|
1440 | b1.box.mcShape.size[1] = b1.box.mcShape.length;
|
---|
1441 | b1.box.mcShape.size[2] = b1.box.mcShape.width;
|
---|
1442 | b1.box.mcShape.size[3] = b1.box.mcShape.height;
|
---|
1443 | b1.box.r[1] = b1.r0a[1];
|
---|
1444 | b1.box.r[2] = b1.r0a[2];
|
---|
1445 | b1.box.r[3] = b1.r0a[3];
|
---|
1446 | b1.frameTranslation.Sb[1,1] = b1.frameTranslation.Sa[1,1];
|
---|
1447 | b1.frameTranslation.Sb[1,2] = b1.frameTranslation.Sa[1,2];
|
---|
1448 | b1.frameTranslation.Sb[1,3] = b1.frameTranslation.Sa[1,3];
|
---|
1449 | b1.frameTranslation.Sb[2,1] = b1.frameTranslation.Sa[2,1];
|
---|
1450 | b1.frameTranslation.Sb[2,2] = b1.frameTranslation.Sa[2,2];
|
---|
1451 | b1.frameTranslation.Sb[2,3] = b1.frameTranslation.Sa[2,3];
|
---|
1452 | b1.frameTranslation.Sb[3,1] = b1.frameTranslation.Sa[3,1];
|
---|
1453 | b1.frameTranslation.Sb[3,2] = b1.frameTranslation.Sa[3,2];
|
---|
1454 | b1.frameTranslation.Sb[3,3] = b1.frameTranslation.Sa[3,3];
|
---|
1455 | b1.frameTranslation.ab[1] = b1.frameTranslation.aa[1] + (b1.frameTranslation.za[2] * b1.frameTranslation.r[3] + ((-b1.frameTranslation.za[3] * b1.frameTranslation.r[2]) + (b1.frameTranslation.wa[2] * b1.frameTranslation.vaux[3] + (-b1.frameTranslation.wa[3] * b1.frameTranslation.vaux[2]))));
|
---|
1456 | b1.frameTranslation.ab[2] = b1.frameTranslation.aa[2] + (b1.frameTranslation.za[3] * b1.frameTranslation.r[1] + ((-b1.frameTranslation.za[1] * b1.frameTranslation.r[3]) + (b1.frameTranslation.wa[3] * b1.frameTranslation.vaux[1] + (-b1.frameTranslation.wa[1] * b1.frameTranslation.vaux[3]))));
|
---|
1457 | b1.frameTranslation.ab[3] = b1.frameTranslation.aa[3] + (b1.frameTranslation.za[1] * b1.frameTranslation.r[2] + ((-b1.frameTranslation.za[2] * b1.frameTranslation.r[1]) + (b1.frameTranslation.wa[1] * b1.frameTranslation.vaux[2] + (-b1.frameTranslation.wa[2] * b1.frameTranslation.vaux[1]))));
|
---|
1458 | b1.frameTranslation.fa[1] = b1.frameTranslation.fb[1];
|
---|
1459 | b1.frameTranslation.fa[2] = b1.frameTranslation.fb[2];
|
---|
1460 | b1.frameTranslation.fa[3] = b1.frameTranslation.fb[3];
|
---|
1461 | b1.frameTranslation.frame_a.S[1,1] = b1.body.frame_a.S[1,1];
|
---|
1462 | b1.frameTranslation.frame_a.S[1,2] = b1.body.frame_a.S[1,2];
|
---|
1463 | b1.frameTranslation.frame_a.S[1,3] = b1.body.frame_a.S[1,3];
|
---|
1464 | b1.frameTranslation.frame_a.S[2,1] = b1.body.frame_a.S[2,1];
|
---|
1465 | b1.frameTranslation.frame_a.S[2,2] = b1.body.frame_a.S[2,2];
|
---|
1466 | b1.frameTranslation.frame_a.S[2,3] = b1.body.frame_a.S[2,3];
|
---|
1467 | b1.frameTranslation.frame_a.S[3,1] = b1.body.frame_a.S[3,1];
|
---|
1468 | b1.frameTranslation.frame_a.S[3,2] = b1.body.frame_a.S[3,2];
|
---|
1469 | b1.frameTranslation.frame_a.S[3,3] = b1.body.frame_a.S[3,3];
|
---|
1470 | b1.frameTranslation.frame_a.a[1] = b1.body.frame_a.a[1];
|
---|
1471 | b1.frameTranslation.frame_a.a[2] = b1.body.frame_a.a[2];
|
---|
1472 | b1.frameTranslation.frame_a.a[3] = b1.body.frame_a.a[3];
|
---|
1473 | b1.frameTranslation.frame_a.r0[1] = b1.body.frame_a.r0[1];
|
---|
1474 | b1.frameTranslation.frame_a.r0[2] = b1.body.frame_a.r0[2];
|
---|
1475 | b1.frameTranslation.frame_a.r0[3] = b1.body.frame_a.r0[3];
|
---|
1476 | b1.frameTranslation.frame_a.v[1] = b1.body.frame_a.v[1];
|
---|
1477 | b1.frameTranslation.frame_a.v[2] = b1.body.frame_a.v[2];
|
---|
1478 | b1.frameTranslation.frame_a.v[3] = b1.body.frame_a.v[3];
|
---|
1479 | b1.frameTranslation.frame_a.w[1] = b1.body.frame_a.w[1];
|
---|
1480 | b1.frameTranslation.frame_a.w[2] = b1.body.frame_a.w[2];
|
---|
1481 | b1.frameTranslation.frame_a.w[3] = b1.body.frame_a.w[3];
|
---|
1482 | b1.frameTranslation.frame_a.z[1] = b1.body.frame_a.z[1];
|
---|
1483 | b1.frameTranslation.frame_a.z[2] = b1.body.frame_a.z[2];
|
---|
1484 | b1.frameTranslation.frame_a.z[3] = b1.body.frame_a.z[3];
|
---|
1485 | b1.frameTranslation.frame_b.S[1,1] = b1.frame_b.S[1,1];
|
---|
1486 | b1.frameTranslation.frame_b.S[1,2] = b1.frame_b.S[1,2];
|
---|
1487 | b1.frameTranslation.frame_b.S[1,3] = b1.frame_b.S[1,3];
|
---|
1488 | b1.frameTranslation.frame_b.S[2,1] = b1.frame_b.S[2,1];
|
---|
1489 | b1.frameTranslation.frame_b.S[2,2] = b1.frame_b.S[2,2];
|
---|
1490 | b1.frameTranslation.frame_b.S[2,3] = b1.frame_b.S[2,3];
|
---|
1491 | b1.frameTranslation.frame_b.S[3,1] = b1.frame_b.S[3,1];
|
---|
1492 | b1.frameTranslation.frame_b.S[3,2] = b1.frame_b.S[3,2];
|
---|
1493 | b1.frameTranslation.frame_b.S[3,3] = b1.frame_b.S[3,3];
|
---|
1494 | b1.frameTranslation.frame_b.a[1] = b1.frame_b.a[1];
|
---|
1495 | b1.frameTranslation.frame_b.a[2] = b1.frame_b.a[2];
|
---|
1496 | b1.frameTranslation.frame_b.a[3] = b1.frame_b.a[3];
|
---|
1497 | b1.frameTranslation.frame_b.f[1] + (-b1.frame_b.f[1]) = 0.0;
|
---|
1498 | b1.frameTranslation.frame_b.f[2] + (-b1.frame_b.f[2]) = 0.0;
|
---|
1499 | b1.frameTranslation.frame_b.f[3] + (-b1.frame_b.f[3]) = 0.0;
|
---|
1500 | b1.frameTranslation.frame_b.r0[1] = b1.frame_b.r0[1];
|
---|
1501 | b1.frameTranslation.frame_b.r0[2] = b1.frame_b.r0[2];
|
---|
1502 | b1.frameTranslation.frame_b.r0[3] = b1.frame_b.r0[3];
|
---|
1503 | b1.frameTranslation.frame_b.t[1] + (-b1.frame_b.t[1]) = 0.0;
|
---|
1504 | b1.frameTranslation.frame_b.t[2] + (-b1.frame_b.t[2]) = 0.0;
|
---|
1505 | b1.frameTranslation.frame_b.t[3] + (-b1.frame_b.t[3]) = 0.0;
|
---|
1506 | b1.frameTranslation.frame_b.v[1] = b1.frame_b.v[1];
|
---|
1507 | b1.frameTranslation.frame_b.v[2] = b1.frame_b.v[2];
|
---|
1508 | b1.frameTranslation.frame_b.v[3] = b1.frame_b.v[3];
|
---|
1509 | b1.frameTranslation.frame_b.w[1] = b1.frame_b.w[1];
|
---|
1510 | b1.frameTranslation.frame_b.w[2] = b1.frame_b.w[2];
|
---|
1511 | b1.frameTranslation.frame_b.w[3] = b1.frame_b.w[3];
|
---|
1512 | b1.frameTranslation.frame_b.z[1] = b1.frame_b.z[1];
|
---|
1513 | b1.frameTranslation.frame_b.z[2] = b1.frame_b.z[2];
|
---|
1514 | b1.frameTranslation.frame_b.z[3] = b1.frame_b.z[3];
|
---|
1515 | b1.frameTranslation.r0b[1] = b1.frameTranslation.r0a[1] + (b1.frameTranslation.Sa[1,1] * b1.frameTranslation.r[1] + (b1.frameTranslation.Sa[1,2] * b1.frameTranslation.r[2] + b1.frameTranslation.Sa[1,3] * b1.frameTranslation.r[3]));
|
---|
1516 | b1.frameTranslation.r0b[2] = b1.frameTranslation.r0a[2] + (b1.frameTranslation.Sa[2,1] * b1.frameTranslation.r[1] + (b1.frameTranslation.Sa[2,2] * b1.frameTranslation.r[2] + b1.frameTranslation.Sa[2,3] * b1.frameTranslation.r[3]));
|
---|
1517 | b1.frameTranslation.r0b[3] = b1.frameTranslation.r0a[3] + (b1.frameTranslation.Sa[3,1] * b1.frameTranslation.r[1] + (b1.frameTranslation.Sa[3,2] * b1.frameTranslation.r[2] + b1.frameTranslation.Sa[3,3] * b1.frameTranslation.r[3]));
|
---|
1518 | b1.frameTranslation.ta[1] = b1.frameTranslation.tb[1] + (b1.frameTranslation.r[2] * b1.frameTranslation.fa[3] + (-b1.frameTranslation.r[3] * b1.frameTranslation.fa[2]));
|
---|
1519 | b1.frameTranslation.ta[2] = b1.frameTranslation.tb[2] + (b1.frameTranslation.r[3] * b1.frameTranslation.fa[1] + (-b1.frameTranslation.r[1] * b1.frameTranslation.fa[3]));
|
---|
1520 | b1.frameTranslation.ta[3] = b1.frameTranslation.tb[3] + (b1.frameTranslation.r[1] * b1.frameTranslation.fa[2] + (-b1.frameTranslation.r[2] * b1.frameTranslation.fa[1]));
|
---|
1521 | b1.frameTranslation.vaux[1] = b1.frameTranslation.wa[2] * b1.frameTranslation.r[3] - b1.frameTranslation.wa[3] * b1.frameTranslation.r[2];
|
---|
1522 | b1.frameTranslation.vaux[2] = b1.frameTranslation.wa[3] * b1.frameTranslation.r[1] - b1.frameTranslation.wa[1] * b1.frameTranslation.r[3];
|
---|
1523 | b1.frameTranslation.vaux[3] = b1.frameTranslation.wa[1] * b1.frameTranslation.r[2] - b1.frameTranslation.wa[2] * b1.frameTranslation.r[1];
|
---|
1524 | b1.frameTranslation.vb[1] = b1.frameTranslation.va[1] + b1.frameTranslation.vaux[1];
|
---|
1525 | b1.frameTranslation.vb[2] = b1.frameTranslation.va[2] + b1.frameTranslation.vaux[2];
|
---|
1526 | b1.frameTranslation.vb[3] = b1.frameTranslation.va[3] + b1.frameTranslation.vaux[3];
|
---|
1527 | b1.frameTranslation.wb[1] = b1.frameTranslation.wa[1];
|
---|
1528 | b1.frameTranslation.wb[2] = b1.frameTranslation.wa[2];
|
---|
1529 | b1.frameTranslation.wb[3] = b1.frameTranslation.wa[3];
|
---|
1530 | b1.frameTranslation.zb[1] = b1.frameTranslation.za[1];
|
---|
1531 | b1.frameTranslation.zb[2] = b1.frameTranslation.za[2];
|
---|
1532 | b1.frameTranslation.zb[3] = b1.frameTranslation.za[3];
|
---|
1533 | b1.frame_a.S[1,1] = b1.frameTranslation.frame_a.S[1,1];
|
---|
1534 | b1.frame_a.S[1,2] = b1.frameTranslation.frame_a.S[1,2];
|
---|
1535 | b1.frame_a.S[1,3] = b1.frameTranslation.frame_a.S[1,3];
|
---|
1536 | b1.frame_a.S[2,1] = b1.frameTranslation.frame_a.S[2,1];
|
---|
1537 | b1.frame_a.S[2,2] = b1.frameTranslation.frame_a.S[2,2];
|
---|
1538 | b1.frame_a.S[2,3] = b1.frameTranslation.frame_a.S[2,3];
|
---|
1539 | b1.frame_a.S[3,1] = b1.frameTranslation.frame_a.S[3,1];
|
---|
1540 | b1.frame_a.S[3,2] = b1.frameTranslation.frame_a.S[3,2];
|
---|
1541 | b1.frame_a.S[3,3] = b1.frameTranslation.frame_a.S[3,3];
|
---|
1542 | b1.frame_a.a[1] = b1.frameTranslation.frame_a.a[1];
|
---|
1543 | b1.frame_a.a[2] = b1.frameTranslation.frame_a.a[2];
|
---|
1544 | b1.frame_a.a[3] = b1.frameTranslation.frame_a.a[3];
|
---|
1545 | b1.frame_a.r0[1] = b1.frameTranslation.frame_a.r0[1];
|
---|
1546 | b1.frame_a.r0[2] = b1.frameTranslation.frame_a.r0[2];
|
---|
1547 | b1.frame_a.r0[3] = b1.frameTranslation.frame_a.r0[3];
|
---|
1548 | b1.frame_a.v[1] = b1.frameTranslation.frame_a.v[1];
|
---|
1549 | b1.frame_a.v[2] = b1.frameTranslation.frame_a.v[2];
|
---|
1550 | b1.frame_a.v[3] = b1.frameTranslation.frame_a.v[3];
|
---|
1551 | b1.frame_a.w[1] = b1.frameTranslation.frame_a.w[1];
|
---|
1552 | b1.frame_a.w[2] = b1.frameTranslation.frame_a.w[2];
|
---|
1553 | b1.frame_a.w[3] = b1.frameTranslation.frame_a.w[3];
|
---|
1554 | b1.frame_a.z[1] = b1.frameTranslation.frame_a.z[1];
|
---|
1555 | b1.frame_a.z[2] = b1.frameTranslation.frame_a.z[2];
|
---|
1556 | b1.frame_a.z[3] = b1.frameTranslation.frame_a.z[3];
|
---|
1557 | b1.frame_b.S[1,1] = barC.frame_b.S[1,1];
|
---|
1558 | b1.frame_b.S[1,2] = barC.frame_b.S[1,2];
|
---|
1559 | b1.frame_b.S[1,3] = barC.frame_b.S[1,3];
|
---|
1560 | b1.frame_b.S[2,1] = barC.frame_b.S[2,1];
|
---|
1561 | b1.frame_b.S[2,2] = barC.frame_b.S[2,2];
|
---|
1562 | b1.frame_b.S[2,3] = barC.frame_b.S[2,3];
|
---|
1563 | b1.frame_b.S[3,1] = barC.frame_b.S[3,1];
|
---|
1564 | b1.frame_b.S[3,2] = barC.frame_b.S[3,2];
|
---|
1565 | b1.frame_b.S[3,3] = barC.frame_b.S[3,3];
|
---|
1566 | b1.frame_b.a[1] = barC.frame_b.a[1];
|
---|
1567 | b1.frame_b.a[2] = barC.frame_b.a[2];
|
---|
1568 | b1.frame_b.a[3] = barC.frame_b.a[3];
|
---|
1569 | b1.frame_b.f[1] + barC.frame_b.f[1] = 0.0;
|
---|
1570 | b1.frame_b.f[2] + barC.frame_b.f[2] = 0.0;
|
---|
1571 | b1.frame_b.f[3] + barC.frame_b.f[3] = 0.0;
|
---|
1572 | b1.frame_b.r0[1] = barC.frame_b.r0[1];
|
---|
1573 | b1.frame_b.r0[2] = barC.frame_b.r0[2];
|
---|
1574 | b1.frame_b.r0[3] = barC.frame_b.r0[3];
|
---|
1575 | b1.frame_b.t[1] + barC.frame_b.t[1] = 0.0;
|
---|
1576 | b1.frame_b.t[2] + barC.frame_b.t[2] = 0.0;
|
---|
1577 | b1.frame_b.t[3] + barC.frame_b.t[3] = 0.0;
|
---|
1578 | b1.frame_b.v[1] = barC.frame_b.v[1];
|
---|
1579 | b1.frame_b.v[2] = barC.frame_b.v[2];
|
---|
1580 | b1.frame_b.v[3] = barC.frame_b.v[3];
|
---|
1581 | b1.frame_b.w[1] = barC.frame_b.w[1];
|
---|
1582 | b1.frame_b.w[2] = barC.frame_b.w[2];
|
---|
1583 | b1.frame_b.w[3] = barC.frame_b.w[3];
|
---|
1584 | b1.frame_b.z[1] = barC.frame_b.z[1];
|
---|
1585 | b1.frame_b.z[2] = barC.frame_b.z[2];
|
---|
1586 | b1.frame_b.z[3] = barC.frame_b.z[3];
|
---|
1587 | b1.mi = 3141.59265358979 * (b1.rho * (b1.Length * b1.InnerRadius ^ 2.0));
|
---|
1588 | b1.mo = 3141.59265358979 * (b1.rho * (b1.Length * b1.Radius ^ 2.0));
|
---|
1589 | b2.I22 = b2.mo * (b2.Length ^ 2.0 + 3.0 * b2.Radius ^ 2.0) / 12.0 - b2.mi * (b2.Length ^ 2.0 + 3.0 * b2.InnerRadius ^ 2.0) / 12.0;
|
---|
1590 | b2.body.I[1,1] = b2.Scyl[1,1] ^ 2.0 * (0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) + (b2.Scyl[1,2] ^ 2.0 * b2.I22 + b2.Scyl[1,3] ^ 2.0 * b2.I22);
|
---|
1591 | b2.body.I[1,2] = b2.Scyl[1,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[2,1]) + (b2.Scyl[1,2] * (b2.I22 * b2.Scyl[2,2]) + b2.Scyl[1,3] * (b2.I22 * b2.Scyl[2,3]));
|
---|
1592 | b2.body.I[1,3] = b2.Scyl[1,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[3,1]) + (b2.Scyl[1,2] * (b2.I22 * b2.Scyl[3,2]) + b2.Scyl[1,3] * (b2.I22 * b2.Scyl[3,3]));
|
---|
1593 | b2.body.I[2,1] = b2.Scyl[2,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[1,1]) + (b2.Scyl[2,2] * (b2.I22 * b2.Scyl[1,2]) + b2.Scyl[2,3] * (b2.I22 * b2.Scyl[1,3]));
|
---|
1594 | b2.body.I[2,2] = b2.Scyl[2,1] ^ 2.0 * (0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) + (b2.Scyl[2,2] ^ 2.0 * b2.I22 + b2.Scyl[2,3] ^ 2.0 * b2.I22);
|
---|
1595 | b2.body.I[2,3] = b2.Scyl[2,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[3,1]) + (b2.Scyl[2,2] * (b2.I22 * b2.Scyl[3,2]) + b2.Scyl[2,3] * (b2.I22 * b2.Scyl[3,3]));
|
---|
1596 | b2.body.I[3,1] = b2.Scyl[3,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[1,1]) + (b2.Scyl[3,2] * (b2.I22 * b2.Scyl[1,2]) + b2.Scyl[3,3] * (b2.I22 * b2.Scyl[1,3]));
|
---|
1597 | b2.body.I[3,2] = b2.Scyl[3,1] * ((0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) * b2.Scyl[2,1]) + (b2.Scyl[3,2] * (b2.I22 * b2.Scyl[2,2]) + b2.Scyl[3,3] * (b2.I22 * b2.Scyl[2,3]));
|
---|
1598 | b2.body.I[3,3] = b2.Scyl[3,1] ^ 2.0 * (0.5 * (b2.mo * b2.Radius ^ 2.0) - 0.5 * (b2.mi * b2.InnerRadius ^ 2.0)) + (b2.Scyl[3,2] ^ 2.0 * b2.I22 + b2.Scyl[3,3] ^ 2.0 * b2.I22);
|
---|
1599 | b2.body.fa[1] = b2.body.m * (b2.body.aa[1] + (b2.body.za[2] * b2.body.rCM[3] + ((-b2.body.za[3] * b2.body.rCM[2]) + (b2.body.wa[2] * (b2.body.wa[1] * b2.body.rCM[2] - b2.body.wa[2] * b2.body.rCM[1]) + (-b2.body.wa[3] * (b2.body.wa[3] * b2.body.rCM[1] - b2.body.wa[1] * b2.body.rCM[3]))))));
|
---|
1600 | b2.body.fa[2] = b2.body.m * (b2.body.aa[2] + (b2.body.za[3] * b2.body.rCM[1] + ((-b2.body.za[1] * b2.body.rCM[3]) + (b2.body.wa[3] * (b2.body.wa[2] * b2.body.rCM[3] - b2.body.wa[3] * b2.body.rCM[2]) + (-b2.body.wa[1] * (b2.body.wa[1] * b2.body.rCM[2] - b2.body.wa[2] * b2.body.rCM[1]))))));
|
---|
1601 | b2.body.fa[3] = b2.body.m * (b2.body.aa[3] + (b2.body.za[1] * b2.body.rCM[2] + ((-b2.body.za[2] * b2.body.rCM[1]) + (b2.body.wa[1] * (b2.body.wa[3] * b2.body.rCM[1] - b2.body.wa[1] * b2.body.rCM[3]) + (-b2.body.wa[2] * (b2.body.wa[2] * b2.body.rCM[3] - b2.body.wa[3] * b2.body.rCM[2]))))));
|
---|
1602 | b2.body.m = b2.mo - b2.mi;
|
---|
1603 | b2.body.rCM[1] = b2.r0[1] + 0.5 * (b2.Length * b2.box.nLength[1]);
|
---|
1604 | b2.body.rCM[2] = b2.r0[2] + 0.5 * (b2.Length * b2.box.nLength[2]);
|
---|
1605 | b2.body.rCM[3] = b2.r0[3] + 0.5 * (b2.Length * b2.box.nLength[3]);
|
---|
1606 | b2.body.ta[1] = b2.body.I[1,1] * b2.body.za[1] + (b2.body.I[1,2] * b2.body.za[2] + (b2.body.I[1,3] * b2.body.za[3] + (b2.body.wa[2] * (b2.body.I[3,1] * b2.body.wa[1] + (b2.body.I[3,2] * b2.body.wa[2] + b2.body.I[3,3] * b2.body.wa[3])) + ((-b2.body.wa[3] * (b2.body.I[2,1] * b2.body.wa[1] + (b2.body.I[2,2] * b2.body.wa[2] + b2.body.I[2,3] * b2.body.wa[3]))) + (b2.body.rCM[2] * b2.body.fa[3] + (-b2.body.rCM[3] * b2.body.fa[2]))))));
|
---|
1607 | b2.body.ta[2] = b2.body.I[2,1] * b2.body.za[1] + (b2.body.I[2,2] * b2.body.za[2] + (b2.body.I[2,3] * b2.body.za[3] + (b2.body.wa[3] * (b2.body.I[1,1] * b2.body.wa[1] + (b2.body.I[1,2] * b2.body.wa[2] + b2.body.I[1,3] * b2.body.wa[3])) + ((-b2.body.wa[1] * (b2.body.I[3,1] * b2.body.wa[1] + (b2.body.I[3,2] * b2.body.wa[2] + b2.body.I[3,3] * b2.body.wa[3]))) + (b2.body.rCM[3] * b2.body.fa[1] + (-b2.body.rCM[1] * b2.body.fa[3]))))));
|
---|
1608 | b2.body.ta[3] = b2.body.I[3,1] * b2.body.za[1] + (b2.body.I[3,2] * b2.body.za[2] + (b2.body.I[3,3] * b2.body.za[3] + (b2.body.wa[1] * (b2.body.I[2,1] * b2.body.wa[1] + (b2.body.I[2,2] * b2.body.wa[2] + b2.body.I[2,3] * b2.body.wa[3])) + ((-b2.body.wa[2] * (b2.body.I[1,1] * b2.body.wa[1] + (b2.body.I[1,2] * b2.body.wa[2] + b2.body.I[1,3] * b2.body.wa[3]))) + (b2.body.rCM[1] * b2.body.fa[2] + (-b2.body.rCM[2] * b2.body.fa[1]))))));
|
---|
1609 | b2.box.S[1,1] = b2.Sa[1,1];
|
---|
1610 | b2.box.S[1,2] = b2.Sa[1,2];
|
---|
1611 | b2.box.S[1,3] = b2.Sa[1,3];
|
---|
1612 | b2.box.S[2,1] = b2.Sa[2,1];
|
---|
1613 | b2.box.S[2,2] = b2.Sa[2,2];
|
---|
1614 | b2.box.S[2,3] = b2.Sa[2,3];
|
---|
1615 | b2.box.S[3,1] = b2.Sa[3,1];
|
---|
1616 | b2.box.S[3,2] = b2.Sa[3,2];
|
---|
1617 | b2.box.S[3,3] = b2.Sa[3,3];
|
---|
1618 | b2.box.Sshape[1,1] = b2.Scyl[1,1];
|
---|
1619 | b2.box.Sshape[1,2] = b2.Scyl[1,2];
|
---|
1620 | b2.box.Sshape[1,3] = b2.Scyl[1,3];
|
---|
1621 | b2.box.Sshape[2,1] = b2.Scyl[2,1];
|
---|
1622 | b2.box.Sshape[2,2] = b2.Scyl[2,2];
|
---|
1623 | b2.box.Sshape[2,3] = b2.Scyl[2,3];
|
---|
1624 | b2.box.Sshape[3,1] = b2.Scyl[3,1];
|
---|
1625 | b2.box.Sshape[3,2] = b2.Scyl[3,2];
|
---|
1626 | b2.box.Sshape[3,3] = b2.Scyl[3,3];
|
---|
1627 | b2.box.mcShape.Extra = b2.box.mcShape.extra;
|
---|
1628 | b2.box.mcShape.Form = 9.87e+25 + 1e+20 * PackShape(b2.box.mcShape.shapeType);
|
---|
1629 | b2.box.mcShape.Material = PackMaterial(b2.box.mcShape.color[1] / 255.0,b2.box.mcShape.color[2] / 255.0,b2.box.mcShape.color[3] / 255.0,b2.box.mcShape.specularCoefficient);
|
---|
1630 | b2.box.mcShape.Sshape[1,1] = b2.box.mcShape.e_x[1];
|
---|
1631 | b2.box.mcShape.Sshape[1,2] = b2.box.mcShape.e_y[1];
|
---|
1632 | b2.box.mcShape.Sshape[1,3] = b2.box.mcShape.e_x[2] * b2.box.mcShape.e_y[3] - b2.box.mcShape.e_x[3] * b2.box.mcShape.e_y[2];
|
---|
1633 | b2.box.mcShape.Sshape[2,1] = b2.box.mcShape.e_x[2];
|
---|
1634 | b2.box.mcShape.Sshape[2,2] = b2.box.mcShape.e_y[2];
|
---|
1635 | b2.box.mcShape.Sshape[2,3] = b2.box.mcShape.e_x[3] * b2.box.mcShape.e_y[1] - b2.box.mcShape.e_x[1] * b2.box.mcShape.e_y[3];
|
---|
1636 | b2.box.mcShape.Sshape[3,1] = b2.box.mcShape.e_x[3];
|
---|
1637 | b2.box.mcShape.Sshape[3,2] = b2.box.mcShape.e_y[3];
|
---|
1638 | b2.box.mcShape.Sshape[3,3] = b2.box.mcShape.e_x[1] * b2.box.mcShape.e_y[2] - b2.box.mcShape.e_x[2] * b2.box.mcShape.e_y[1];
|
---|
1639 | b2.box.mcShape.e_x[1] = b2.box.nLength[1];
|
---|
1640 | b2.box.mcShape.e_x[2] = b2.box.nLength[2];
|
---|
1641 | b2.box.mcShape.e_x[3] = b2.box.nLength[3];
|
---|
1642 | b2.box.mcShape.e_y[1] = b2.box.nWidth[1];
|
---|
1643 | b2.box.mcShape.e_y[2] = b2.box.nWidth[2];
|
---|
1644 | b2.box.mcShape.e_y[3] = b2.box.nWidth[3];
|
---|
1645 | b2.box.mcShape.e_z[1] = b2.box.nHeight[1];
|
---|
1646 | b2.box.mcShape.e_z[2] = b2.box.nHeight[2];
|
---|
1647 | b2.box.mcShape.e_z[3] = b2.box.nHeight[3];
|
---|
1648 | b2.box.mcShape.rvisobj[1] = b2.box.mcShape.r[1] + (b2.box.mcShape.S[1,1] * b2.box.mcShape.r_shape[1] + (b2.box.mcShape.S[1,2] * b2.box.mcShape.r_shape[2] + b2.box.mcShape.S[1,3] * b2.box.mcShape.r_shape[3]));
|
---|
1649 | b2.box.mcShape.rvisobj[2] = b2.box.mcShape.r[2] + (b2.box.mcShape.S[2,1] * b2.box.mcShape.r_shape[1] + (b2.box.mcShape.S[2,2] * b2.box.mcShape.r_shape[2] + b2.box.mcShape.S[2,3] * b2.box.mcShape.r_shape[3]));
|
---|
1650 | b2.box.mcShape.rvisobj[3] = b2.box.mcShape.r[3] + (b2.box.mcShape.S[3,1] * b2.box.mcShape.r_shape[1] + (b2.box.mcShape.S[3,2] * b2.box.mcShape.r_shape[2] + b2.box.mcShape.S[3,3] * b2.box.mcShape.r_shape[3]));
|
---|
1651 | b2.box.mcShape.rxvisobj[1] = b2.box.mcShape.S[1,1] * b2.box.mcShape.e_x[1] + (b2.box.mcShape.S[1,2] * b2.box.mcShape.e_x[2] + b2.box.mcShape.S[1,3] * b2.box.mcShape.e_x[3]);
|
---|
1652 | b2.box.mcShape.rxvisobj[2] = b2.box.mcShape.S[2,1] * b2.box.mcShape.e_x[1] + (b2.box.mcShape.S[2,2] * b2.box.mcShape.e_x[2] + b2.box.mcShape.S[2,3] * b2.box.mcShape.e_x[3]);
|
---|
1653 | b2.box.mcShape.rxvisobj[3] = b2.box.mcShape.S[3,1] * b2.box.mcShape.e_x[1] + (b2.box.mcShape.S[3,2] * b2.box.mcShape.e_x[2] + b2.box.mcShape.S[3,3] * b2.box.mcShape.e_x[3]);
|
---|
1654 | b2.box.mcShape.ryvisobj[1] = b2.box.mcShape.S[1,1] * b2.box.mcShape.e_y[1] + (b2.box.mcShape.S[1,2] * b2.box.mcShape.e_y[2] + b2.box.mcShape.S[1,3] * b2.box.mcShape.e_y[3]);
|
---|
1655 | b2.box.mcShape.ryvisobj[2] = b2.box.mcShape.S[2,1] * b2.box.mcShape.e_y[1] + (b2.box.mcShape.S[2,2] * b2.box.mcShape.e_y[2] + b2.box.mcShape.S[2,3] * b2.box.mcShape.e_y[3]);
|
---|
1656 | b2.box.mcShape.ryvisobj[3] = b2.box.mcShape.S[3,1] * b2.box.mcShape.e_y[1] + (b2.box.mcShape.S[3,2] * b2.box.mcShape.e_y[2] + b2.box.mcShape.S[3,3] * b2.box.mcShape.e_y[3]);
|
---|
1657 | b2.box.mcShape.size[1] = b2.box.mcShape.length;
|
---|
1658 | b2.box.mcShape.size[2] = b2.box.mcShape.width;
|
---|
1659 | b2.box.mcShape.size[3] = b2.box.mcShape.height;
|
---|
1660 | b2.box.r[1] = b2.r0a[1];
|
---|
1661 | b2.box.r[2] = b2.r0a[2];
|
---|
1662 | b2.box.r[3] = b2.r0a[3];
|
---|
1663 | b2.frameTranslation.Sb[1,1] = b2.frameTranslation.Sa[1,1];
|
---|
1664 | b2.frameTranslation.Sb[1,2] = b2.frameTranslation.Sa[1,2];
|
---|
1665 | b2.frameTranslation.Sb[1,3] = b2.frameTranslation.Sa[1,3];
|
---|
1666 | b2.frameTranslation.Sb[2,1] = b2.frameTranslation.Sa[2,1];
|
---|
1667 | b2.frameTranslation.Sb[2,2] = b2.frameTranslation.Sa[2,2];
|
---|
1668 | b2.frameTranslation.Sb[2,3] = b2.frameTranslation.Sa[2,3];
|
---|
1669 | b2.frameTranslation.Sb[3,1] = b2.frameTranslation.Sa[3,1];
|
---|
1670 | b2.frameTranslation.Sb[3,2] = b2.frameTranslation.Sa[3,2];
|
---|
1671 | b2.frameTranslation.Sb[3,3] = b2.frameTranslation.Sa[3,3];
|
---|
1672 | b2.frameTranslation.ab[1] = b2.frameTranslation.aa[1] + (b2.frameTranslation.za[2] * b2.frameTranslation.r[3] + ((-b2.frameTranslation.za[3] * b2.frameTranslation.r[2]) + (b2.frameTranslation.wa[2] * b2.frameTranslation.vaux[3] + (-b2.frameTranslation.wa[3] * b2.frameTranslation.vaux[2]))));
|
---|
1673 | b2.frameTranslation.ab[2] = b2.frameTranslation.aa[2] + (b2.frameTranslation.za[3] * b2.frameTranslation.r[1] + ((-b2.frameTranslation.za[1] * b2.frameTranslation.r[3]) + (b2.frameTranslation.wa[3] * b2.frameTranslation.vaux[1] + (-b2.frameTranslation.wa[1] * b2.frameTranslation.vaux[3]))));
|
---|
1674 | b2.frameTranslation.ab[3] = b2.frameTranslation.aa[3] + (b2.frameTranslation.za[1] * b2.frameTranslation.r[2] + ((-b2.frameTranslation.za[2] * b2.frameTranslation.r[1]) + (b2.frameTranslation.wa[1] * b2.frameTranslation.vaux[2] + (-b2.frameTranslation.wa[2] * b2.frameTranslation.vaux[1]))));
|
---|
1675 | b2.frameTranslation.fa[1] = b2.frameTranslation.fb[1];
|
---|
1676 | b2.frameTranslation.fa[2] = b2.frameTranslation.fb[2];
|
---|
1677 | b2.frameTranslation.fa[3] = b2.frameTranslation.fb[3];
|
---|
1678 | b2.frameTranslation.frame_a.S[1,1] = b2.body.frame_a.S[1,1];
|
---|
1679 | b2.frameTranslation.frame_a.S[1,2] = b2.body.frame_a.S[1,2];
|
---|
1680 | b2.frameTranslation.frame_a.S[1,3] = b2.body.frame_a.S[1,3];
|
---|
1681 | b2.frameTranslation.frame_a.S[2,1] = b2.body.frame_a.S[2,1];
|
---|
1682 | b2.frameTranslation.frame_a.S[2,2] = b2.body.frame_a.S[2,2];
|
---|
1683 | b2.frameTranslation.frame_a.S[2,3] = b2.body.frame_a.S[2,3];
|
---|
1684 | b2.frameTranslation.frame_a.S[3,1] = b2.body.frame_a.S[3,1];
|
---|
1685 | b2.frameTranslation.frame_a.S[3,2] = b2.body.frame_a.S[3,2];
|
---|
1686 | b2.frameTranslation.frame_a.S[3,3] = b2.body.frame_a.S[3,3];
|
---|
1687 | b2.frameTranslation.frame_a.a[1] = b2.body.frame_a.a[1];
|
---|
1688 | b2.frameTranslation.frame_a.a[2] = b2.body.frame_a.a[2];
|
---|
1689 | b2.frameTranslation.frame_a.a[3] = b2.body.frame_a.a[3];
|
---|
1690 | b2.frameTranslation.frame_a.r0[1] = b2.body.frame_a.r0[1];
|
---|
1691 | b2.frameTranslation.frame_a.r0[2] = b2.body.frame_a.r0[2];
|
---|
1692 | b2.frameTranslation.frame_a.r0[3] = b2.body.frame_a.r0[3];
|
---|
1693 | b2.frameTranslation.frame_a.v[1] = b2.body.frame_a.v[1];
|
---|
1694 | b2.frameTranslation.frame_a.v[2] = b2.body.frame_a.v[2];
|
---|
1695 | b2.frameTranslation.frame_a.v[3] = b2.body.frame_a.v[3];
|
---|
1696 | b2.frameTranslation.frame_a.w[1] = b2.body.frame_a.w[1];
|
---|
1697 | b2.frameTranslation.frame_a.w[2] = b2.body.frame_a.w[2];
|
---|
1698 | b2.frameTranslation.frame_a.w[3] = b2.body.frame_a.w[3];
|
---|
1699 | b2.frameTranslation.frame_a.z[1] = b2.body.frame_a.z[1];
|
---|
1700 | b2.frameTranslation.frame_a.z[2] = b2.body.frame_a.z[2];
|
---|
1701 | b2.frameTranslation.frame_a.z[3] = b2.body.frame_a.z[3];
|
---|
1702 | b2.frameTranslation.frame_b.S[1,1] = b2.frame_b.S[1,1];
|
---|
1703 | b2.frameTranslation.frame_b.S[1,2] = b2.frame_b.S[1,2];
|
---|
1704 | b2.frameTranslation.frame_b.S[1,3] = b2.frame_b.S[1,3];
|
---|
1705 | b2.frameTranslation.frame_b.S[2,1] = b2.frame_b.S[2,1];
|
---|
1706 | b2.frameTranslation.frame_b.S[2,2] = b2.frame_b.S[2,2];
|
---|
1707 | b2.frameTranslation.frame_b.S[2,3] = b2.frame_b.S[2,3];
|
---|
1708 | b2.frameTranslation.frame_b.S[3,1] = b2.frame_b.S[3,1];
|
---|
1709 | b2.frameTranslation.frame_b.S[3,2] = b2.frame_b.S[3,2];
|
---|
1710 | b2.frameTranslation.frame_b.S[3,3] = b2.frame_b.S[3,3];
|
---|
1711 | b2.frameTranslation.frame_b.a[1] = b2.frame_b.a[1];
|
---|
1712 | b2.frameTranslation.frame_b.a[2] = b2.frame_b.a[2];
|
---|
1713 | b2.frameTranslation.frame_b.a[3] = b2.frame_b.a[3];
|
---|
1714 | b2.frameTranslation.frame_b.f[1] + (-b2.frame_b.f[1]) = 0.0;
|
---|
1715 | b2.frameTranslation.frame_b.f[2] + (-b2.frame_b.f[2]) = 0.0;
|
---|
1716 | b2.frameTranslation.frame_b.f[3] + (-b2.frame_b.f[3]) = 0.0;
|
---|
1717 | b2.frameTranslation.frame_b.r0[1] = b2.frame_b.r0[1];
|
---|
1718 | b2.frameTranslation.frame_b.r0[2] = b2.frame_b.r0[2];
|
---|
1719 | b2.frameTranslation.frame_b.r0[3] = b2.frame_b.r0[3];
|
---|
1720 | b2.frameTranslation.frame_b.t[1] + (-b2.frame_b.t[1]) = 0.0;
|
---|
1721 | b2.frameTranslation.frame_b.t[2] + (-b2.frame_b.t[2]) = 0.0;
|
---|
1722 | b2.frameTranslation.frame_b.t[3] + (-b2.frame_b.t[3]) = 0.0;
|
---|
1723 | b2.frameTranslation.frame_b.v[1] = b2.frame_b.v[1];
|
---|
1724 | b2.frameTranslation.frame_b.v[2] = b2.frame_b.v[2];
|
---|
1725 | b2.frameTranslation.frame_b.v[3] = b2.frame_b.v[3];
|
---|
1726 | b2.frameTranslation.frame_b.w[1] = b2.frame_b.w[1];
|
---|
1727 | b2.frameTranslation.frame_b.w[2] = b2.frame_b.w[2];
|
---|
1728 | b2.frameTranslation.frame_b.w[3] = b2.frame_b.w[3];
|
---|
1729 | b2.frameTranslation.frame_b.z[1] = b2.frame_b.z[1];
|
---|
1730 | b2.frameTranslation.frame_b.z[2] = b2.frame_b.z[2];
|
---|
1731 | b2.frameTranslation.frame_b.z[3] = b2.frame_b.z[3];
|
---|
1732 | b2.frameTranslation.r0b[1] = b2.frameTranslation.r0a[1] + (b2.frameTranslation.Sa[1,1] * b2.frameTranslation.r[1] + (b2.frameTranslation.Sa[1,2] * b2.frameTranslation.r[2] + b2.frameTranslation.Sa[1,3] * b2.frameTranslation.r[3]));
|
---|
1733 | b2.frameTranslation.r0b[2] = b2.frameTranslation.r0a[2] + (b2.frameTranslation.Sa[2,1] * b2.frameTranslation.r[1] + (b2.frameTranslation.Sa[2,2] * b2.frameTranslation.r[2] + b2.frameTranslation.Sa[2,3] * b2.frameTranslation.r[3]));
|
---|
1734 | b2.frameTranslation.r0b[3] = b2.frameTranslation.r0a[3] + (b2.frameTranslation.Sa[3,1] * b2.frameTranslation.r[1] + (b2.frameTranslation.Sa[3,2] * b2.frameTranslation.r[2] + b2.frameTranslation.Sa[3,3] * b2.frameTranslation.r[3]));
|
---|
1735 | b2.frameTranslation.ta[1] = b2.frameTranslation.tb[1] + (b2.frameTranslation.r[2] * b2.frameTranslation.fa[3] + (-b2.frameTranslation.r[3] * b2.frameTranslation.fa[2]));
|
---|
1736 | b2.frameTranslation.ta[2] = b2.frameTranslation.tb[2] + (b2.frameTranslation.r[3] * b2.frameTranslation.fa[1] + (-b2.frameTranslation.r[1] * b2.frameTranslation.fa[3]));
|
---|
1737 | b2.frameTranslation.ta[3] = b2.frameTranslation.tb[3] + (b2.frameTranslation.r[1] * b2.frameTranslation.fa[2] + (-b2.frameTranslation.r[2] * b2.frameTranslation.fa[1]));
|
---|
1738 | b2.frameTranslation.vaux[1] = b2.frameTranslation.wa[2] * b2.frameTranslation.r[3] - b2.frameTranslation.wa[3] * b2.frameTranslation.r[2];
|
---|
1739 | b2.frameTranslation.vaux[2] = b2.frameTranslation.wa[3] * b2.frameTranslation.r[1] - b2.frameTranslation.wa[1] * b2.frameTranslation.r[3];
|
---|
1740 | b2.frameTranslation.vaux[3] = b2.frameTranslation.wa[1] * b2.frameTranslation.r[2] - b2.frameTranslation.wa[2] * b2.frameTranslation.r[1];
|
---|
1741 | b2.frameTranslation.vb[1] = b2.frameTranslation.va[1] + b2.frameTranslation.vaux[1];
|
---|
1742 | b2.frameTranslation.vb[2] = b2.frameTranslation.va[2] + b2.frameTranslation.vaux[2];
|
---|
1743 | b2.frameTranslation.vb[3] = b2.frameTranslation.va[3] + b2.frameTranslation.vaux[3];
|
---|
1744 | b2.frameTranslation.wb[1] = b2.frameTranslation.wa[1];
|
---|
1745 | b2.frameTranslation.wb[2] = b2.frameTranslation.wa[2];
|
---|
1746 | b2.frameTranslation.wb[3] = b2.frameTranslation.wa[3];
|
---|
1747 | b2.frameTranslation.zb[1] = b2.frameTranslation.za[1];
|
---|
1748 | b2.frameTranslation.zb[2] = b2.frameTranslation.za[2];
|
---|
1749 | b2.frameTranslation.zb[3] = b2.frameTranslation.za[3];
|
---|
1750 | b2.frame_a.S[1,1] = b2.frameTranslation.frame_a.S[1,1];
|
---|
1751 | b2.frame_a.S[1,2] = b2.frameTranslation.frame_a.S[1,2];
|
---|
1752 | b2.frame_a.S[1,3] = b2.frameTranslation.frame_a.S[1,3];
|
---|
1753 | b2.frame_a.S[2,1] = b2.frameTranslation.frame_a.S[2,1];
|
---|
1754 | b2.frame_a.S[2,2] = b2.frameTranslation.frame_a.S[2,2];
|
---|
1755 | b2.frame_a.S[2,3] = b2.frameTranslation.frame_a.S[2,3];
|
---|
1756 | b2.frame_a.S[3,1] = b2.frameTranslation.frame_a.S[3,1];
|
---|
1757 | b2.frame_a.S[3,2] = b2.frameTranslation.frame_a.S[3,2];
|
---|
1758 | b2.frame_a.S[3,3] = b2.frameTranslation.frame_a.S[3,3];
|
---|
1759 | b2.frame_a.a[1] = b2.frameTranslation.frame_a.a[1];
|
---|
1760 | b2.frame_a.a[2] = b2.frameTranslation.frame_a.a[2];
|
---|
1761 | b2.frame_a.a[3] = b2.frameTranslation.frame_a.a[3];
|
---|
1762 | b2.frame_a.r0[1] = b2.frameTranslation.frame_a.r0[1];
|
---|
1763 | b2.frame_a.r0[2] = b2.frameTranslation.frame_a.r0[2];
|
---|
1764 | b2.frame_a.r0[3] = b2.frameTranslation.frame_a.r0[3];
|
---|
1765 | b2.frame_a.v[1] = b2.frameTranslation.frame_a.v[1];
|
---|
1766 | b2.frame_a.v[2] = b2.frameTranslation.frame_a.v[2];
|
---|
1767 | b2.frame_a.v[3] = b2.frameTranslation.frame_a.v[3];
|
---|
1768 | b2.frame_a.w[1] = b2.frameTranslation.frame_a.w[1];
|
---|
1769 | b2.frame_a.w[2] = b2.frameTranslation.frame_a.w[2];
|
---|
1770 | b2.frame_a.w[3] = b2.frameTranslation.frame_a.w[3];
|
---|
1771 | b2.frame_a.z[1] = b2.frameTranslation.frame_a.z[1];
|
---|
1772 | b2.frame_a.z[2] = b2.frameTranslation.frame_a.z[2];
|
---|
1773 | b2.frame_a.z[3] = b2.frameTranslation.frame_a.z[3];
|
---|
1774 | b2.mi = 3141.59265358979 * (b2.rho * (b2.Length * b2.InnerRadius ^ 2.0));
|
---|
1775 | b2.mo = 3141.59265358979 * (b2.rho * (b2.Length * b2.Radius ^ 2.0));
|
---|
1776 | b3.I22 = b3.mo * (b3.Length ^ 2.0 + 3.0 * b3.Radius ^ 2.0) / 12.0 - b3.mi * (b3.Length ^ 2.0 + 3.0 * b3.InnerRadius ^ 2.0) / 12.0;
|
---|
1777 | b3.body.I[1,1] = b3.Scyl[1,1] ^ 2.0 * (0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) + (b3.Scyl[1,2] ^ 2.0 * b3.I22 + b3.Scyl[1,3] ^ 2.0 * b3.I22);
|
---|
1778 | b3.body.I[1,2] = b3.Scyl[1,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[2,1]) + (b3.Scyl[1,2] * (b3.I22 * b3.Scyl[2,2]) + b3.Scyl[1,3] * (b3.I22 * b3.Scyl[2,3]));
|
---|
1779 | b3.body.I[1,3] = b3.Scyl[1,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[3,1]) + (b3.Scyl[1,2] * (b3.I22 * b3.Scyl[3,2]) + b3.Scyl[1,3] * (b3.I22 * b3.Scyl[3,3]));
|
---|
1780 | b3.body.I[2,1] = b3.Scyl[2,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[1,1]) + (b3.Scyl[2,2] * (b3.I22 * b3.Scyl[1,2]) + b3.Scyl[2,3] * (b3.I22 * b3.Scyl[1,3]));
|
---|
1781 | b3.body.I[2,2] = b3.Scyl[2,1] ^ 2.0 * (0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) + (b3.Scyl[2,2] ^ 2.0 * b3.I22 + b3.Scyl[2,3] ^ 2.0 * b3.I22);
|
---|
1782 | b3.body.I[2,3] = b3.Scyl[2,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[3,1]) + (b3.Scyl[2,2] * (b3.I22 * b3.Scyl[3,2]) + b3.Scyl[2,3] * (b3.I22 * b3.Scyl[3,3]));
|
---|
1783 | b3.body.I[3,1] = b3.Scyl[3,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[1,1]) + (b3.Scyl[3,2] * (b3.I22 * b3.Scyl[1,2]) + b3.Scyl[3,3] * (b3.I22 * b3.Scyl[1,3]));
|
---|
1784 | b3.body.I[3,2] = b3.Scyl[3,1] * ((0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) * b3.Scyl[2,1]) + (b3.Scyl[3,2] * (b3.I22 * b3.Scyl[2,2]) + b3.Scyl[3,3] * (b3.I22 * b3.Scyl[2,3]));
|
---|
1785 | b3.body.I[3,3] = b3.Scyl[3,1] ^ 2.0 * (0.5 * (b3.mo * b3.Radius ^ 2.0) - 0.5 * (b3.mi * b3.InnerRadius ^ 2.0)) + (b3.Scyl[3,2] ^ 2.0 * b3.I22 + b3.Scyl[3,3] ^ 2.0 * b3.I22);
|
---|
1786 | b3.body.fa[1] = b3.body.m * (b3.body.aa[1] + (b3.body.za[2] * b3.body.rCM[3] + ((-b3.body.za[3] * b3.body.rCM[2]) + (b3.body.wa[2] * (b3.body.wa[1] * b3.body.rCM[2] - b3.body.wa[2] * b3.body.rCM[1]) + (-b3.body.wa[3] * (b3.body.wa[3] * b3.body.rCM[1] - b3.body.wa[1] * b3.body.rCM[3]))))));
|
---|
1787 | b3.body.fa[2] = b3.body.m * (b3.body.aa[2] + (b3.body.za[3] * b3.body.rCM[1] + ((-b3.body.za[1] * b3.body.rCM[3]) + (b3.body.wa[3] * (b3.body.wa[2] * b3.body.rCM[3] - b3.body.wa[3] * b3.body.rCM[2]) + (-b3.body.wa[1] * (b3.body.wa[1] * b3.body.rCM[2] - b3.body.wa[2] * b3.body.rCM[1]))))));
|
---|
1788 | b3.body.fa[3] = b3.body.m * (b3.body.aa[3] + (b3.body.za[1] * b3.body.rCM[2] + ((-b3.body.za[2] * b3.body.rCM[1]) + (b3.body.wa[1] * (b3.body.wa[3] * b3.body.rCM[1] - b3.body.wa[1] * b3.body.rCM[3]) + (-b3.body.wa[2] * (b3.body.wa[2] * b3.body.rCM[3] - b3.body.wa[3] * b3.body.rCM[2]))))));
|
---|
1789 | b3.body.m = b3.mo - b3.mi;
|
---|
1790 | b3.body.rCM[1] = b3.r0[1] + 0.5 * (b3.Length * b3.box.nLength[1]);
|
---|
1791 | b3.body.rCM[2] = b3.r0[2] + 0.5 * (b3.Length * b3.box.nLength[2]);
|
---|
1792 | b3.body.rCM[3] = b3.r0[3] + 0.5 * (b3.Length * b3.box.nLength[3]);
|
---|
1793 | b3.body.ta[1] = b3.body.I[1,1] * b3.body.za[1] + (b3.body.I[1,2] * b3.body.za[2] + (b3.body.I[1,3] * b3.body.za[3] + (b3.body.wa[2] * (b3.body.I[3,1] * b3.body.wa[1] + (b3.body.I[3,2] * b3.body.wa[2] + b3.body.I[3,3] * b3.body.wa[3])) + ((-b3.body.wa[3] * (b3.body.I[2,1] * b3.body.wa[1] + (b3.body.I[2,2] * b3.body.wa[2] + b3.body.I[2,3] * b3.body.wa[3]))) + (b3.body.rCM[2] * b3.body.fa[3] + (-b3.body.rCM[3] * b3.body.fa[2]))))));
|
---|
1794 | b3.body.ta[2] = b3.body.I[2,1] * b3.body.za[1] + (b3.body.I[2,2] * b3.body.za[2] + (b3.body.I[2,3] * b3.body.za[3] + (b3.body.wa[3] * (b3.body.I[1,1] * b3.body.wa[1] + (b3.body.I[1,2] * b3.body.wa[2] + b3.body.I[1,3] * b3.body.wa[3])) + ((-b3.body.wa[1] * (b3.body.I[3,1] * b3.body.wa[1] + (b3.body.I[3,2] * b3.body.wa[2] + b3.body.I[3,3] * b3.body.wa[3]))) + (b3.body.rCM[3] * b3.body.fa[1] + (-b3.body.rCM[1] * b3.body.fa[3]))))));
|
---|
1795 | b3.body.ta[3] = b3.body.I[3,1] * b3.body.za[1] + (b3.body.I[3,2] * b3.body.za[2] + (b3.body.I[3,3] * b3.body.za[3] + (b3.body.wa[1] * (b3.body.I[2,1] * b3.body.wa[1] + (b3.body.I[2,2] * b3.body.wa[2] + b3.body.I[2,3] * b3.body.wa[3])) + ((-b3.body.wa[2] * (b3.body.I[1,1] * b3.body.wa[1] + (b3.body.I[1,2] * b3.body.wa[2] + b3.body.I[1,3] * b3.body.wa[3]))) + (b3.body.rCM[1] * b3.body.fa[2] + (-b3.body.rCM[2] * b3.body.fa[1]))))));
|
---|
1796 | b3.box.S[1,1] = b3.Sa[1,1];
|
---|
1797 | b3.box.S[1,2] = b3.Sa[1,2];
|
---|
1798 | b3.box.S[1,3] = b3.Sa[1,3];
|
---|
1799 | b3.box.S[2,1] = b3.Sa[2,1];
|
---|
1800 | b3.box.S[2,2] = b3.Sa[2,2];
|
---|
1801 | b3.box.S[2,3] = b3.Sa[2,3];
|
---|
1802 | b3.box.S[3,1] = b3.Sa[3,1];
|
---|
1803 | b3.box.S[3,2] = b3.Sa[3,2];
|
---|
1804 | b3.box.S[3,3] = b3.Sa[3,3];
|
---|
1805 | b3.box.Sshape[1,1] = b3.Scyl[1,1];
|
---|
1806 | b3.box.Sshape[1,2] = b3.Scyl[1,2];
|
---|
1807 | b3.box.Sshape[1,3] = b3.Scyl[1,3];
|
---|
1808 | b3.box.Sshape[2,1] = b3.Scyl[2,1];
|
---|
1809 | b3.box.Sshape[2,2] = b3.Scyl[2,2];
|
---|
1810 | b3.box.Sshape[2,3] = b3.Scyl[2,3];
|
---|
1811 | b3.box.Sshape[3,1] = b3.Scyl[3,1];
|
---|
1812 | b3.box.Sshape[3,2] = b3.Scyl[3,2];
|
---|
1813 | b3.box.Sshape[3,3] = b3.Scyl[3,3];
|
---|
1814 | b3.box.mcShape.Extra = b3.box.mcShape.extra;
|
---|
1815 | b3.box.mcShape.Form = 9.87e+25 + 1e+20 * PackShape(b3.box.mcShape.shapeType);
|
---|
1816 | b3.box.mcShape.Material = PackMaterial(b3.box.mcShape.color[1] / 255.0,b3.box.mcShape.color[2] / 255.0,b3.box.mcShape.color[3] / 255.0,b3.box.mcShape.specularCoefficient);
|
---|
1817 | b3.box.mcShape.Sshape[1,1] = b3.box.mcShape.e_x[1];
|
---|
1818 | b3.box.mcShape.Sshape[1,2] = b3.box.mcShape.e_y[1];
|
---|
1819 | b3.box.mcShape.Sshape[1,3] = b3.box.mcShape.e_x[2] * b3.box.mcShape.e_y[3] - b3.box.mcShape.e_x[3] * b3.box.mcShape.e_y[2];
|
---|
1820 | b3.box.mcShape.Sshape[2,1] = b3.box.mcShape.e_x[2];
|
---|
1821 | b3.box.mcShape.Sshape[2,2] = b3.box.mcShape.e_y[2];
|
---|
1822 | b3.box.mcShape.Sshape[2,3] = b3.box.mcShape.e_x[3] * b3.box.mcShape.e_y[1] - b3.box.mcShape.e_x[1] * b3.box.mcShape.e_y[3];
|
---|
1823 | b3.box.mcShape.Sshape[3,1] = b3.box.mcShape.e_x[3];
|
---|
1824 | b3.box.mcShape.Sshape[3,2] = b3.box.mcShape.e_y[3];
|
---|
1825 | b3.box.mcShape.Sshape[3,3] = b3.box.mcShape.e_x[1] * b3.box.mcShape.e_y[2] - b3.box.mcShape.e_x[2] * b3.box.mcShape.e_y[1];
|
---|
1826 | b3.box.mcShape.e_x[1] = b3.box.nLength[1];
|
---|
1827 | b3.box.mcShape.e_x[2] = b3.box.nLength[2];
|
---|
1828 | b3.box.mcShape.e_x[3] = b3.box.nLength[3];
|
---|
1829 | b3.box.mcShape.e_y[1] = b3.box.nWidth[1];
|
---|
1830 | b3.box.mcShape.e_y[2] = b3.box.nWidth[2];
|
---|
1831 | b3.box.mcShape.e_y[3] = b3.box.nWidth[3];
|
---|
1832 | b3.box.mcShape.e_z[1] = b3.box.nHeight[1];
|
---|
1833 | b3.box.mcShape.e_z[2] = b3.box.nHeight[2];
|
---|
1834 | b3.box.mcShape.e_z[3] = b3.box.nHeight[3];
|
---|
1835 | b3.box.mcShape.rvisobj[1] = b3.box.mcShape.r[1] + (b3.box.mcShape.S[1,1] * b3.box.mcShape.r_shape[1] + (b3.box.mcShape.S[1,2] * b3.box.mcShape.r_shape[2] + b3.box.mcShape.S[1,3] * b3.box.mcShape.r_shape[3]));
|
---|
1836 | b3.box.mcShape.rvisobj[2] = b3.box.mcShape.r[2] + (b3.box.mcShape.S[2,1] * b3.box.mcShape.r_shape[1] + (b3.box.mcShape.S[2,2] * b3.box.mcShape.r_shape[2] + b3.box.mcShape.S[2,3] * b3.box.mcShape.r_shape[3]));
|
---|
1837 | b3.box.mcShape.rvisobj[3] = b3.box.mcShape.r[3] + (b3.box.mcShape.S[3,1] * b3.box.mcShape.r_shape[1] + (b3.box.mcShape.S[3,2] * b3.box.mcShape.r_shape[2] + b3.box.mcShape.S[3,3] * b3.box.mcShape.r_shape[3]));
|
---|
1838 | b3.box.mcShape.rxvisobj[1] = b3.box.mcShape.S[1,1] * b3.box.mcShape.e_x[1] + (b3.box.mcShape.S[1,2] * b3.box.mcShape.e_x[2] + b3.box.mcShape.S[1,3] * b3.box.mcShape.e_x[3]);
|
---|
1839 | b3.box.mcShape.rxvisobj[2] = b3.box.mcShape.S[2,1] * b3.box.mcShape.e_x[1] + (b3.box.mcShape.S[2,2] * b3.box.mcShape.e_x[2] + b3.box.mcShape.S[2,3] * b3.box.mcShape.e_x[3]);
|
---|
1840 | b3.box.mcShape.rxvisobj[3] = b3.box.mcShape.S[3,1] * b3.box.mcShape.e_x[1] + (b3.box.mcShape.S[3,2] * b3.box.mcShape.e_x[2] + b3.box.mcShape.S[3,3] * b3.box.mcShape.e_x[3]);
|
---|
1841 | b3.box.mcShape.ryvisobj[1] = b3.box.mcShape.S[1,1] * b3.box.mcShape.e_y[1] + (b3.box.mcShape.S[1,2] * b3.box.mcShape.e_y[2] + b3.box.mcShape.S[1,3] * b3.box.mcShape.e_y[3]);
|
---|
1842 | b3.box.mcShape.ryvisobj[2] = b3.box.mcShape.S[2,1] * b3.box.mcShape.e_y[1] + (b3.box.mcShape.S[2,2] * b3.box.mcShape.e_y[2] + b3.box.mcShape.S[2,3] * b3.box.mcShape.e_y[3]);
|
---|
1843 | b3.box.mcShape.ryvisobj[3] = b3.box.mcShape.S[3,1] * b3.box.mcShape.e_y[1] + (b3.box.mcShape.S[3,2] * b3.box.mcShape.e_y[2] + b3.box.mcShape.S[3,3] * b3.box.mcShape.e_y[3]);
|
---|
1844 | b3.box.mcShape.size[1] = b3.box.mcShape.length;
|
---|
1845 | b3.box.mcShape.size[2] = b3.box.mcShape.width;
|
---|
1846 | b3.box.mcShape.size[3] = b3.box.mcShape.height;
|
---|
1847 | b3.box.r[1] = b3.r0a[1];
|
---|
1848 | b3.box.r[2] = b3.r0a[2];
|
---|
1849 | b3.box.r[3] = b3.r0a[3];
|
---|
1850 | b3.frameTranslation.Sb[1,1] = b3.frameTranslation.Sa[1,1];
|
---|
1851 | b3.frameTranslation.Sb[1,2] = b3.frameTranslation.Sa[1,2];
|
---|
1852 | b3.frameTranslation.Sb[1,3] = b3.frameTranslation.Sa[1,3];
|
---|
1853 | b3.frameTranslation.Sb[2,1] = b3.frameTranslation.Sa[2,1];
|
---|
1854 | b3.frameTranslation.Sb[2,2] = b3.frameTranslation.Sa[2,2];
|
---|
1855 | b3.frameTranslation.Sb[2,3] = b3.frameTranslation.Sa[2,3];
|
---|
1856 | b3.frameTranslation.Sb[3,1] = b3.frameTranslation.Sa[3,1];
|
---|
1857 | b3.frameTranslation.Sb[3,2] = b3.frameTranslation.Sa[3,2];
|
---|
1858 | b3.frameTranslation.Sb[3,3] = b3.frameTranslation.Sa[3,3];
|
---|
1859 | b3.frameTranslation.ab[1] = b3.frameTranslation.aa[1] + (b3.frameTranslation.za[2] * b3.frameTranslation.r[3] + ((-b3.frameTranslation.za[3] * b3.frameTranslation.r[2]) + (b3.frameTranslation.wa[2] * b3.frameTranslation.vaux[3] + (-b3.frameTranslation.wa[3] * b3.frameTranslation.vaux[2]))));
|
---|
1860 | b3.frameTranslation.ab[2] = b3.frameTranslation.aa[2] + (b3.frameTranslation.za[3] * b3.frameTranslation.r[1] + ((-b3.frameTranslation.za[1] * b3.frameTranslation.r[3]) + (b3.frameTranslation.wa[3] * b3.frameTranslation.vaux[1] + (-b3.frameTranslation.wa[1] * b3.frameTranslation.vaux[3]))));
|
---|
1861 | b3.frameTranslation.ab[3] = b3.frameTranslation.aa[3] + (b3.frameTranslation.za[1] * b3.frameTranslation.r[2] + ((-b3.frameTranslation.za[2] * b3.frameTranslation.r[1]) + (b3.frameTranslation.wa[1] * b3.frameTranslation.vaux[2] + (-b3.frameTranslation.wa[2] * b3.frameTranslation.vaux[1]))));
|
---|
1862 | b3.frameTranslation.fa[1] = b3.frameTranslation.fb[1];
|
---|
1863 | b3.frameTranslation.fa[2] = b3.frameTranslation.fb[2];
|
---|
1864 | b3.frameTranslation.fa[3] = b3.frameTranslation.fb[3];
|
---|
1865 | b3.frameTranslation.frame_a.S[1,1] = b3.body.frame_a.S[1,1];
|
---|
1866 | b3.frameTranslation.frame_a.S[1,2] = b3.body.frame_a.S[1,2];
|
---|
1867 | b3.frameTranslation.frame_a.S[1,3] = b3.body.frame_a.S[1,3];
|
---|
1868 | b3.frameTranslation.frame_a.S[2,1] = b3.body.frame_a.S[2,1];
|
---|
1869 | b3.frameTranslation.frame_a.S[2,2] = b3.body.frame_a.S[2,2];
|
---|
1870 | b3.frameTranslation.frame_a.S[2,3] = b3.body.frame_a.S[2,3];
|
---|
1871 | b3.frameTranslation.frame_a.S[3,1] = b3.body.frame_a.S[3,1];
|
---|
1872 | b3.frameTranslation.frame_a.S[3,2] = b3.body.frame_a.S[3,2];
|
---|
1873 | b3.frameTranslation.frame_a.S[3,3] = b3.body.frame_a.S[3,3];
|
---|
1874 | b3.frameTranslation.frame_a.a[1] = b3.body.frame_a.a[1];
|
---|
1875 | b3.frameTranslation.frame_a.a[2] = b3.body.frame_a.a[2];
|
---|
1876 | b3.frameTranslation.frame_a.a[3] = b3.body.frame_a.a[3];
|
---|
1877 | b3.frameTranslation.frame_a.r0[1] = b3.body.frame_a.r0[1];
|
---|
1878 | b3.frameTranslation.frame_a.r0[2] = b3.body.frame_a.r0[2];
|
---|
1879 | b3.frameTranslation.frame_a.r0[3] = b3.body.frame_a.r0[3];
|
---|
1880 | b3.frameTranslation.frame_a.v[1] = b3.body.frame_a.v[1];
|
---|
1881 | b3.frameTranslation.frame_a.v[2] = b3.body.frame_a.v[2];
|
---|
1882 | b3.frameTranslation.frame_a.v[3] = b3.body.frame_a.v[3];
|
---|
1883 | b3.frameTranslation.frame_a.w[1] = b3.body.frame_a.w[1];
|
---|
1884 | b3.frameTranslation.frame_a.w[2] = b3.body.frame_a.w[2];
|
---|
1885 | b3.frameTranslation.frame_a.w[3] = b3.body.frame_a.w[3];
|
---|
1886 | b3.frameTranslation.frame_a.z[1] = b3.body.frame_a.z[1];
|
---|
1887 | b3.frameTranslation.frame_a.z[2] = b3.body.frame_a.z[2];
|
---|
1888 | b3.frameTranslation.frame_a.z[3] = b3.body.frame_a.z[3];
|
---|
1889 | b3.frameTranslation.frame_b.S[1,1] = b3.frame_b.S[1,1];
|
---|
1890 | b3.frameTranslation.frame_b.S[1,2] = b3.frame_b.S[1,2];
|
---|
1891 | b3.frameTranslation.frame_b.S[1,3] = b3.frame_b.S[1,3];
|
---|
1892 | b3.frameTranslation.frame_b.S[2,1] = b3.frame_b.S[2,1];
|
---|
1893 | b3.frameTranslation.frame_b.S[2,2] = b3.frame_b.S[2,2];
|
---|
1894 | b3.frameTranslation.frame_b.S[2,3] = b3.frame_b.S[2,3];
|
---|
1895 | b3.frameTranslation.frame_b.S[3,1] = b3.frame_b.S[3,1];
|
---|
1896 | b3.frameTranslation.frame_b.S[3,2] = b3.frame_b.S[3,2];
|
---|
1897 | b3.frameTranslation.frame_b.S[3,3] = b3.frame_b.S[3,3];
|
---|
1898 | b3.frameTranslation.frame_b.a[1] = b3.frame_b.a[1];
|
---|
1899 | b3.frameTranslation.frame_b.a[2] = b3.frame_b.a[2];
|
---|
1900 | b3.frameTranslation.frame_b.a[3] = b3.frame_b.a[3];
|
---|
1901 | b3.frameTranslation.frame_b.f[1] + (-b3.frame_b.f[1]) = 0.0;
|
---|
1902 | b3.frameTranslation.frame_b.f[2] + (-b3.frame_b.f[2]) = 0.0;
|
---|
1903 | b3.frameTranslation.frame_b.f[3] + (-b3.frame_b.f[3]) = 0.0;
|
---|
1904 | b3.frameTranslation.frame_b.r0[1] = b3.frame_b.r0[1];
|
---|
1905 | b3.frameTranslation.frame_b.r0[2] = b3.frame_b.r0[2];
|
---|
1906 | b3.frameTranslation.frame_b.r0[3] = b3.frame_b.r0[3];
|
---|
1907 | b3.frameTranslation.frame_b.t[1] + (-b3.frame_b.t[1]) = 0.0;
|
---|
1908 | b3.frameTranslation.frame_b.t[2] + (-b3.frame_b.t[2]) = 0.0;
|
---|
1909 | b3.frameTranslation.frame_b.t[3] + (-b3.frame_b.t[3]) = 0.0;
|
---|
1910 | b3.frameTranslation.frame_b.v[1] = b3.frame_b.v[1];
|
---|
1911 | b3.frameTranslation.frame_b.v[2] = b3.frame_b.v[2];
|
---|
1912 | b3.frameTranslation.frame_b.v[3] = b3.frame_b.v[3];
|
---|
1913 | b3.frameTranslation.frame_b.w[1] = b3.frame_b.w[1];
|
---|
1914 | b3.frameTranslation.frame_b.w[2] = b3.frame_b.w[2];
|
---|
1915 | b3.frameTranslation.frame_b.w[3] = b3.frame_b.w[3];
|
---|
1916 | b3.frameTranslation.frame_b.z[1] = b3.frame_b.z[1];
|
---|
1917 | b3.frameTranslation.frame_b.z[2] = b3.frame_b.z[2];
|
---|
1918 | b3.frameTranslation.frame_b.z[3] = b3.frame_b.z[3];
|
---|
1919 | b3.frameTranslation.r0b[1] = b3.frameTranslation.r0a[1] + (b3.frameTranslation.Sa[1,1] * b3.frameTranslation.r[1] + (b3.frameTranslation.Sa[1,2] * b3.frameTranslation.r[2] + b3.frameTranslation.Sa[1,3] * b3.frameTranslation.r[3]));
|
---|
1920 | b3.frameTranslation.r0b[2] = b3.frameTranslation.r0a[2] + (b3.frameTranslation.Sa[2,1] * b3.frameTranslation.r[1] + (b3.frameTranslation.Sa[2,2] * b3.frameTranslation.r[2] + b3.frameTranslation.Sa[2,3] * b3.frameTranslation.r[3]));
|
---|
1921 | b3.frameTranslation.r0b[3] = b3.frameTranslation.r0a[3] + (b3.frameTranslation.Sa[3,1] * b3.frameTranslation.r[1] + (b3.frameTranslation.Sa[3,2] * b3.frameTranslation.r[2] + b3.frameTranslation.Sa[3,3] * b3.frameTranslation.r[3]));
|
---|
1922 | b3.frameTranslation.ta[1] = b3.frameTranslation.tb[1] + (b3.frameTranslation.r[2] * b3.frameTranslation.fa[3] + (-b3.frameTranslation.r[3] * b3.frameTranslation.fa[2]));
|
---|
1923 | b3.frameTranslation.ta[2] = b3.frameTranslation.tb[2] + (b3.frameTranslation.r[3] * b3.frameTranslation.fa[1] + (-b3.frameTranslation.r[1] * b3.frameTranslation.fa[3]));
|
---|
1924 | b3.frameTranslation.ta[3] = b3.frameTranslation.tb[3] + (b3.frameTranslation.r[1] * b3.frameTranslation.fa[2] + (-b3.frameTranslation.r[2] * b3.frameTranslation.fa[1]));
|
---|
1925 | b3.frameTranslation.vaux[1] = b3.frameTranslation.wa[2] * b3.frameTranslation.r[3] - b3.frameTranslation.wa[3] * b3.frameTranslation.r[2];
|
---|
1926 | b3.frameTranslation.vaux[2] = b3.frameTranslation.wa[3] * b3.frameTranslation.r[1] - b3.frameTranslation.wa[1] * b3.frameTranslation.r[3];
|
---|
1927 | b3.frameTranslation.vaux[3] = b3.frameTranslation.wa[1] * b3.frameTranslation.r[2] - b3.frameTranslation.wa[2] * b3.frameTranslation.r[1];
|
---|
1928 | b3.frameTranslation.vb[1] = b3.frameTranslation.va[1] + b3.frameTranslation.vaux[1];
|
---|
1929 | b3.frameTranslation.vb[2] = b3.frameTranslation.va[2] + b3.frameTranslation.vaux[2];
|
---|
1930 | b3.frameTranslation.vb[3] = b3.frameTranslation.va[3] + b3.frameTranslation.vaux[3];
|
---|
1931 | b3.frameTranslation.wb[1] = b3.frameTranslation.wa[1];
|
---|
1932 | b3.frameTranslation.wb[2] = b3.frameTranslation.wa[2];
|
---|
1933 | b3.frameTranslation.wb[3] = b3.frameTranslation.wa[3];
|
---|
1934 | b3.frameTranslation.zb[1] = b3.frameTranslation.za[1];
|
---|
1935 | b3.frameTranslation.zb[2] = b3.frameTranslation.za[2];
|
---|
1936 | b3.frameTranslation.zb[3] = b3.frameTranslation.za[3];
|
---|
1937 | b3.frame_a.S[1,1] = b3.frameTranslation.frame_a.S[1,1];
|
---|
1938 | b3.frame_a.S[1,1] = barC.frame_c.S[1,1];
|
---|
1939 | b3.frame_a.S[1,2] = b3.frameTranslation.frame_a.S[1,2];
|
---|
1940 | b3.frame_a.S[1,2] = barC.frame_c.S[1,2];
|
---|
1941 | b3.frame_a.S[1,3] = b3.frameTranslation.frame_a.S[1,3];
|
---|
1942 | b3.frame_a.S[1,3] = barC.frame_c.S[1,3];
|
---|
1943 | b3.frame_a.S[2,1] = b3.frameTranslation.frame_a.S[2,1];
|
---|
1944 | b3.frame_a.S[2,1] = barC.frame_c.S[2,1];
|
---|
1945 | b3.frame_a.S[2,2] = b3.frameTranslation.frame_a.S[2,2];
|
---|
1946 | b3.frame_a.S[2,2] = barC.frame_c.S[2,2];
|
---|
1947 | b3.frame_a.S[2,3] = b3.frameTranslation.frame_a.S[2,3];
|
---|
1948 | b3.frame_a.S[2,3] = barC.frame_c.S[2,3];
|
---|
1949 | b3.frame_a.S[3,1] = b3.frameTranslation.frame_a.S[3,1];
|
---|
1950 | b3.frame_a.S[3,1] = barC.frame_c.S[3,1];
|
---|
1951 | b3.frame_a.S[3,2] = b3.frameTranslation.frame_a.S[3,2];
|
---|
1952 | b3.frame_a.S[3,2] = barC.frame_c.S[3,2];
|
---|
1953 | b3.frame_a.S[3,3] = b3.frameTranslation.frame_a.S[3,3];
|
---|
1954 | b3.frame_a.S[3,3] = barC.frame_c.S[3,3];
|
---|
1955 | b3.frame_a.a[1] = b3.frameTranslation.frame_a.a[1];
|
---|
1956 | b3.frame_a.a[1] = barC.frame_c.a[1];
|
---|
1957 | b3.frame_a.a[2] = b3.frameTranslation.frame_a.a[2];
|
---|
1958 | b3.frame_a.a[2] = barC.frame_c.a[2];
|
---|
1959 | b3.frame_a.a[3] = b3.frameTranslation.frame_a.a[3];
|
---|
1960 | b3.frame_a.a[3] = barC.frame_c.a[3];
|
---|
1961 | b3.frame_a.f[1] + barC.frame_c.f[1] = 0.0;
|
---|
1962 | b3.frame_a.f[2] + barC.frame_c.f[2] = 0.0;
|
---|
1963 | b3.frame_a.f[3] + barC.frame_c.f[3] = 0.0;
|
---|
1964 | b3.frame_a.r0[1] = b3.frameTranslation.frame_a.r0[1];
|
---|
1965 | b3.frame_a.r0[1] = barC.frame_c.r0[1];
|
---|
1966 | b3.frame_a.r0[2] = b3.frameTranslation.frame_a.r0[2];
|
---|
1967 | b3.frame_a.r0[2] = barC.frame_c.r0[2];
|
---|
1968 | b3.frame_a.r0[3] = b3.frameTranslation.frame_a.r0[3];
|
---|
1969 | b3.frame_a.r0[3] = barC.frame_c.r0[3];
|
---|
1970 | b3.frame_a.t[1] + barC.frame_c.t[1] = 0.0;
|
---|
1971 | b3.frame_a.t[2] + barC.frame_c.t[2] = 0.0;
|
---|
1972 | b3.frame_a.t[3] + barC.frame_c.t[3] = 0.0;
|
---|
1973 | b3.frame_a.v[1] = b3.frameTranslation.frame_a.v[1];
|
---|
1974 | b3.frame_a.v[1] = barC.frame_c.v[1];
|
---|
1975 | b3.frame_a.v[2] = b3.frameTranslation.frame_a.v[2];
|
---|
1976 | b3.frame_a.v[2] = barC.frame_c.v[2];
|
---|
1977 | b3.frame_a.v[3] = b3.frameTranslation.frame_a.v[3];
|
---|
1978 | b3.frame_a.v[3] = barC.frame_c.v[3];
|
---|
1979 | b3.frame_a.w[1] = b3.frameTranslation.frame_a.w[1];
|
---|
1980 | b3.frame_a.w[1] = barC.frame_c.w[1];
|
---|
1981 | b3.frame_a.w[2] = b3.frameTranslation.frame_a.w[2];
|
---|
1982 | b3.frame_a.w[2] = barC.frame_c.w[2];
|
---|
1983 | b3.frame_a.w[3] = b3.frameTranslation.frame_a.w[3];
|
---|
1984 | b3.frame_a.w[3] = barC.frame_c.w[3];
|
---|
1985 | b3.frame_a.z[1] = b3.frameTranslation.frame_a.z[1];
|
---|
1986 | b3.frame_a.z[1] = barC.frame_c.z[1];
|
---|
1987 | b3.frame_a.z[2] = b3.frameTranslation.frame_a.z[2];
|
---|
1988 | b3.frame_a.z[2] = barC.frame_c.z[2];
|
---|
1989 | b3.frame_a.z[3] = b3.frameTranslation.frame_a.z[3];
|
---|
1990 | b3.frame_a.z[3] = barC.frame_c.z[3];
|
---|
1991 | b3.frame_b.f[1] = 0.0;
|
---|
1992 | b3.frame_b.f[2] = 0.0;
|
---|
1993 | b3.frame_b.f[3] = 0.0;
|
---|
1994 | b3.frame_b.t[1] = 0.0;
|
---|
1995 | b3.frame_b.t[2] = 0.0;
|
---|
1996 | b3.frame_b.t[3] = 0.0;
|
---|
1997 | b3.mi = 3141.59265358979 * (b3.rho * (b3.Length * b3.InnerRadius ^ 2.0));
|
---|
1998 | b3.mo = 3141.59265358979 * (b3.rho * (b3.Length * b3.Radius ^ 2.0));
|
---|
1999 | barC.S_rel[1,1] = barC.Sb[1,1] * barC.Sa[1,1] + (barC.Sb[2,1] * barC.Sa[2,1] + barC.Sb[3,1] * barC.Sa[3,1]);
|
---|
2000 | barC.S_rel[1,2] = barC.Sb[1,1] * barC.Sa[1,2] + (barC.Sb[2,1] * barC.Sa[2,2] + barC.Sb[3,1] * barC.Sa[3,2]);
|
---|
2001 | barC.S_rel[1,3] = barC.Sb[1,1] * barC.Sa[1,3] + (barC.Sb[2,1] * barC.Sa[2,3] + barC.Sb[3,1] * barC.Sa[3,3]);
|
---|
2002 | barC.S_rel[2,1] = barC.Sb[1,2] * barC.Sa[1,1] + (barC.Sb[2,2] * barC.Sa[2,1] + barC.Sb[3,2] * barC.Sa[3,1]);
|
---|
2003 | barC.S_rel[2,2] = barC.Sb[1,2] * barC.Sa[1,2] + (barC.Sb[2,2] * barC.Sa[2,2] + barC.Sb[3,2] * barC.Sa[3,2]);
|
---|
2004 | barC.S_rel[2,3] = barC.Sb[1,2] * barC.Sa[1,3] + (barC.Sb[2,2] * barC.Sa[2,3] + barC.Sb[3,2] * barC.Sa[3,3]);
|
---|
2005 | barC.S_rel[3,1] = barC.Sb[1,3] * barC.Sa[1,1] + (barC.Sb[2,3] * barC.Sa[2,1] + barC.Sb[3,3] * barC.Sa[3,1]);
|
---|
2006 | barC.S_rel[3,2] = barC.Sb[1,3] * barC.Sa[1,2] + (barC.Sb[2,3] * barC.Sa[2,2] + barC.Sb[3,3] * barC.Sa[3,2]);
|
---|
2007 | barC.S_rel[3,3] = barC.Sb[1,3] * barC.Sa[1,3] + (barC.Sb[2,3] * barC.Sa[2,3] + barC.Sb[3,3] * barC.Sa[3,3]);
|
---|
2008 | barC.S_relc[1,1] = barC.nx[1];
|
---|
2009 | barC.S_relc[1,2] = barC.nx[2];
|
---|
2010 | barC.S_relc[1,3] = barC.nx[3];
|
---|
2011 | barC.S_relc[2,1] = barC.ny[1];
|
---|
2012 | barC.S_relc[2,2] = barC.ny[2];
|
---|
2013 | barC.S_relc[2,3] = barC.ny[3];
|
---|
2014 | barC.S_relc[3,1] = barC.nz[1];
|
---|
2015 | barC.S_relc[3,2] = barC.nz[2];
|
---|
2016 | barC.S_relc[3,3] = barC.nz[3];
|
---|
2017 | barC.Sc[1,1] = barC.Sa[1,1] * barC.S_relc[1,1] + (barC.Sa[1,2] * barC.S_relc[1,2] + barC.Sa[1,3] * barC.S_relc[1,3]);
|
---|
2018 | barC.Sc[1,2] = barC.Sa[1,1] * barC.S_relc[2,1] + (barC.Sa[1,2] * barC.S_relc[2,2] + barC.Sa[1,3] * barC.S_relc[2,3]);
|
---|
2019 | barC.Sc[1,3] = barC.Sa[1,1] * barC.S_relc[3,1] + (barC.Sa[1,2] * barC.S_relc[3,2] + barC.Sa[1,3] * barC.S_relc[3,3]);
|
---|
2020 | barC.Sc[2,1] = barC.Sa[2,1] * barC.S_relc[1,1] + (barC.Sa[2,2] * barC.S_relc[1,2] + barC.Sa[2,3] * barC.S_relc[1,3]);
|
---|
2021 | barC.Sc[2,2] = barC.Sa[2,1] * barC.S_relc[2,1] + (barC.Sa[2,2] * barC.S_relc[2,2] + barC.Sa[2,3] * barC.S_relc[2,3]);
|
---|
2022 | barC.Sc[2,3] = barC.Sa[2,1] * barC.S_relc[3,1] + (barC.Sa[2,2] * barC.S_relc[3,2] + barC.Sa[2,3] * barC.S_relc[3,3]);
|
---|
2023 | barC.Sc[3,1] = barC.Sa[3,1] * barC.S_relc[1,1] + (barC.Sa[3,2] * barC.S_relc[1,2] + barC.Sa[3,3] * barC.S_relc[1,3]);
|
---|
2024 | barC.Sc[3,2] = barC.Sa[3,1] * barC.S_relc[2,1] + (barC.Sa[3,2] * barC.S_relc[2,2] + barC.Sa[3,3] * barC.S_relc[2,3]);
|
---|
2025 | barC.Sc[3,3] = barC.Sa[3,1] * barC.S_relc[3,1] + (barC.Sa[3,2] * barC.S_relc[3,2] + barC.Sa[3,3] * barC.S_relc[3,3]);
|
---|
2026 | barC.a_rela[1] = barC.S_rel[1,1] * barC.ab[1] + (barC.S_rel[2,1] * barC.ab[2] + barC.S_rel[3,1] * barC.ab[3]) - barC.aa[1] - (barC.za[2] * barC.r_rela[3] - barC.za[3] * barC.r_rela[2]) - (barC.wa[2] * (barC.vaux[3] + 2.0 * barC.v_rela[3]) - barC.wa[3] * (barC.vaux[2] + 2.0 * barC.v_rela[2]));
|
---|
2027 | barC.a_rela[2] = barC.S_rel[1,2] * barC.ab[1] + (barC.S_rel[2,2] * barC.ab[2] + barC.S_rel[3,2] * barC.ab[3]) - barC.aa[2] - (barC.za[3] * barC.r_rela[1] - barC.za[1] * barC.r_rela[3]) - (barC.wa[3] * (barC.vaux[1] + 2.0 * barC.v_rela[1]) - barC.wa[1] * (barC.vaux[3] + 2.0 * barC.v_rela[3]));
|
---|
2028 | barC.a_rela[3] = barC.S_rel[1,3] * barC.ab[1] + (barC.S_rel[2,3] * barC.ab[2] + barC.S_rel[3,3] * barC.ab[3]) - barC.aa[3] - (barC.za[1] * barC.r_rela[2] - barC.za[2] * barC.r_rela[1]) - (barC.wa[1] * (barC.vaux[2] + 2.0 * barC.v_rela[2]) - barC.wa[2] * (barC.vaux[1] + 2.0 * barC.v_rela[1]));
|
---|
2029 | barC.ac[1] = barC.S_relc[1,1] * barC.aa[1] + (barC.S_relc[1,2] * barC.aa[2] + barC.S_relc[1,3] * barC.aa[3]);
|
---|
2030 | barC.ac[2] = barC.S_relc[2,1] * barC.aa[1] + (barC.S_relc[2,2] * barC.aa[2] + barC.S_relc[2,3] * barC.aa[3]);
|
---|
2031 | barC.ac[3] = barC.S_relc[3,1] * barC.aa[1] + (barC.S_relc[3,2] * barC.aa[2] + barC.S_relc[3,3] * barC.aa[3]);
|
---|
2032 | barC.b1[1] = barC.na[2] * barC.nx[3] - barC.na[3] * barC.nx[2];
|
---|
2033 | barC.b1[2] = barC.na[3] * barC.nx[1] - barC.na[1] * barC.nx[3];
|
---|
2034 | barC.b1[3] = barC.na[1] * barC.nx[2] - barC.na[2] * barC.nx[1];
|
---|
2035 | barC.bb = barC.ny[1] * barC.bd[1] + (barC.ny[2] * barC.bd[2] + barC.ny[3] * barC.bd[3]);
|
---|
2036 | barC.bd[1] = (barC.na[2] * barC.nxd[3] - barC.na[3] * barC.nxd[2]) / barC.normb;
|
---|
2037 | barC.bd[2] = (barC.na[3] * barC.nxd[1] - barC.na[1] * barC.nxd[3]) / barC.normb;
|
---|
2038 | barC.bd[3] = (barC.na[1] * barC.nxd[2] - barC.na[2] * barC.nxd[1]) / barC.normb;
|
---|
2039 | barC.bdd[1] = (barC.na[2] * barC.nxdd[3] - barC.na[3] * barC.nxdd[2]) / barC.normb - barC.bb * barC.bd[1];
|
---|
2040 | barC.bdd[2] = (barC.na[3] * barC.nxdd[1] - barC.na[1] * barC.nxdd[3]) / barC.normb - barC.bb * barC.bd[2];
|
---|
2041 | barC.bdd[3] = (barC.na[1] * barC.nxdd[2] - barC.na[2] * barC.nxdd[1]) / barC.normb - barC.bb * barC.bd[3];
|
---|
2042 | barC.constraintResidue = barC.r_rela[1] ^ 2.0 / 2.0 + (barC.r_rela[2] ^ 2.0 / 2.0 + barC.r_rela[3] ^ 2.0 / 2.0) - barC.L ^ 2.0 / 2.0;
|
---|
2043 | barC.constraintResidue_d = barC.r_rela[1] * barC.v_rela[1] + (barC.r_rela[2] * barC.v_rela[2] + barC.r_rela[3] * barC.v_rela[3]);
|
---|
2044 | barC.constraintResidue_dd = barC.r_rela[1] * barC.a_rela[1] + (barC.r_rela[2] * barC.a_rela[2] + (barC.r_rela[3] * barC.a_rela[3] + (barC.v_rela[1] ^ 2.0 + (barC.v_rela[2] ^ 2.0 + barC.v_rela[3] ^ 2.0))));
|
---|
2045 | barC.fa[1] = barC.fb_a[1] + (barC.S_relc[1,1] * barC.fc[1] + (barC.S_relc[2,1] * barC.fc[2] + barC.S_relc[3,1] * barC.fc[3]));
|
---|
2046 | barC.fa[2] = barC.fb_a[2] + (barC.S_relc[1,2] * barC.fc[1] + (barC.S_relc[2,2] * barC.fc[2] + barC.S_relc[3,2] * barC.fc[3]));
|
---|
2047 | barC.fa[3] = barC.fb_a[3] + (barC.S_relc[1,3] * barC.fc[1] + (barC.S_relc[2,3] * barC.fc[2] + barC.S_relc[3,3] * barC.fc[3]));
|
---|
2048 | barC.fb[1] = barC.S_rel[1,1] * barC.fb_a[1] + (barC.S_rel[1,2] * barC.fb_a[2] + barC.S_rel[1,3] * barC.fb_a[3]);
|
---|
2049 | barC.fb[2] = barC.S_rel[2,1] * barC.fb_a[1] + (barC.S_rel[2,2] * barC.fb_a[2] + barC.S_rel[2,3] * barC.fb_a[3]);
|
---|
2050 | barC.fb[3] = barC.S_rel[3,1] * barC.fb_a[1] + (barC.S_rel[3,2] * barC.fb_a[2] + barC.S_rel[3,3] * barC.fb_a[3]);
|
---|
2051 | barC.fb_a[1] = barC.S_relc[1,1] * barC.fRod + ((-barC.S_relc[2,1]) * barC.tc[3] / barC.L + barC.S_relc[3,1] * barC.tc[2] / barC.L);
|
---|
2052 | barC.fb_a[2] = barC.S_relc[1,2] * barC.fRod + ((-barC.S_relc[2,2]) * barC.tc[3] / barC.L + barC.S_relc[3,2] * barC.tc[2] / barC.L);
|
---|
2053 | barC.fb_a[3] = barC.S_relc[1,3] * barC.fRod + ((-barC.S_relc[2,3]) * barC.tc[3] / barC.L + barC.S_relc[3,3] * barC.tc[2] / barC.L);
|
---|
2054 | barC.frame_a.S[1,1] = b2.frame_b.S[1,1];
|
---|
2055 | barC.frame_a.S[1,2] = b2.frame_b.S[1,2];
|
---|
2056 | barC.frame_a.S[1,3] = b2.frame_b.S[1,3];
|
---|
2057 | barC.frame_a.S[2,1] = b2.frame_b.S[2,1];
|
---|
2058 | barC.frame_a.S[2,2] = b2.frame_b.S[2,2];
|
---|
2059 | barC.frame_a.S[2,3] = b2.frame_b.S[2,3];
|
---|
2060 | barC.frame_a.S[3,1] = b2.frame_b.S[3,1];
|
---|
2061 | barC.frame_a.S[3,2] = b2.frame_b.S[3,2];
|
---|
2062 | barC.frame_a.S[3,3] = b2.frame_b.S[3,3];
|
---|
2063 | barC.frame_a.a[1] = b2.frame_b.a[1];
|
---|
2064 | barC.frame_a.a[2] = b2.frame_b.a[2];
|
---|
2065 | barC.frame_a.a[3] = b2.frame_b.a[3];
|
---|
2066 | barC.frame_a.f[1] + b2.frame_b.f[1] = 0.0;
|
---|
2067 | barC.frame_a.f[2] + b2.frame_b.f[2] = 0.0;
|
---|
2068 | barC.frame_a.f[3] + b2.frame_b.f[3] = 0.0;
|
---|
2069 | barC.frame_a.r0[1] = b2.frame_b.r0[1];
|
---|
2070 | barC.frame_a.r0[2] = b2.frame_b.r0[2];
|
---|
2071 | barC.frame_a.r0[3] = b2.frame_b.r0[3];
|
---|
2072 | barC.frame_a.t[1] + b2.frame_b.t[1] = 0.0;
|
---|
2073 | barC.frame_a.t[2] + b2.frame_b.t[2] = 0.0;
|
---|
2074 | barC.frame_a.t[3] + b2.frame_b.t[3] = 0.0;
|
---|
2075 | barC.frame_a.v[1] = b2.frame_b.v[1];
|
---|
2076 | barC.frame_a.v[2] = b2.frame_b.v[2];
|
---|
2077 | barC.frame_a.v[3] = b2.frame_b.v[3];
|
---|
2078 | barC.frame_a.w[1] = b2.frame_b.w[1];
|
---|
2079 | barC.frame_a.w[2] = b2.frame_b.w[2];
|
---|
2080 | barC.frame_a.w[3] = b2.frame_b.w[3];
|
---|
2081 | barC.frame_a.z[1] = b2.frame_b.z[1];
|
---|
2082 | barC.frame_a.z[2] = b2.frame_b.z[2];
|
---|
2083 | barC.frame_a.z[3] = b2.frame_b.z[3];
|
---|
2084 | barC.normb = sqrt(barC.b1[1] ^ 2.0 + (barC.b1[2] ^ 2.0 + barC.b1[3] ^ 2.0));
|
---|
2085 | barC.nx[1] = barC.r_rela[1] / barC.L;
|
---|
2086 | barC.nx[2] = barC.r_rela[2] / barC.L;
|
---|
2087 | barC.nx[3] = barC.r_rela[3] / barC.L;
|
---|
2088 | barC.nxd[1] = barC.v_rela[1] / barC.L;
|
---|
2089 | barC.nxd[2] = barC.v_rela[2] / barC.L;
|
---|
2090 | barC.nxd[3] = barC.v_rela[3] / barC.L;
|
---|
2091 | barC.nxdd[1] = barC.a_rela[1] / barC.L;
|
---|
2092 | barC.nxdd[2] = barC.a_rela[2] / barC.L;
|
---|
2093 | barC.nxdd[3] = barC.a_rela[3] / barC.L;
|
---|
2094 | barC.ny[1] = barC.b1[1] / barC.normb;
|
---|
2095 | barC.ny[2] = barC.b1[2] / barC.normb;
|
---|
2096 | barC.ny[3] = barC.b1[3] / barC.normb;
|
---|
2097 | barC.nyd[1] = barC.bd[1] - barC.bb * barC.ny[1];
|
---|
2098 | barC.nyd[2] = barC.bd[2] - barC.bb * barC.ny[2];
|
---|
2099 | barC.nyd[3] = barC.bd[3] - barC.bb * barC.ny[3];
|
---|
2100 | barC.nydd[1] = barC.bdd[1] - (barC.nyd[1] * barC.bd[1] + (barC.nyd[2] * barC.bd[2] + (barC.nyd[3] * barC.bd[3] + (barC.ny[1] * barC.bdd[1] + (barC.ny[2] * barC.bdd[2] + barC.ny[3] * barC.bdd[3]))))) * barC.ny[1] - barC.bb * barC.nyd[1];
|
---|
2101 | barC.nydd[2] = barC.bdd[2] - (barC.nyd[1] * barC.bd[1] + (barC.nyd[2] * barC.bd[2] + (barC.nyd[3] * barC.bd[3] + (barC.ny[1] * barC.bdd[1] + (barC.ny[2] * barC.bdd[2] + barC.ny[3] * barC.bdd[3]))))) * barC.ny[2] - barC.bb * barC.nyd[2];
|
---|
2102 | barC.nydd[3] = barC.bdd[3] - (barC.nyd[1] * barC.bd[1] + (barC.nyd[2] * barC.bd[2] + (barC.nyd[3] * barC.bd[3] + (barC.ny[1] * barC.bdd[1] + (barC.ny[2] * barC.bdd[2] + barC.ny[3] * barC.bdd[3]))))) * barC.ny[3] - barC.bb * barC.nyd[3];
|
---|
2103 | barC.nz[1] = barC.nx[2] * barC.ny[3] - barC.nx[3] * barC.ny[2];
|
---|
2104 | barC.nz[2] = barC.nx[3] * barC.ny[1] - barC.nx[1] * barC.ny[3];
|
---|
2105 | barC.nz[3] = barC.nx[1] * barC.ny[2] - barC.nx[2] * barC.ny[1];
|
---|
2106 | barC.nzd[1] = barC.nxd[2] * barC.ny[3] + ((-barC.nxd[3] * barC.ny[2]) + (barC.nx[2] * barC.nyd[3] + (-barC.nx[3] * barC.nyd[2])));
|
---|
2107 | barC.nzd[2] = barC.nxd[3] * barC.ny[1] + ((-barC.nxd[1] * barC.ny[3]) + (barC.nx[3] * barC.nyd[1] + (-barC.nx[1] * barC.nyd[3])));
|
---|
2108 | barC.nzd[3] = barC.nxd[1] * barC.ny[2] + ((-barC.nxd[2] * barC.ny[1]) + (barC.nx[1] * barC.nyd[2] + (-barC.nx[2] * barC.nyd[1])));
|
---|
2109 | barC.nzdd[1] = barC.nxdd[2] * barC.ny[3] + ((-barC.nxdd[3] * barC.ny[2]) + (barC.nx[2] * barC.nydd[3] + ((-barC.nx[3] * barC.nydd[2]) + 2.0 * (barC.nxd[2] * barC.nyd[3] - barC.nxd[3] * barC.nyd[2]))));
|
---|
2110 | barC.nzdd[2] = barC.nxdd[3] * barC.ny[1] + ((-barC.nxdd[1] * barC.ny[3]) + (barC.nx[3] * barC.nydd[1] + ((-barC.nx[1] * barC.nydd[3]) + 2.0 * (barC.nxd[3] * barC.nyd[1] - barC.nxd[1] * barC.nyd[3]))));
|
---|
2111 | barC.nzdd[3] = barC.nxdd[1] * barC.ny[2] + ((-barC.nxdd[2] * barC.ny[1]) + (barC.nx[1] * barC.nydd[2] + ((-barC.nx[2] * barC.nydd[1]) + 2.0 * (barC.nxd[1] * barC.nyd[2] - barC.nxd[2] * barC.nyd[1]))));
|
---|
2112 | barC.r0c[1] = barC.r0a[1];
|
---|
2113 | barC.r0c[2] = barC.r0a[2];
|
---|
2114 | barC.r0c[3] = barC.r0a[3];
|
---|
2115 | barC.r_rela[1] = barC.Sa[1,1] * (barC.r0b[1] - barC.r0a[1]) + (barC.Sa[2,1] * (barC.r0b[2] - barC.r0a[2]) + barC.Sa[3,1] * (barC.r0b[3] - barC.r0a[3]));
|
---|
2116 | barC.r_rela[2] = barC.Sa[1,2] * (barC.r0b[1] - barC.r0a[1]) + (barC.Sa[2,2] * (barC.r0b[2] - barC.r0a[2]) + barC.Sa[3,2] * (barC.r0b[3] - barC.r0a[3]));
|
---|
2117 | barC.r_rela[3] = barC.Sa[1,3] * (barC.r0b[1] - barC.r0a[1]) + (barC.Sa[2,3] * (barC.r0b[2] - barC.r0a[2]) + barC.Sa[3,3] * (barC.r0b[3] - barC.r0a[3]));
|
---|
2118 | barC.ta[1] = barC.tc[1] * barC.nx[1];
|
---|
2119 | barC.ta[2] = barC.tc[1] * barC.nx[2];
|
---|
2120 | barC.ta[3] = barC.tc[1] * barC.nx[3];
|
---|
2121 | barC.tb[1] = 0.0;
|
---|
2122 | barC.tb[2] = 0.0;
|
---|
2123 | barC.tb[3] = 0.0;
|
---|
2124 | barC.v_rela[1] = barC.S_rel[1,1] * barC.vb[1] + (barC.S_rel[2,1] * barC.vb[2] + barC.S_rel[3,1] * barC.vb[3]) - barC.va[1] - barC.vaux[1];
|
---|
2125 | barC.v_rela[2] = barC.S_rel[1,2] * barC.vb[1] + (barC.S_rel[2,2] * barC.vb[2] + barC.S_rel[3,2] * barC.vb[3]) - barC.va[2] - barC.vaux[2];
|
---|
2126 | barC.v_rela[3] = barC.S_rel[1,3] * barC.vb[1] + (barC.S_rel[2,3] * barC.vb[2] + barC.S_rel[3,3] * barC.vb[3]) - barC.va[3] - barC.vaux[3];
|
---|
2127 | barC.vaux[1] = barC.wa[2] * barC.r_rela[3] - barC.wa[3] * barC.r_rela[2];
|
---|
2128 | barC.vaux[2] = barC.wa[3] * barC.r_rela[1] - barC.wa[1] * barC.r_rela[3];
|
---|
2129 | barC.vaux[3] = barC.wa[1] * barC.r_rela[2] - barC.wa[2] * barC.r_rela[1];
|
---|
2130 | barC.vc[1] = barC.S_relc[1,1] * barC.va[1] + (barC.S_relc[1,2] * barC.va[2] + barC.S_relc[1,3] * barC.va[3]);
|
---|
2131 | barC.vc[2] = barC.S_relc[2,1] * barC.va[1] + (barC.S_relc[2,2] * barC.va[2] + barC.S_relc[2,3] * barC.va[3]);
|
---|
2132 | barC.vc[3] = barC.S_relc[3,1] * barC.va[1] + (barC.S_relc[3,2] * barC.va[2] + barC.S_relc[3,3] * barC.va[3]);
|
---|
2133 | barC.w_rela[1] = barC.S_rel[1,1] * barC.wb[1] + (barC.S_rel[2,1] * barC.wb[2] + barC.S_rel[3,1] * barC.wb[3]) - barC.wa[1];
|
---|
2134 | barC.w_rela[2] = barC.S_rel[1,2] * barC.wb[1] + (barC.S_rel[2,2] * barC.wb[2] + barC.S_rel[3,2] * barC.wb[3]) - barC.wa[2];
|
---|
2135 | barC.w_rela[3] = barC.S_rel[1,3] * barC.wb[1] + (barC.S_rel[2,3] * barC.wb[2] + barC.S_rel[3,3] * barC.wb[3]) - barC.wa[3];
|
---|
2136 | barC.w_relc[1] = barC.nz[1] * barC.nyd[1] + (barC.nz[2] * barC.nyd[2] + barC.nz[3] * barC.nyd[3]);
|
---|
2137 | barC.w_relc[2] = barC.nx[1] * barC.nzd[1] + (barC.nx[2] * barC.nzd[2] + barC.nx[3] * barC.nzd[3]);
|
---|
2138 | barC.w_relc[3] = barC.ny[1] * barC.nxd[1] + (barC.ny[2] * barC.nxd[2] + barC.ny[3] * barC.nxd[3]);
|
---|
2139 | barC.wc[1] = barC.S_relc[1,1] * barC.wa[1] + (barC.S_relc[1,2] * barC.wa[2] + (barC.S_relc[1,3] * barC.wa[3] + barC.w_relc[1]));
|
---|
2140 | barC.wc[2] = barC.S_relc[2,1] * barC.wa[1] + (barC.S_relc[2,2] * barC.wa[2] + (barC.S_relc[2,3] * barC.wa[3] + barC.w_relc[2]));
|
---|
2141 | barC.wc[3] = barC.S_relc[3,1] * barC.wa[1] + (barC.S_relc[3,2] * barC.wa[2] + (barC.S_relc[3,3] * barC.wa[3] + barC.w_relc[3]));
|
---|
2142 | barC.z_rela[1] = barC.S_rel[1,1] * barC.zb[1] + (barC.S_rel[2,1] * barC.zb[2] + barC.S_rel[3,1] * barC.zb[3]) - barC.za[1] - (barC.wa[2] * barC.w_rela[3] - barC.wa[3] * barC.w_rela[2]);
|
---|
2143 | barC.z_rela[2] = barC.S_rel[1,2] * barC.zb[1] + (barC.S_rel[2,2] * barC.zb[2] + barC.S_rel[3,2] * barC.zb[3]) - barC.za[2] - (barC.wa[3] * barC.w_rela[1] - barC.wa[1] * barC.w_rela[3]);
|
---|
2144 | barC.z_rela[3] = barC.S_rel[1,3] * barC.zb[1] + (barC.S_rel[2,3] * barC.zb[2] + barC.S_rel[3,3] * barC.zb[3]) - barC.za[3] - (barC.wa[1] * barC.w_rela[2] - barC.wa[2] * barC.w_rela[1]);
|
---|
2145 | barC.z_relc[1] = barC.nz[1] * barC.nydd[1] + (barC.nz[2] * barC.nydd[2] + (barC.nz[3] * barC.nydd[3] + (barC.nzd[1] * barC.nyd[1] + (barC.nzd[2] * barC.nyd[2] + barC.nzd[3] * barC.nyd[3]))));
|
---|
2146 | barC.z_relc[2] = barC.nx[1] * barC.nzdd[1] + (barC.nx[2] * barC.nzdd[2] + (barC.nx[3] * barC.nzdd[3] + (barC.nxd[1] * barC.nzd[1] + (barC.nxd[2] * barC.nzd[2] + barC.nxd[3] * barC.nzd[3]))));
|
---|
2147 | barC.z_relc[3] = barC.ny[1] * barC.nxdd[1] + (barC.ny[2] * barC.nxdd[2] + (barC.ny[3] * barC.nxdd[3] + (barC.nyd[1] * barC.nxd[1] + (barC.nyd[2] * barC.nxd[2] + barC.nyd[3] * barC.nxd[3]))));
|
---|
2148 | barC.zc[1] = barC.S_relc[1,1] * barC.za[1] + (barC.S_relc[1,2] * barC.za[2] + (barC.S_relc[1,3] * barC.za[3] + (barC.wc[2] * barC.w_relc[3] + ((-barC.wc[3] * barC.w_relc[2]) + barC.z_relc[1]))));
|
---|
2149 | barC.zc[2] = barC.S_relc[2,1] * barC.za[1] + (barC.S_relc[2,2] * barC.za[2] + (barC.S_relc[2,3] * barC.za[3] + (barC.wc[3] * barC.w_relc[1] + ((-barC.wc[1] * barC.w_relc[3]) + barC.z_relc[2]))));
|
---|
2150 | barC.zc[3] = barC.S_relc[3,1] * barC.za[1] + (barC.S_relc[3,2] * barC.za[2] + (barC.S_relc[3,3] * barC.za[3] + (barC.wc[1] * barC.w_relc[2] + ((-barC.wc[2] * barC.w_relc[1]) + barC.z_relc[3]))));
|
---|
2151 | constant Real b0.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2152 | constant Real b0.frameTranslation.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2153 | constant Real b0.frameTranslation.pi = 3.14159265358979;
|
---|
2154 | constant Real b0.pi = 3.14159265358979;
|
---|
2155 | constant Real b1.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2156 | constant Real b1.frameTranslation.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2157 | constant Real b1.frameTranslation.pi = 3.14159265358979;
|
---|
2158 | constant Real b1.pi = 3.14159265358979;
|
---|
2159 | constant Real b2.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2160 | constant Real b2.frameTranslation.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2161 | constant Real b2.frameTranslation.pi = 3.14159265358979;
|
---|
2162 | constant Real b2.pi = 3.14159265358979;
|
---|
2163 | constant Real b3.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2164 | constant Real b3.frameTranslation.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2165 | constant Real b3.frameTranslation.pi = 3.14159265358979;
|
---|
2166 | constant Real b3.pi = 3.14159265358979;
|
---|
2167 | constant Real barC.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2168 | constant Real barC.pi = 3.14159265358979;
|
---|
2169 | constant Real j1.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2170 | constant Real j1.pi = 3.14159265358979;
|
---|
2171 | constant Real j2.PI = 3.14159265358979 "Only for compatibility reasons";
|
---|
2172 | constant Real j2.pi = 3.14159265358979;
|
---|
2173 | constrain(barC.constraintResidue,barC.constraintResidue_d,barC.constraintResidue_dd);
|
---|
2174 | inertial.frame_b.S[1,1] = 1.0;
|
---|
2175 | inertial.frame_b.S[1,1] = b0.frame_a.S[1,1];
|
---|
2176 | inertial.frame_b.S[1,2] = 0.0;
|
---|
2177 | inertial.frame_b.S[1,2] = b0.frame_a.S[1,2];
|
---|
2178 | inertial.frame_b.S[1,3] = 0.0;
|
---|
2179 | inertial.frame_b.S[1,3] = b0.frame_a.S[1,3];
|
---|
2180 | inertial.frame_b.S[2,1] = 0.0;
|
---|
2181 | inertial.frame_b.S[2,1] = b0.frame_a.S[2,1];
|
---|
2182 | inertial.frame_b.S[2,2] = 1.0;
|
---|
2183 | inertial.frame_b.S[2,2] = b0.frame_a.S[2,2];
|
---|
2184 | inertial.frame_b.S[2,3] = 0.0;
|
---|
2185 | inertial.frame_b.S[2,3] = b0.frame_a.S[2,3];
|
---|
2186 | inertial.frame_b.S[3,1] = 0.0;
|
---|
2187 | inertial.frame_b.S[3,1] = b0.frame_a.S[3,1];
|
---|
2188 | inertial.frame_b.S[3,2] = 0.0;
|
---|
2189 | inertial.frame_b.S[3,2] = b0.frame_a.S[3,2];
|
---|
2190 | inertial.frame_b.S[3,3] = 1.0;
|
---|
2191 | inertial.frame_b.S[3,3] = b0.frame_a.S[3,3];
|
---|
2192 | inertial.frame_b.a[1] = -inertial.gravity[1];
|
---|
2193 | inertial.frame_b.a[1] = b0.frame_a.a[1];
|
---|
2194 | inertial.frame_b.a[2] = -inertial.gravity[2];
|
---|
2195 | inertial.frame_b.a[2] = b0.frame_a.a[2];
|
---|
2196 | inertial.frame_b.a[3] = -inertial.gravity[3];
|
---|
2197 | inertial.frame_b.a[3] = b0.frame_a.a[3];
|
---|
2198 | inertial.frame_b.r0[1] = 0.0;
|
---|
2199 | inertial.frame_b.r0[1] = b0.frame_a.r0[1];
|
---|
2200 | inertial.frame_b.r0[2] = 0.0;
|
---|
2201 | inertial.frame_b.r0[2] = b0.frame_a.r0[2];
|
---|
2202 | inertial.frame_b.r0[3] = 0.0;
|
---|
2203 | inertial.frame_b.r0[3] = b0.frame_a.r0[3];
|
---|
2204 | inertial.frame_b.v[1] = 0.0;
|
---|
2205 | inertial.frame_b.v[1] = b0.frame_a.v[1];
|
---|
2206 | inertial.frame_b.v[2] = 0.0;
|
---|
2207 | inertial.frame_b.v[2] = b0.frame_a.v[2];
|
---|
2208 | inertial.frame_b.v[3] = 0.0;
|
---|
2209 | inertial.frame_b.v[3] = b0.frame_a.v[3];
|
---|
2210 | inertial.frame_b.w[1] = 0.0;
|
---|
2211 | inertial.frame_b.w[1] = b0.frame_a.w[1];
|
---|
2212 | inertial.frame_b.w[2] = 0.0;
|
---|
2213 | inertial.frame_b.w[2] = b0.frame_a.w[2];
|
---|
2214 | inertial.frame_b.w[3] = 0.0;
|
---|
2215 | inertial.frame_b.w[3] = b0.frame_a.w[3];
|
---|
2216 | inertial.frame_b.z[1] = 0.0;
|
---|
2217 | inertial.frame_b.z[1] = b0.frame_a.z[1];
|
---|
2218 | inertial.frame_b.z[2] = 0.0;
|
---|
2219 | inertial.frame_b.z[2] = b0.frame_a.z[2];
|
---|
2220 | inertial.frame_b.z[3] = 0.0;
|
---|
2221 | inertial.frame_b.z[3] = b0.frame_a.z[3];
|
---|
2222 | inertial.gravity[1] = inertial.g * inertial.ng[1];
|
---|
2223 | inertial.gravity[2] = inertial.g * inertial.ng[2];
|
---|
2224 | inertial.gravity[3] = inertial.g * inertial.ng[3];
|
---|
2225 | input Real b0.body.frame_a.r0[1](quantity = "Length", unit = "m") = b0.body.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2226 | input Real b0.body.frame_a.r0[2](quantity = "Length", unit = "m") = b0.body.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2227 | input Real b0.body.frame_a.r0[3](quantity = "Length", unit = "m") = b0.body.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2228 | input Real b0.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2229 | input Real b0.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2230 | input Real b0.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2231 | input Real b0.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2232 | input Real b0.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2233 | input Real b0.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2234 | input Real b0.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2235 | input Real b0.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2236 | input Real b0.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2237 | input Real b0.box.mcShape.S[1,1] = b0.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2238 | input Real b0.box.mcShape.S[1,2] = b0.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2239 | input Real b0.box.mcShape.S[1,3] = b0.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2240 | input Real b0.box.mcShape.S[2,1] = b0.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2241 | input Real b0.box.mcShape.S[2,2] = b0.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2242 | input Real b0.box.mcShape.S[2,3] = b0.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2243 | input Real b0.box.mcShape.S[3,1] = b0.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2244 | input Real b0.box.mcShape.S[3,2] = b0.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2245 | input Real b0.box.mcShape.S[3,3] = b0.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2246 | input Real b0.box.mcShape.color[1] = 255.0 * b0.box.Material[1] "Color of shape";
|
---|
2247 | input Real b0.box.mcShape.color[2] = 255.0 * b0.box.Material[2] "Color of shape";
|
---|
2248 | input Real b0.box.mcShape.color[3] = 255.0 * b0.box.Material[3] "Color of shape";
|
---|
2249 | input Real b0.box.mcShape.extra = b0.box.Extra "Additional size data for some of the shape types";
|
---|
2250 | input Real b0.box.mcShape.height(quantity = "Length", unit = "m") = b0.box.Height "Height of visual object";
|
---|
2251 | input Real b0.box.mcShape.length(quantity = "Length", unit = "m") = b0.box.Length "Length of visual object";
|
---|
2252 | input Real b0.box.mcShape.lengthDirection[1] = b0.box.LengthDirection[1] "Vector in length direction, resolved in object frame";
|
---|
2253 | input Real b0.box.mcShape.lengthDirection[2] = b0.box.LengthDirection[2] "Vector in length direction, resolved in object frame";
|
---|
2254 | input Real b0.box.mcShape.lengthDirection[3] = b0.box.LengthDirection[3] "Vector in length direction, resolved in object frame";
|
---|
2255 | input Real b0.box.mcShape.r[1](quantity = "Length", unit = "m") = b0.box.r[1] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2256 | input Real b0.box.mcShape.r[2](quantity = "Length", unit = "m") = b0.box.r[2] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2257 | input Real b0.box.mcShape.r[3](quantity = "Length", unit = "m") = b0.box.r[3] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2258 | input Real b0.box.mcShape.r_shape[1](quantity = "Length", unit = "m") = b0.box.r0[1] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2259 | input Real b0.box.mcShape.r_shape[2](quantity = "Length", unit = "m") = b0.box.r0[2] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2260 | input Real b0.box.mcShape.r_shape[3](quantity = "Length", unit = "m") = b0.box.r0[3] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2261 | input Real b0.box.mcShape.specularCoefficient = b0.box.Material[4];
|
---|
2262 | input Real b0.box.mcShape.width(quantity = "Length", unit = "m") = b0.box.Width "Width of visual object";
|
---|
2263 | input Real b0.box.mcShape.widthDirection[1] = b0.box.WidthDirection[1] "Vector in width direction, resolved in object frame";
|
---|
2264 | input Real b0.box.mcShape.widthDirection[2] = b0.box.WidthDirection[2] "Vector in width direction, resolved in object frame";
|
---|
2265 | input Real b0.box.mcShape.widthDirection[3] = b0.box.WidthDirection[3] "Vector in width direction, resolved in object frame";
|
---|
2266 | input Real b0.box.r[1] "Position of visual object.";
|
---|
2267 | input Real b0.box.r[2] "Position of visual object.";
|
---|
2268 | input Real b0.box.r[3] "Position of visual object.";
|
---|
2269 | input Real b0.frameTranslation.frame_a.r0[1](quantity = "Length", unit = "m") = b0.frameTranslation.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2270 | input Real b0.frameTranslation.frame_a.r0[2](quantity = "Length", unit = "m") = b0.frameTranslation.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2271 | input Real b0.frameTranslation.frame_a.r0[3](quantity = "Length", unit = "m") = b0.frameTranslation.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2272 | input Real b0.frame_a.r0[1](quantity = "Length", unit = "m") = b0.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2273 | input Real b0.frame_a.r0[2](quantity = "Length", unit = "m") = b0.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2274 | input Real b0.frame_a.r0[3](quantity = "Length", unit = "m") = b0.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2275 | input Real b1.body.frame_a.r0[1](quantity = "Length", unit = "m") = b1.body.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2276 | input Real b1.body.frame_a.r0[2](quantity = "Length", unit = "m") = b1.body.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2277 | input Real b1.body.frame_a.r0[3](quantity = "Length", unit = "m") = b1.body.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2278 | input Real b1.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2279 | input Real b1.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2280 | input Real b1.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2281 | input Real b1.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2282 | input Real b1.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2283 | input Real b1.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2284 | input Real b1.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2285 | input Real b1.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2286 | input Real b1.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2287 | input Real b1.box.mcShape.S[1,1] = b1.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2288 | input Real b1.box.mcShape.S[1,2] = b1.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2289 | input Real b1.box.mcShape.S[1,3] = b1.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2290 | input Real b1.box.mcShape.S[2,1] = b1.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2291 | input Real b1.box.mcShape.S[2,2] = b1.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2292 | input Real b1.box.mcShape.S[2,3] = b1.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2293 | input Real b1.box.mcShape.S[3,1] = b1.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2294 | input Real b1.box.mcShape.S[3,2] = b1.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2295 | input Real b1.box.mcShape.S[3,3] = b1.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2296 | input Real b1.box.mcShape.color[1] = 255.0 * b1.box.Material[1] "Color of shape";
|
---|
2297 | input Real b1.box.mcShape.color[2] = 255.0 * b1.box.Material[2] "Color of shape";
|
---|
2298 | input Real b1.box.mcShape.color[3] = 255.0 * b1.box.Material[3] "Color of shape";
|
---|
2299 | input Real b1.box.mcShape.extra = b1.box.Extra "Additional size data for some of the shape types";
|
---|
2300 | input Real b1.box.mcShape.height(quantity = "Length", unit = "m") = b1.box.Height "Height of visual object";
|
---|
2301 | input Real b1.box.mcShape.length(quantity = "Length", unit = "m") = b1.box.Length "Length of visual object";
|
---|
2302 | input Real b1.box.mcShape.lengthDirection[1] = b1.box.LengthDirection[1] "Vector in length direction, resolved in object frame";
|
---|
2303 | input Real b1.box.mcShape.lengthDirection[2] = b1.box.LengthDirection[2] "Vector in length direction, resolved in object frame";
|
---|
2304 | input Real b1.box.mcShape.lengthDirection[3] = b1.box.LengthDirection[3] "Vector in length direction, resolved in object frame";
|
---|
2305 | input Real b1.box.mcShape.r[1](quantity = "Length", unit = "m") = b1.box.r[1] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2306 | input Real b1.box.mcShape.r[2](quantity = "Length", unit = "m") = b1.box.r[2] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2307 | input Real b1.box.mcShape.r[3](quantity = "Length", unit = "m") = b1.box.r[3] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2308 | input Real b1.box.mcShape.r_shape[1](quantity = "Length", unit = "m") = b1.box.r0[1] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2309 | input Real b1.box.mcShape.r_shape[2](quantity = "Length", unit = "m") = b1.box.r0[2] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2310 | input Real b1.box.mcShape.r_shape[3](quantity = "Length", unit = "m") = b1.box.r0[3] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2311 | input Real b1.box.mcShape.specularCoefficient = b1.box.Material[4];
|
---|
2312 | input Real b1.box.mcShape.width(quantity = "Length", unit = "m") = b1.box.Width "Width of visual object";
|
---|
2313 | input Real b1.box.mcShape.widthDirection[1] = b1.box.WidthDirection[1] "Vector in width direction, resolved in object frame";
|
---|
2314 | input Real b1.box.mcShape.widthDirection[2] = b1.box.WidthDirection[2] "Vector in width direction, resolved in object frame";
|
---|
2315 | input Real b1.box.mcShape.widthDirection[3] = b1.box.WidthDirection[3] "Vector in width direction, resolved in object frame";
|
---|
2316 | input Real b1.box.r[1] "Position of visual object.";
|
---|
2317 | input Real b1.box.r[2] "Position of visual object.";
|
---|
2318 | input Real b1.box.r[3] "Position of visual object.";
|
---|
2319 | input Real b1.frameTranslation.frame_a.r0[1](quantity = "Length", unit = "m") = b1.frameTranslation.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2320 | input Real b1.frameTranslation.frame_a.r0[2](quantity = "Length", unit = "m") = b1.frameTranslation.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2321 | input Real b1.frameTranslation.frame_a.r0[3](quantity = "Length", unit = "m") = b1.frameTranslation.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2322 | input Real b1.frame_a.r0[1](quantity = "Length", unit = "m") = b1.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2323 | input Real b1.frame_a.r0[2](quantity = "Length", unit = "m") = b1.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2324 | input Real b1.frame_a.r0[3](quantity = "Length", unit = "m") = b1.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2325 | input Real b2.body.frame_a.r0[1](quantity = "Length", unit = "m") = b2.body.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2326 | input Real b2.body.frame_a.r0[2](quantity = "Length", unit = "m") = b2.body.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2327 | input Real b2.body.frame_a.r0[3](quantity = "Length", unit = "m") = b2.body.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2328 | input Real b2.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2329 | input Real b2.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2330 | input Real b2.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2331 | input Real b2.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2332 | input Real b2.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2333 | input Real b2.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2334 | input Real b2.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2335 | input Real b2.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2336 | input Real b2.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2337 | input Real b2.box.mcShape.S[1,1] = b2.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2338 | input Real b2.box.mcShape.S[1,2] = b2.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2339 | input Real b2.box.mcShape.S[1,3] = b2.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2340 | input Real b2.box.mcShape.S[2,1] = b2.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2341 | input Real b2.box.mcShape.S[2,2] = b2.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2342 | input Real b2.box.mcShape.S[2,3] = b2.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2343 | input Real b2.box.mcShape.S[3,1] = b2.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2344 | input Real b2.box.mcShape.S[3,2] = b2.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2345 | input Real b2.box.mcShape.S[3,3] = b2.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2346 | input Real b2.box.mcShape.color[1] = 255.0 * b2.box.Material[1] "Color of shape";
|
---|
2347 | input Real b2.box.mcShape.color[2] = 255.0 * b2.box.Material[2] "Color of shape";
|
---|
2348 | input Real b2.box.mcShape.color[3] = 255.0 * b2.box.Material[3] "Color of shape";
|
---|
2349 | input Real b2.box.mcShape.extra = b2.box.Extra "Additional size data for some of the shape types";
|
---|
2350 | input Real b2.box.mcShape.height(quantity = "Length", unit = "m") = b2.box.Height "Height of visual object";
|
---|
2351 | input Real b2.box.mcShape.length(quantity = "Length", unit = "m") = b2.box.Length "Length of visual object";
|
---|
2352 | input Real b2.box.mcShape.lengthDirection[1] = b2.box.LengthDirection[1] "Vector in length direction, resolved in object frame";
|
---|
2353 | input Real b2.box.mcShape.lengthDirection[2] = b2.box.LengthDirection[2] "Vector in length direction, resolved in object frame";
|
---|
2354 | input Real b2.box.mcShape.lengthDirection[3] = b2.box.LengthDirection[3] "Vector in length direction, resolved in object frame";
|
---|
2355 | input Real b2.box.mcShape.r[1](quantity = "Length", unit = "m") = b2.box.r[1] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2356 | input Real b2.box.mcShape.r[2](quantity = "Length", unit = "m") = b2.box.r[2] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2357 | input Real b2.box.mcShape.r[3](quantity = "Length", unit = "m") = b2.box.r[3] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2358 | input Real b2.box.mcShape.r_shape[1](quantity = "Length", unit = "m") = b2.box.r0[1] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2359 | input Real b2.box.mcShape.r_shape[2](quantity = "Length", unit = "m") = b2.box.r0[2] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2360 | input Real b2.box.mcShape.r_shape[3](quantity = "Length", unit = "m") = b2.box.r0[3] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2361 | input Real b2.box.mcShape.specularCoefficient = b2.box.Material[4];
|
---|
2362 | input Real b2.box.mcShape.width(quantity = "Length", unit = "m") = b2.box.Width "Width of visual object";
|
---|
2363 | input Real b2.box.mcShape.widthDirection[1] = b2.box.WidthDirection[1] "Vector in width direction, resolved in object frame";
|
---|
2364 | input Real b2.box.mcShape.widthDirection[2] = b2.box.WidthDirection[2] "Vector in width direction, resolved in object frame";
|
---|
2365 | input Real b2.box.mcShape.widthDirection[3] = b2.box.WidthDirection[3] "Vector in width direction, resolved in object frame";
|
---|
2366 | input Real b2.box.r[1] "Position of visual object.";
|
---|
2367 | input Real b2.box.r[2] "Position of visual object.";
|
---|
2368 | input Real b2.box.r[3] "Position of visual object.";
|
---|
2369 | input Real b2.frameTranslation.frame_a.r0[1](quantity = "Length", unit = "m") = b2.frameTranslation.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2370 | input Real b2.frameTranslation.frame_a.r0[2](quantity = "Length", unit = "m") = b2.frameTranslation.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2371 | input Real b2.frameTranslation.frame_a.r0[3](quantity = "Length", unit = "m") = b2.frameTranslation.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2372 | input Real b2.frame_a.r0[1](quantity = "Length", unit = "m") = b2.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2373 | input Real b2.frame_a.r0[2](quantity = "Length", unit = "m") = b2.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2374 | input Real b2.frame_a.r0[3](quantity = "Length", unit = "m") = b2.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2375 | input Real b3.body.frame_a.r0[1](quantity = "Length", unit = "m") = b3.body.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2376 | input Real b3.body.frame_a.r0[2](quantity = "Length", unit = "m") = b3.body.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2377 | input Real b3.body.frame_a.r0[3](quantity = "Length", unit = "m") = b3.body.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2378 | input Real b3.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2379 | input Real b3.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2380 | input Real b3.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2381 | input Real b3.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2382 | input Real b3.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2383 | input Real b3.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2384 | input Real b3.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2385 | input Real b3.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2386 | input Real b3.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2387 | input Real b3.box.mcShape.S[1,1] = b3.box.S[1,1] "3 x 3 transformation matrix.";
|
---|
2388 | input Real b3.box.mcShape.S[1,2] = b3.box.S[1,2] "3 x 3 transformation matrix.";
|
---|
2389 | input Real b3.box.mcShape.S[1,3] = b3.box.S[1,3] "3 x 3 transformation matrix.";
|
---|
2390 | input Real b3.box.mcShape.S[2,1] = b3.box.S[2,1] "3 x 3 transformation matrix.";
|
---|
2391 | input Real b3.box.mcShape.S[2,2] = b3.box.S[2,2] "3 x 3 transformation matrix.";
|
---|
2392 | input Real b3.box.mcShape.S[2,3] = b3.box.S[2,3] "3 x 3 transformation matrix.";
|
---|
2393 | input Real b3.box.mcShape.S[3,1] = b3.box.S[3,1] "3 x 3 transformation matrix.";
|
---|
2394 | input Real b3.box.mcShape.S[3,2] = b3.box.S[3,2] "3 x 3 transformation matrix.";
|
---|
2395 | input Real b3.box.mcShape.S[3,3] = b3.box.S[3,3] "3 x 3 transformation matrix.";
|
---|
2396 | input Real b3.box.mcShape.color[1] = 255.0 * b3.box.Material[1] "Color of shape";
|
---|
2397 | input Real b3.box.mcShape.color[2] = 255.0 * b3.box.Material[2] "Color of shape";
|
---|
2398 | input Real b3.box.mcShape.color[3] = 255.0 * b3.box.Material[3] "Color of shape";
|
---|
2399 | input Real b3.box.mcShape.extra = b3.box.Extra "Additional size data for some of the shape types";
|
---|
2400 | input Real b3.box.mcShape.height(quantity = "Length", unit = "m") = b3.box.Height "Height of visual object";
|
---|
2401 | input Real b3.box.mcShape.length(quantity = "Length", unit = "m") = b3.box.Length "Length of visual object";
|
---|
2402 | input Real b3.box.mcShape.lengthDirection[1] = b3.box.LengthDirection[1] "Vector in length direction, resolved in object frame";
|
---|
2403 | input Real b3.box.mcShape.lengthDirection[2] = b3.box.LengthDirection[2] "Vector in length direction, resolved in object frame";
|
---|
2404 | input Real b3.box.mcShape.lengthDirection[3] = b3.box.LengthDirection[3] "Vector in length direction, resolved in object frame";
|
---|
2405 | input Real b3.box.mcShape.r[1](quantity = "Length", unit = "m") = b3.box.r[1] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2406 | input Real b3.box.mcShape.r[2](quantity = "Length", unit = "m") = b3.box.r[2] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2407 | input Real b3.box.mcShape.r[3](quantity = "Length", unit = "m") = b3.box.r[3] "Position vector from origin of world frame to origin of object frame, resolved in world frame";
|
---|
2408 | input Real b3.box.mcShape.r_shape[1](quantity = "Length", unit = "m") = b3.box.r0[1] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2409 | input Real b3.box.mcShape.r_shape[2](quantity = "Length", unit = "m") = b3.box.r0[2] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2410 | input Real b3.box.mcShape.r_shape[3](quantity = "Length", unit = "m") = b3.box.r0[3] "Position vector from origin of object frame to shape origin, resolved in object frame";
|
---|
2411 | input Real b3.box.mcShape.specularCoefficient = b3.box.Material[4];
|
---|
2412 | input Real b3.box.mcShape.width(quantity = "Length", unit = "m") = b3.box.Width "Width of visual object";
|
---|
2413 | input Real b3.box.mcShape.widthDirection[1] = b3.box.WidthDirection[1] "Vector in width direction, resolved in object frame";
|
---|
2414 | input Real b3.box.mcShape.widthDirection[2] = b3.box.WidthDirection[2] "Vector in width direction, resolved in object frame";
|
---|
2415 | input Real b3.box.mcShape.widthDirection[3] = b3.box.WidthDirection[3] "Vector in width direction, resolved in object frame";
|
---|
2416 | input Real b3.box.r[1] "Position of visual object.";
|
---|
2417 | input Real b3.box.r[2] "Position of visual object.";
|
---|
2418 | input Real b3.box.r[3] "Position of visual object.";
|
---|
2419 | input Real b3.frameTranslation.frame_a.r0[1](quantity = "Length", unit = "m") = b3.frameTranslation.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2420 | input Real b3.frameTranslation.frame_a.r0[2](quantity = "Length", unit = "m") = b3.frameTranslation.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2421 | input Real b3.frameTranslation.frame_a.r0[3](quantity = "Length", unit = "m") = b3.frameTranslation.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2422 | input Real b3.frame_a.r0[1](quantity = "Length", unit = "m") = b3.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2423 | input Real b3.frame_a.r0[2](quantity = "Length", unit = "m") = b3.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2424 | input Real b3.frame_a.r0[3](quantity = "Length", unit = "m") = b3.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2425 | input Real barC.frame_a.r0[1](quantity = "Length", unit = "m") = barC.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2426 | input Real barC.frame_a.r0[2](quantity = "Length", unit = "m") = barC.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2427 | input Real barC.frame_a.r0[3](quantity = "Length", unit = "m") = barC.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2428 | input Real barC.frame_b.r0[1](quantity = "Length", unit = "m") = barC.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2429 | input Real barC.frame_b.r0[2](quantity = "Length", unit = "m") = barC.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2430 | input Real barC.frame_b.r0[3](quantity = "Length", unit = "m") = barC.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2431 | input Real j1.frame_a.r0[1](quantity = "Length", unit = "m") = j1.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2432 | input Real j1.frame_a.r0[2](quantity = "Length", unit = "m") = j1.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2433 | input Real j1.frame_a.r0[3](quantity = "Length", unit = "m") = j1.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2434 | input Real j2.frame_a.r0[1](quantity = "Length", unit = "m") = j2.r0a[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2435 | input Real j2.frame_a.r0[2](quantity = "Length", unit = "m") = j2.r0a[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2436 | input Real j2.frame_a.r0[3](quantity = "Length", unit = "m") = j2.r0a[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2437 | j1.S_rel[1,1] = j1.nn[1] ^ 2.0 + j1.cosq * (1.0 - j1.nn[1] ^ 2.0);
|
---|
2438 | j1.S_rel[1,2] = j1.nn[1] * j1.nn[2] + j1.cosq * ((-j1.nn[1]) * j1.nn[2]) - (-j1.sinq) * j1.nn[3];
|
---|
2439 | j1.S_rel[1,3] = j1.nn[1] * j1.nn[3] + j1.cosq * ((-j1.nn[1]) * j1.nn[3]) - j1.sinq * j1.nn[2];
|
---|
2440 | j1.S_rel[2,1] = j1.nn[2] * j1.nn[1] + j1.cosq * ((-j1.nn[2]) * j1.nn[1]) - j1.sinq * j1.nn[3];
|
---|
2441 | j1.S_rel[2,2] = j1.nn[2] ^ 2.0 + j1.cosq * (1.0 - j1.nn[2] ^ 2.0);
|
---|
2442 | j1.S_rel[2,3] = j1.nn[2] * j1.nn[3] + j1.cosq * ((-j1.nn[2]) * j1.nn[3]) - (-j1.sinq) * j1.nn[1];
|
---|
2443 | j1.S_rel[3,1] = j1.nn[3] * j1.nn[1] + j1.cosq * ((-j1.nn[3]) * j1.nn[1]) - (-j1.sinq) * j1.nn[2];
|
---|
2444 | j1.S_rel[3,2] = j1.nn[3] * j1.nn[2] + j1.cosq * ((-j1.nn[3]) * j1.nn[2]) - j1.sinq * j1.nn[1];
|
---|
2445 | j1.S_rel[3,3] = j1.nn[3] ^ 2.0 + j1.cosq * (1.0 - j1.nn[3] ^ 2.0);
|
---|
2446 | j1.Sb[1,1] = j1.Sa[1,1] * j1.S_rel[1,1] + (j1.Sa[1,2] * j1.S_rel[1,2] + j1.Sa[1,3] * j1.S_rel[1,3]);
|
---|
2447 | j1.Sb[1,2] = j1.Sa[1,1] * j1.S_rel[2,1] + (j1.Sa[1,2] * j1.S_rel[2,2] + j1.Sa[1,3] * j1.S_rel[2,3]);
|
---|
2448 | j1.Sb[1,3] = j1.Sa[1,1] * j1.S_rel[3,1] + (j1.Sa[1,2] * j1.S_rel[3,2] + j1.Sa[1,3] * j1.S_rel[3,3]);
|
---|
2449 | j1.Sb[2,1] = j1.Sa[2,1] * j1.S_rel[1,1] + (j1.Sa[2,2] * j1.S_rel[1,2] + j1.Sa[2,3] * j1.S_rel[1,3]);
|
---|
2450 | j1.Sb[2,2] = j1.Sa[2,1] * j1.S_rel[2,1] + (j1.Sa[2,2] * j1.S_rel[2,2] + j1.Sa[2,3] * j1.S_rel[2,3]);
|
---|
2451 | j1.Sb[2,3] = j1.Sa[2,1] * j1.S_rel[3,1] + (j1.Sa[2,2] * j1.S_rel[3,2] + j1.Sa[2,3] * j1.S_rel[3,3]);
|
---|
2452 | j1.Sb[3,1] = j1.Sa[3,1] * j1.S_rel[1,1] + (j1.Sa[3,2] * j1.S_rel[1,2] + j1.Sa[3,3] * j1.S_rel[1,3]);
|
---|
2453 | j1.Sb[3,2] = j1.Sa[3,1] * j1.S_rel[2,1] + (j1.Sa[3,2] * j1.S_rel[2,2] + j1.Sa[3,3] * j1.S_rel[2,3]);
|
---|
2454 | j1.Sb[3,3] = j1.Sa[3,1] * j1.S_rel[3,1] + (j1.Sa[3,2] * j1.S_rel[3,2] + j1.Sa[3,3] * j1.S_rel[3,3]);
|
---|
2455 | j1.a_rela[1] = 0.0;
|
---|
2456 | j1.a_rela[2] = 0.0;
|
---|
2457 | j1.a_rela[3] = 0.0;
|
---|
2458 | j1.ab[1] = j1.S_rel[1,1] * j1.aa[1] + (j1.S_rel[1,2] * j1.aa[2] + j1.S_rel[1,3] * j1.aa[3]);
|
---|
2459 | j1.ab[2] = j1.S_rel[2,1] * j1.aa[1] + (j1.S_rel[2,2] * j1.aa[2] + j1.S_rel[2,3] * j1.aa[3]);
|
---|
2460 | j1.ab[3] = j1.S_rel[3,1] * j1.aa[1] + (j1.S_rel[3,2] * j1.aa[2] + j1.S_rel[3,3] * j1.aa[3]);
|
---|
2461 | j1.axis.phi = j1.q;
|
---|
2462 | j1.axis.tau = 0.0;
|
---|
2463 | j1.axis.tau = j1.nn[1] * j1.tb[1] + (j1.nn[2] * j1.tb[2] + j1.nn[3] * j1.tb[3]);
|
---|
2464 | j1.bearing.phi = 0.0;
|
---|
2465 | j1.bearing.tau = 0.0;
|
---|
2466 | j1.cosq = cos(j1.qq);
|
---|
2467 | j1.fa[1] = j1.S_rel[1,1] * j1.fb[1] + (j1.S_rel[2,1] * j1.fb[2] + j1.S_rel[3,1] * j1.fb[3]);
|
---|
2468 | j1.fa[2] = j1.S_rel[1,2] * j1.fb[1] + (j1.S_rel[2,2] * j1.fb[2] + j1.S_rel[3,2] * j1.fb[3]);
|
---|
2469 | j1.fa[3] = j1.S_rel[1,3] * j1.fb[1] + (j1.S_rel[2,3] * j1.fb[2] + j1.S_rel[3,3] * j1.fb[3]);
|
---|
2470 | j1.frame_a.S[1,1] = inertial.frame_b.S[1,1];
|
---|
2471 | j1.frame_a.S[1,2] = inertial.frame_b.S[1,2];
|
---|
2472 | j1.frame_a.S[1,3] = inertial.frame_b.S[1,3];
|
---|
2473 | j1.frame_a.S[2,1] = inertial.frame_b.S[2,1];
|
---|
2474 | j1.frame_a.S[2,2] = inertial.frame_b.S[2,2];
|
---|
2475 | j1.frame_a.S[2,3] = inertial.frame_b.S[2,3];
|
---|
2476 | j1.frame_a.S[3,1] = inertial.frame_b.S[3,1];
|
---|
2477 | j1.frame_a.S[3,2] = inertial.frame_b.S[3,2];
|
---|
2478 | j1.frame_a.S[3,3] = inertial.frame_b.S[3,3];
|
---|
2479 | j1.frame_a.a[1] = inertial.frame_b.a[1];
|
---|
2480 | j1.frame_a.a[2] = inertial.frame_b.a[2];
|
---|
2481 | j1.frame_a.a[3] = inertial.frame_b.a[3];
|
---|
2482 | j1.frame_a.f[1] + (inertial.frame_b.f[1] + b0.frame_a.f[1]) = 0.0;
|
---|
2483 | j1.frame_a.f[2] + (inertial.frame_b.f[2] + b0.frame_a.f[2]) = 0.0;
|
---|
2484 | j1.frame_a.f[3] + (inertial.frame_b.f[3] + b0.frame_a.f[3]) = 0.0;
|
---|
2485 | j1.frame_a.r0[1] = inertial.frame_b.r0[1];
|
---|
2486 | j1.frame_a.r0[2] = inertial.frame_b.r0[2];
|
---|
2487 | j1.frame_a.r0[3] = inertial.frame_b.r0[3];
|
---|
2488 | j1.frame_a.t[1] + (inertial.frame_b.t[1] + b0.frame_a.t[1]) = 0.0;
|
---|
2489 | j1.frame_a.t[2] + (inertial.frame_b.t[2] + b0.frame_a.t[2]) = 0.0;
|
---|
2490 | j1.frame_a.t[3] + (inertial.frame_b.t[3] + b0.frame_a.t[3]) = 0.0;
|
---|
2491 | j1.frame_a.v[1] = inertial.frame_b.v[1];
|
---|
2492 | j1.frame_a.v[2] = inertial.frame_b.v[2];
|
---|
2493 | j1.frame_a.v[3] = inertial.frame_b.v[3];
|
---|
2494 | j1.frame_a.w[1] = inertial.frame_b.w[1];
|
---|
2495 | j1.frame_a.w[2] = inertial.frame_b.w[2];
|
---|
2496 | j1.frame_a.w[3] = inertial.frame_b.w[3];
|
---|
2497 | j1.frame_a.z[1] = inertial.frame_b.z[1];
|
---|
2498 | j1.frame_a.z[2] = inertial.frame_b.z[2];
|
---|
2499 | j1.frame_a.z[3] = inertial.frame_b.z[3];
|
---|
2500 | j1.frame_b.S[1,1] = b1.frame_a.S[1,1];
|
---|
2501 | j1.frame_b.S[1,2] = b1.frame_a.S[1,2];
|
---|
2502 | j1.frame_b.S[1,3] = b1.frame_a.S[1,3];
|
---|
2503 | j1.frame_b.S[2,1] = b1.frame_a.S[2,1];
|
---|
2504 | j1.frame_b.S[2,2] = b1.frame_a.S[2,2];
|
---|
2505 | j1.frame_b.S[2,3] = b1.frame_a.S[2,3];
|
---|
2506 | j1.frame_b.S[3,1] = b1.frame_a.S[3,1];
|
---|
2507 | j1.frame_b.S[3,2] = b1.frame_a.S[3,2];
|
---|
2508 | j1.frame_b.S[3,3] = b1.frame_a.S[3,3];
|
---|
2509 | j1.frame_b.a[1] = b1.frame_a.a[1];
|
---|
2510 | j1.frame_b.a[2] = b1.frame_a.a[2];
|
---|
2511 | j1.frame_b.a[3] = b1.frame_a.a[3];
|
---|
2512 | j1.frame_b.f[1] + b1.frame_a.f[1] = 0.0;
|
---|
2513 | j1.frame_b.f[2] + b1.frame_a.f[2] = 0.0;
|
---|
2514 | j1.frame_b.f[3] + b1.frame_a.f[3] = 0.0;
|
---|
2515 | j1.frame_b.r0[1] = b1.frame_a.r0[1];
|
---|
2516 | j1.frame_b.r0[2] = b1.frame_a.r0[2];
|
---|
2517 | j1.frame_b.r0[3] = b1.frame_a.r0[3];
|
---|
2518 | j1.frame_b.t[1] + b1.frame_a.t[1] = 0.0;
|
---|
2519 | j1.frame_b.t[2] + b1.frame_a.t[2] = 0.0;
|
---|
2520 | j1.frame_b.t[3] + b1.frame_a.t[3] = 0.0;
|
---|
2521 | j1.frame_b.v[1] = b1.frame_a.v[1];
|
---|
2522 | j1.frame_b.v[2] = b1.frame_a.v[2];
|
---|
2523 | j1.frame_b.v[3] = b1.frame_a.v[3];
|
---|
2524 | j1.frame_b.w[1] = b1.frame_a.w[1];
|
---|
2525 | j1.frame_b.w[2] = b1.frame_a.w[2];
|
---|
2526 | j1.frame_b.w[3] = b1.frame_a.w[3];
|
---|
2527 | j1.frame_b.z[1] = b1.frame_a.z[1];
|
---|
2528 | j1.frame_b.z[2] = b1.frame_a.z[2];
|
---|
2529 | j1.frame_b.z[3] = b1.frame_a.z[3];
|
---|
2530 | j1.nn[1] = j1.n[1] / sqrt(j1.n[1] ^ 2.0 + (j1.n[2] ^ 2.0 + j1.n[3] ^ 2.0));
|
---|
2531 | j1.nn[2] = j1.n[2] / sqrt(j1.n[1] ^ 2.0 + (j1.n[2] ^ 2.0 + j1.n[3] ^ 2.0));
|
---|
2532 | j1.nn[3] = j1.n[3] / sqrt(j1.n[1] ^ 2.0 + (j1.n[2] ^ 2.0 + j1.n[3] ^ 2.0));
|
---|
2533 | j1.qd = der(j1.q);
|
---|
2534 | j1.qdd = der(j1.qd);
|
---|
2535 | j1.qq = j1.q - 0.0174532925199433 * j1.q0;
|
---|
2536 | j1.r0b[1] = j1.r0a[1];
|
---|
2537 | j1.r0b[2] = j1.r0a[2];
|
---|
2538 | j1.r0b[3] = j1.r0a[3];
|
---|
2539 | j1.r_rela[1] = 0.0;
|
---|
2540 | j1.r_rela[2] = 0.0;
|
---|
2541 | j1.r_rela[3] = 0.0;
|
---|
2542 | j1.sinq = sin(j1.qq);
|
---|
2543 | j1.ta[1] = j1.S_rel[1,1] * j1.tb[1] + (j1.S_rel[2,1] * j1.tb[2] + j1.S_rel[3,1] * j1.tb[3]);
|
---|
2544 | j1.ta[2] = j1.S_rel[1,2] * j1.tb[1] + (j1.S_rel[2,2] * j1.tb[2] + j1.S_rel[3,2] * j1.tb[3]);
|
---|
2545 | j1.ta[3] = j1.S_rel[1,3] * j1.tb[1] + (j1.S_rel[2,3] * j1.tb[2] + j1.S_rel[3,3] * j1.tb[3]);
|
---|
2546 | j1.v_rela[1] = 0.0;
|
---|
2547 | j1.v_rela[2] = 0.0;
|
---|
2548 | j1.v_rela[3] = 0.0;
|
---|
2549 | j1.vb[1] = j1.S_rel[1,1] * j1.va[1] + (j1.S_rel[1,2] * j1.va[2] + j1.S_rel[1,3] * j1.va[3]);
|
---|
2550 | j1.vb[2] = j1.S_rel[2,1] * j1.va[1] + (j1.S_rel[2,2] * j1.va[2] + j1.S_rel[2,3] * j1.va[3]);
|
---|
2551 | j1.vb[3] = j1.S_rel[3,1] * j1.va[1] + (j1.S_rel[3,2] * j1.va[2] + j1.S_rel[3,3] * j1.va[3]);
|
---|
2552 | j1.w_rela[1] = j1.qd * j1.nn[1];
|
---|
2553 | j1.w_rela[2] = j1.qd * j1.nn[2];
|
---|
2554 | j1.w_rela[3] = j1.qd * j1.nn[3];
|
---|
2555 | j1.wb[1] = j1.S_rel[1,1] * (j1.wa[1] + j1.w_rela[1]) + (j1.S_rel[1,2] * (j1.wa[2] + j1.w_rela[2]) + j1.S_rel[1,3] * (j1.wa[3] + j1.w_rela[3]));
|
---|
2556 | j1.wb[2] = j1.S_rel[2,1] * (j1.wa[1] + j1.w_rela[1]) + (j1.S_rel[2,2] * (j1.wa[2] + j1.w_rela[2]) + j1.S_rel[2,3] * (j1.wa[3] + j1.w_rela[3]));
|
---|
2557 | j1.wb[3] = j1.S_rel[3,1] * (j1.wa[1] + j1.w_rela[1]) + (j1.S_rel[3,2] * (j1.wa[2] + j1.w_rela[2]) + j1.S_rel[3,3] * (j1.wa[3] + j1.w_rela[3]));
|
---|
2558 | j1.z_rela[1] = j1.qdd * j1.nn[1];
|
---|
2559 | j1.z_rela[2] = j1.qdd * j1.nn[2];
|
---|
2560 | j1.z_rela[3] = j1.qdd * j1.nn[3];
|
---|
2561 | j1.zb[1] = j1.S_rel[1,1] * (j1.za[1] + (j1.z_rela[1] + (j1.wa[2] * j1.w_rela[3] + (-j1.wa[3] * j1.w_rela[2])))) + (j1.S_rel[1,2] * (j1.za[2] + (j1.z_rela[2] + (j1.wa[3] * j1.w_rela[1] + (-j1.wa[1] * j1.w_rela[3])))) + j1.S_rel[1,3] * (j1.za[3] + (j1.z_rela[3] + (j1.wa[1] * j1.w_rela[2] + (-j1.wa[2] * j1.w_rela[1])))));
|
---|
2562 | j1.zb[2] = j1.S_rel[2,1] * (j1.za[1] + (j1.z_rela[1] + (j1.wa[2] * j1.w_rela[3] + (-j1.wa[3] * j1.w_rela[2])))) + (j1.S_rel[2,2] * (j1.za[2] + (j1.z_rela[2] + (j1.wa[3] * j1.w_rela[1] + (-j1.wa[1] * j1.w_rela[3])))) + j1.S_rel[2,3] * (j1.za[3] + (j1.z_rela[3] + (j1.wa[1] * j1.w_rela[2] + (-j1.wa[2] * j1.w_rela[1])))));
|
---|
2563 | j1.zb[3] = j1.S_rel[3,1] * (j1.za[1] + (j1.z_rela[1] + (j1.wa[2] * j1.w_rela[3] + (-j1.wa[3] * j1.w_rela[2])))) + (j1.S_rel[3,2] * (j1.za[2] + (j1.z_rela[2] + (j1.wa[3] * j1.w_rela[1] + (-j1.wa[1] * j1.w_rela[3])))) + j1.S_rel[3,3] * (j1.za[3] + (j1.z_rela[3] + (j1.wa[1] * j1.w_rela[2] + (-j1.wa[2] * j1.w_rela[1])))));
|
---|
2564 | j1q = j1.q;
|
---|
2565 | j1qd = j1.qd;
|
---|
2566 | j2.S_rel[1,1] = 1.0;
|
---|
2567 | j2.S_rel[1,2] = 0.0;
|
---|
2568 | j2.S_rel[1,3] = 0.0;
|
---|
2569 | j2.S_rel[2,1] = 0.0;
|
---|
2570 | j2.S_rel[2,2] = 1.0;
|
---|
2571 | j2.S_rel[2,3] = 0.0;
|
---|
2572 | j2.S_rel[3,1] = 0.0;
|
---|
2573 | j2.S_rel[3,2] = 0.0;
|
---|
2574 | j2.S_rel[3,3] = 1.0;
|
---|
2575 | j2.Sb[1,1] = j2.Sa[1,1];
|
---|
2576 | j2.Sb[1,2] = j2.Sa[1,2];
|
---|
2577 | j2.Sb[1,3] = j2.Sa[1,3];
|
---|
2578 | j2.Sb[2,1] = j2.Sa[2,1];
|
---|
2579 | j2.Sb[2,2] = j2.Sa[2,2];
|
---|
2580 | j2.Sb[2,3] = j2.Sa[2,3];
|
---|
2581 | j2.Sb[3,1] = j2.Sa[3,1];
|
---|
2582 | j2.Sb[3,2] = j2.Sa[3,2];
|
---|
2583 | j2.Sb[3,3] = j2.Sa[3,3];
|
---|
2584 | j2.a_rela[1] = j2.qdd * j2.nn[1];
|
---|
2585 | j2.a_rela[2] = j2.qdd * j2.nn[2];
|
---|
2586 | j2.a_rela[3] = j2.qdd * j2.nn[3];
|
---|
2587 | j2.ab[1] = j2.aa[1] + (j2.a_rela[1] + (j2.za[2] * j2.r_rela[3] + ((-j2.za[3] * j2.r_rela[2]) + (j2.wa[2] * (j2.vaux[3] + 2.0 * j2.v_rela[3]) + (-j2.wa[3] * (j2.vaux[2] + 2.0 * j2.v_rela[2]))))));
|
---|
2588 | j2.ab[2] = j2.aa[2] + (j2.a_rela[2] + (j2.za[3] * j2.r_rela[1] + ((-j2.za[1] * j2.r_rela[3]) + (j2.wa[3] * (j2.vaux[1] + 2.0 * j2.v_rela[1]) + (-j2.wa[1] * (j2.vaux[3] + 2.0 * j2.v_rela[3]))))));
|
---|
2589 | j2.ab[3] = j2.aa[3] + (j2.a_rela[3] + (j2.za[1] * j2.r_rela[2] + ((-j2.za[2] * j2.r_rela[1]) + (j2.wa[1] * (j2.vaux[2] + 2.0 * j2.v_rela[2]) + (-j2.wa[2] * (j2.vaux[1] + 2.0 * j2.v_rela[1]))))));
|
---|
2590 | j2.axis.f = 0.0;
|
---|
2591 | j2.axis.f = j2.nn[1] * j2.fb[1] + (j2.nn[2] * j2.fb[2] + j2.nn[3] * j2.fb[3]);
|
---|
2592 | j2.axis.s = j2.q;
|
---|
2593 | j2.bearing.f = 0.0;
|
---|
2594 | j2.bearing.s = 0.0;
|
---|
2595 | j2.fa[1] = j2.fb[1];
|
---|
2596 | j2.fa[2] = j2.fb[2];
|
---|
2597 | j2.fa[3] = j2.fb[3];
|
---|
2598 | j2.frame_b.S[1,1] = b2.frame_a.S[1,1];
|
---|
2599 | j2.frame_b.S[1,2] = b2.frame_a.S[1,2];
|
---|
2600 | j2.frame_b.S[1,3] = b2.frame_a.S[1,3];
|
---|
2601 | j2.frame_b.S[2,1] = b2.frame_a.S[2,1];
|
---|
2602 | j2.frame_b.S[2,2] = b2.frame_a.S[2,2];
|
---|
2603 | j2.frame_b.S[2,3] = b2.frame_a.S[2,3];
|
---|
2604 | j2.frame_b.S[3,1] = b2.frame_a.S[3,1];
|
---|
2605 | j2.frame_b.S[3,2] = b2.frame_a.S[3,2];
|
---|
2606 | j2.frame_b.S[3,3] = b2.frame_a.S[3,3];
|
---|
2607 | j2.frame_b.a[1] = b2.frame_a.a[1];
|
---|
2608 | j2.frame_b.a[2] = b2.frame_a.a[2];
|
---|
2609 | j2.frame_b.a[3] = b2.frame_a.a[3];
|
---|
2610 | j2.frame_b.f[1] + b2.frame_a.f[1] = 0.0;
|
---|
2611 | j2.frame_b.f[2] + b2.frame_a.f[2] = 0.0;
|
---|
2612 | j2.frame_b.f[3] + b2.frame_a.f[3] = 0.0;
|
---|
2613 | j2.frame_b.r0[1] = b2.frame_a.r0[1];
|
---|
2614 | j2.frame_b.r0[2] = b2.frame_a.r0[2];
|
---|
2615 | j2.frame_b.r0[3] = b2.frame_a.r0[3];
|
---|
2616 | j2.frame_b.t[1] + b2.frame_a.t[1] = 0.0;
|
---|
2617 | j2.frame_b.t[2] + b2.frame_a.t[2] = 0.0;
|
---|
2618 | j2.frame_b.t[3] + b2.frame_a.t[3] = 0.0;
|
---|
2619 | j2.frame_b.v[1] = b2.frame_a.v[1];
|
---|
2620 | j2.frame_b.v[2] = b2.frame_a.v[2];
|
---|
2621 | j2.frame_b.v[3] = b2.frame_a.v[3];
|
---|
2622 | j2.frame_b.w[1] = b2.frame_a.w[1];
|
---|
2623 | j2.frame_b.w[2] = b2.frame_a.w[2];
|
---|
2624 | j2.frame_b.w[3] = b2.frame_a.w[3];
|
---|
2625 | j2.frame_b.z[1] = b2.frame_a.z[1];
|
---|
2626 | j2.frame_b.z[2] = b2.frame_a.z[2];
|
---|
2627 | j2.frame_b.z[3] = b2.frame_a.z[3];
|
---|
2628 | j2.nn[1] = j2.n[1] / sqrt(j2.n[1] ^ 2.0 + (j2.n[2] ^ 2.0 + j2.n[3] ^ 2.0));
|
---|
2629 | j2.nn[2] = j2.n[2] / sqrt(j2.n[1] ^ 2.0 + (j2.n[2] ^ 2.0 + j2.n[3] ^ 2.0));
|
---|
2630 | j2.nn[3] = j2.n[3] / sqrt(j2.n[1] ^ 2.0 + (j2.n[2] ^ 2.0 + j2.n[3] ^ 2.0));
|
---|
2631 | j2.qd = der(j2.q);
|
---|
2632 | j2.qdd = der(j2.qd);
|
---|
2633 | j2.qq = j2.q - j2.q0;
|
---|
2634 | j2.r0b[1] = j2.r0a[1] + (j2.Sa[1,1] * j2.r_rela[1] + (j2.Sa[1,2] * j2.r_rela[2] + j2.Sa[1,3] * j2.r_rela[3]));
|
---|
2635 | j2.r0b[2] = j2.r0a[2] + (j2.Sa[2,1] * j2.r_rela[1] + (j2.Sa[2,2] * j2.r_rela[2] + j2.Sa[2,3] * j2.r_rela[3]));
|
---|
2636 | j2.r0b[3] = j2.r0a[3] + (j2.Sa[3,1] * j2.r_rela[1] + (j2.Sa[3,2] * j2.r_rela[2] + j2.Sa[3,3] * j2.r_rela[3]));
|
---|
2637 | j2.r_rela[1] = j2.qq * j2.nn[1];
|
---|
2638 | j2.r_rela[2] = j2.qq * j2.nn[2];
|
---|
2639 | j2.r_rela[3] = j2.qq * j2.nn[3];
|
---|
2640 | j2.ta[1] = j2.tb[1] + (j2.r_rela[2] * j2.fa[3] + (-j2.r_rela[3] * j2.fa[2]));
|
---|
2641 | j2.ta[2] = j2.tb[2] + (j2.r_rela[3] * j2.fa[1] + (-j2.r_rela[1] * j2.fa[3]));
|
---|
2642 | j2.ta[3] = j2.tb[3] + (j2.r_rela[1] * j2.fa[2] + (-j2.r_rela[2] * j2.fa[1]));
|
---|
2643 | j2.v_rela[1] = j2.qd * j2.nn[1];
|
---|
2644 | j2.v_rela[2] = j2.qd * j2.nn[2];
|
---|
2645 | j2.v_rela[3] = j2.qd * j2.nn[3];
|
---|
2646 | j2.vaux[1] = j2.wa[2] * j2.r_rela[3] - j2.wa[3] * j2.r_rela[2];
|
---|
2647 | j2.vaux[2] = j2.wa[3] * j2.r_rela[1] - j2.wa[1] * j2.r_rela[3];
|
---|
2648 | j2.vaux[3] = j2.wa[1] * j2.r_rela[2] - j2.wa[2] * j2.r_rela[1];
|
---|
2649 | j2.vb[1] = j2.va[1] + (j2.v_rela[1] + j2.vaux[1]);
|
---|
2650 | j2.vb[2] = j2.va[2] + (j2.v_rela[2] + j2.vaux[2]);
|
---|
2651 | j2.vb[3] = j2.va[3] + (j2.v_rela[3] + j2.vaux[3]);
|
---|
2652 | j2.w_rela[1] = 0.0;
|
---|
2653 | j2.w_rela[2] = 0.0;
|
---|
2654 | j2.w_rela[3] = 0.0;
|
---|
2655 | j2.wb[1] = j2.wa[1];
|
---|
2656 | j2.wb[2] = j2.wa[2];
|
---|
2657 | j2.wb[3] = j2.wa[3];
|
---|
2658 | j2.z_rela[1] = 0.0;
|
---|
2659 | j2.z_rela[2] = 0.0;
|
---|
2660 | j2.z_rela[3] = 0.0;
|
---|
2661 | j2.zb[1] = j2.za[1];
|
---|
2662 | j2.zb[2] = j2.za[2];
|
---|
2663 | j2.zb[3] = j2.za[3];
|
---|
2664 | j2q = j2.q;
|
---|
2665 | j2qd = j2.qd;
|
---|
2666 | output Real b0.box.mcShape.rvisobj[1](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2667 | output Real b0.box.mcShape.rvisobj[2](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2668 | output Real b0.box.mcShape.rvisobj[3](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2669 | output Real b0.box.mcShape.rxvisobj[1] "x-axis unit vector of shape, resolved in world frame";
|
---|
2670 | output Real b0.box.mcShape.rxvisobj[2] "x-axis unit vector of shape, resolved in world frame";
|
---|
2671 | output Real b0.box.mcShape.rxvisobj[3] "x-axis unit vector of shape, resolved in world frame";
|
---|
2672 | output Real b0.box.mcShape.ryvisobj[1] "y-axis unit vector of shape, resolved in world frame";
|
---|
2673 | output Real b0.box.mcShape.ryvisobj[2] "y-axis unit vector of shape, resolved in world frame";
|
---|
2674 | output Real b0.box.mcShape.ryvisobj[3] "y-axis unit vector of shape, resolved in world frame";
|
---|
2675 | output Real b0.frameTranslation.frame_b.r0[1](quantity = "Length", unit = "m") = b0.frameTranslation.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2676 | output Real b0.frameTranslation.frame_b.r0[2](quantity = "Length", unit = "m") = b0.frameTranslation.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2677 | output Real b0.frameTranslation.frame_b.r0[3](quantity = "Length", unit = "m") = b0.frameTranslation.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2678 | output Real b0.frame_b.r0[1](quantity = "Length", unit = "m") = b0.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2679 | output Real b0.frame_b.r0[2](quantity = "Length", unit = "m") = b0.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2680 | output Real b0.frame_b.r0[3](quantity = "Length", unit = "m") = b0.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2681 | output Real b1.box.mcShape.rvisobj[1](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2682 | output Real b1.box.mcShape.rvisobj[2](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2683 | output Real b1.box.mcShape.rvisobj[3](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2684 | output Real b1.box.mcShape.rxvisobj[1] "x-axis unit vector of shape, resolved in world frame";
|
---|
2685 | output Real b1.box.mcShape.rxvisobj[2] "x-axis unit vector of shape, resolved in world frame";
|
---|
2686 | output Real b1.box.mcShape.rxvisobj[3] "x-axis unit vector of shape, resolved in world frame";
|
---|
2687 | output Real b1.box.mcShape.ryvisobj[1] "y-axis unit vector of shape, resolved in world frame";
|
---|
2688 | output Real b1.box.mcShape.ryvisobj[2] "y-axis unit vector of shape, resolved in world frame";
|
---|
2689 | output Real b1.box.mcShape.ryvisobj[3] "y-axis unit vector of shape, resolved in world frame";
|
---|
2690 | output Real b1.frameTranslation.frame_b.r0[1](quantity = "Length", unit = "m") = b1.frameTranslation.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2691 | output Real b1.frameTranslation.frame_b.r0[2](quantity = "Length", unit = "m") = b1.frameTranslation.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2692 | output Real b1.frameTranslation.frame_b.r0[3](quantity = "Length", unit = "m") = b1.frameTranslation.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2693 | output Real b1.frame_b.r0[1](quantity = "Length", unit = "m") = b1.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2694 | output Real b1.frame_b.r0[2](quantity = "Length", unit = "m") = b1.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2695 | output Real b1.frame_b.r0[3](quantity = "Length", unit = "m") = b1.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2696 | output Real b2.box.mcShape.rvisobj[1](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2697 | output Real b2.box.mcShape.rvisobj[2](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2698 | output Real b2.box.mcShape.rvisobj[3](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2699 | output Real b2.box.mcShape.rxvisobj[1] "x-axis unit vector of shape, resolved in world frame";
|
---|
2700 | output Real b2.box.mcShape.rxvisobj[2] "x-axis unit vector of shape, resolved in world frame";
|
---|
2701 | output Real b2.box.mcShape.rxvisobj[3] "x-axis unit vector of shape, resolved in world frame";
|
---|
2702 | output Real b2.box.mcShape.ryvisobj[1] "y-axis unit vector of shape, resolved in world frame";
|
---|
2703 | output Real b2.box.mcShape.ryvisobj[2] "y-axis unit vector of shape, resolved in world frame";
|
---|
2704 | output Real b2.box.mcShape.ryvisobj[3] "y-axis unit vector of shape, resolved in world frame";
|
---|
2705 | output Real b2.frameTranslation.frame_b.r0[1](quantity = "Length", unit = "m") = b2.frameTranslation.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2706 | output Real b2.frameTranslation.frame_b.r0[2](quantity = "Length", unit = "m") = b2.frameTranslation.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2707 | output Real b2.frameTranslation.frame_b.r0[3](quantity = "Length", unit = "m") = b2.frameTranslation.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2708 | output Real b2.frame_b.r0[1](quantity = "Length", unit = "m") = b2.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2709 | output Real b2.frame_b.r0[2](quantity = "Length", unit = "m") = b2.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2710 | output Real b2.frame_b.r0[3](quantity = "Length", unit = "m") = b2.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2711 | output Real b3.box.mcShape.rvisobj[1](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2712 | output Real b3.box.mcShape.rvisobj[2](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2713 | output Real b3.box.mcShape.rvisobj[3](quantity = "Length", unit = "m") "position vector from world frame to shape frame, resolved in world frame";
|
---|
2714 | output Real b3.box.mcShape.rxvisobj[1] "x-axis unit vector of shape, resolved in world frame";
|
---|
2715 | output Real b3.box.mcShape.rxvisobj[2] "x-axis unit vector of shape, resolved in world frame";
|
---|
2716 | output Real b3.box.mcShape.rxvisobj[3] "x-axis unit vector of shape, resolved in world frame";
|
---|
2717 | output Real b3.box.mcShape.ryvisobj[1] "y-axis unit vector of shape, resolved in world frame";
|
---|
2718 | output Real b3.box.mcShape.ryvisobj[2] "y-axis unit vector of shape, resolved in world frame";
|
---|
2719 | output Real b3.box.mcShape.ryvisobj[3] "y-axis unit vector of shape, resolved in world frame";
|
---|
2720 | output Real b3.frameTranslation.frame_b.r0[1](quantity = "Length", unit = "m") = b3.frameTranslation.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2721 | output Real b3.frameTranslation.frame_b.r0[2](quantity = "Length", unit = "m") = b3.frameTranslation.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2722 | output Real b3.frameTranslation.frame_b.r0[3](quantity = "Length", unit = "m") = b3.frameTranslation.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2723 | output Real b3.frame_b.r0[1](quantity = "Length", unit = "m") = b3.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2724 | output Real b3.frame_b.r0[2](quantity = "Length", unit = "m") = b3.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2725 | output Real b3.frame_b.r0[3](quantity = "Length", unit = "m") = b3.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2726 | output Real barC.frame_c.r0[1](quantity = "Length", unit = "m") = barC.r0c[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2727 | output Real barC.frame_c.r0[2](quantity = "Length", unit = "m") = barC.r0c[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2728 | output Real barC.frame_c.r0[3](quantity = "Length", unit = "m") = barC.r0c[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2729 | output Real inertial.frame_b.r0[1](quantity = "Length", unit = "m") "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2730 | output Real inertial.frame_b.r0[2](quantity = "Length", unit = "m") "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2731 | output Real inertial.frame_b.r0[3](quantity = "Length", unit = "m") "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2732 | output Real j1.frame_b.r0[1](quantity = "Length", unit = "m") = j1.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2733 | output Real j1.frame_b.r0[2](quantity = "Length", unit = "m") = j1.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2734 | output Real j1.frame_b.r0[3](quantity = "Length", unit = "m") = j1.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2735 | output Real j1q(quantity = "Angle", unit = "rad", displayUnit = "deg") "angle of revolute joint j1";
|
---|
2736 | output Real j1qd(quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min") "axis speed of revolute joint j1";
|
---|
2737 | output Real j2.frame_b.r0[1](quantity = "Length", unit = "m") = j2.r0b[1] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2738 | output Real j2.frame_b.r0[2](quantity = "Length", unit = "m") = j2.r0b[2] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2739 | output Real j2.frame_b.r0[3](quantity = "Length", unit = "m") = j2.r0b[3] "Position vector from inertial system to frame origin, resolved in inertial system";
|
---|
2740 | output Real j2q(quantity = "Length", unit = "m") "distance of prismatic joint j2";
|
---|
2741 | output Real j2qd(quantity = "Velocity", unit = "m/s") "axis velocity of prismatic joint j2";
|
---|
2742 | parameter Boolean j1.startValueFixed = true "true, if start values of q, qd are fixed";
|
---|
2743 | parameter Boolean j2.startValueFixed = false "true, if start values of q, qd are fixed";
|
---|
2744 | parameter Real L(quantity = "Length", unit = "m") = 1.04880884817015 "Length of connecting rod";
|
---|
2745 | parameter Real b0.Height(quantity = "Length", unit = "m") = 0.01 "Height of box";
|
---|
2746 | parameter Real b0.InnerHeight(quantity = "Length", unit = "m") = 0.0 "Height of inner box surface";
|
---|
2747 | parameter Real b0.InnerWidth(quantity = "Length", unit = "m") = 0.0 "Width of inner box surface";
|
---|
2748 | parameter Real b0.Length(quantity = "Length", unit = "m") = sqrt((b0.r[1] - b0.r0[1]) ^ 2.0 + ((b0.r[2] - b0.r0[2]) ^ 2.0 + (b0.r[3] - b0.r0[3]) ^ 2.0)) "Length of box";
|
---|
2749 | parameter Real b0.LengthDirection[1](quantity = "Length", unit = "m") = b0.r[1] - b0.r0[1] "Vector in length direction, resolved in frame_a";
|
---|
2750 | parameter Real b0.LengthDirection[2](quantity = "Length", unit = "m") = b0.r[2] - b0.r0[2] "Vector in length direction, resolved in frame_a";
|
---|
2751 | parameter Real b0.LengthDirection[3](quantity = "Length", unit = "m") = b0.r[3] - b0.r0[3] "Vector in length direction, resolved in frame_a";
|
---|
2752 | parameter Real b0.Material[1] = 0.0 "Color and specular coefficient";
|
---|
2753 | parameter Real b0.Material[2] = 0.0 "Color and specular coefficient";
|
---|
2754 | parameter Real b0.Material[3] = 1.0 "Color and specular coefficient";
|
---|
2755 | parameter Real b0.Material[4] = 0.5 "Color and specular coefficient";
|
---|
2756 | parameter Real b0.Width(quantity = "Length", unit = "m") = 0.01 "Width of box";
|
---|
2757 | parameter Real b0.WidthDirection[1](quantity = "Length", unit = "m") = 0.0 "Vector in width direction, resolved in frame_a";
|
---|
2758 | parameter Real b0.WidthDirection[2](quantity = "Length", unit = "m") = 1.0 "Vector in width direction, resolved in frame_a";
|
---|
2759 | parameter Real b0.WidthDirection[3](quantity = "Length", unit = "m") = 0.0 "Vector in width direction, resolved in frame_a";
|
---|
2760 | parameter Real b0.box.Extra = 0.0 "Additional size data for some of the shape types";
|
---|
2761 | parameter Real b0.box.Height = b0.Height "Height of visual object.";
|
---|
2762 | parameter Real b0.box.Length = b0.Length "Length of visual object.";
|
---|
2763 | parameter Real b0.box.LengthDirection[1] = b0.LengthDirection[1] "Vector in length direction.";
|
---|
2764 | parameter Real b0.box.LengthDirection[2] = b0.LengthDirection[2] "Vector in length direction.";
|
---|
2765 | parameter Real b0.box.LengthDirection[3] = b0.LengthDirection[3] "Vector in length direction.";
|
---|
2766 | parameter Real b0.box.Material[1] = b0.Material[1] "Color and specular coefficient.";
|
---|
2767 | parameter Real b0.box.Material[2] = b0.Material[2] "Color and specular coefficient.";
|
---|
2768 | parameter Real b0.box.Material[3] = b0.Material[3] "Color and specular coefficient.";
|
---|
2769 | parameter Real b0.box.Material[4] = b0.Material[4] "Color and specular coefficient.";
|
---|
2770 | parameter Real b0.box.Width = b0.Width "Width of visual object.";
|
---|
2771 | parameter Real b0.box.WidthDirection[1] = b0.WidthDirection[1] "Vector in width direction.";
|
---|
2772 | parameter Real b0.box.WidthDirection[2] = b0.WidthDirection[2] "Vector in width direction.";
|
---|
2773 | parameter Real b0.box.WidthDirection[3] = b0.WidthDirection[3] "Vector in width direction.";
|
---|
2774 | parameter Real b0.box.r0[1] = b0.r0[1] "Origin of visual object.";
|
---|
2775 | parameter Real b0.box.r0[2] = b0.r0[2] "Origin of visual object.";
|
---|
2776 | parameter Real b0.box.r0[3] = b0.r0[3] "Origin of visual object.";
|
---|
2777 | parameter Real b0.frameTranslation.r[1](quantity = "Length", unit = "m") = b0.r[1] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2778 | parameter Real b0.frameTranslation.r[2](quantity = "Length", unit = "m") = b0.r[2] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2779 | parameter Real b0.frameTranslation.r[3](quantity = "Length", unit = "m") = b0.r[3] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2780 | parameter Real b0.r0[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left box plane, resolved in frame_a";
|
---|
2781 | parameter Real b0.r0[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left box plane, resolved in frame_a";
|
---|
2782 | parameter Real b0.r0[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left box plane, resolved in frame_a";
|
---|
2783 | parameter Real b0.r[1](quantity = "Length", unit = "m") = 1.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2784 | parameter Real b0.r[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2785 | parameter Real b0.r[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2786 | parameter Real b0.rho = 7.7 "Density of box material [g/cm^3]";
|
---|
2787 | parameter Real b1.Axis[1](quantity = "Length", unit = "m") = b1.r[1] - b1.r0[1] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2788 | parameter Real b1.Axis[2](quantity = "Length", unit = "m") = b1.r[2] - b1.r0[2] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2789 | parameter Real b1.Axis[3](quantity = "Length", unit = "m") = b1.r[3] - b1.r0[3] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2790 | parameter Real b1.InnerRadius(quantity = "Length", unit = "m", min = 0.0, max = b1.Radius) = 0.0 "Inner radius of cylinder";
|
---|
2791 | parameter Real b1.Length(quantity = "Length", unit = "m") = sqrt(b1.Axis[1] ^ 2.0 + (b1.Axis[2] ^ 2.0 + b1.Axis[3] ^ 2.0)) "Length of cylinder";
|
---|
2792 | parameter Real b1.Material[1] = 1.0 "Color and specular coefficient";
|
---|
2793 | parameter Real b1.Material[2] = 0.0 "Color and specular coefficient";
|
---|
2794 | parameter Real b1.Material[3] = 0.0 "Color and specular coefficient";
|
---|
2795 | parameter Real b1.Material[4] = 0.5 "Color and specular coefficient";
|
---|
2796 | parameter Real b1.Radius(quantity = "Length", unit = "m", min = 0.0) = 0.05 "Radius of cylinder";
|
---|
2797 | parameter Real b1.box.Extra = b1.InnerRadius / b1.Radius "Additional size data for some of the shape types";
|
---|
2798 | parameter Real b1.box.Height = 2.0 * b1.Radius "Height of visual object.";
|
---|
2799 | parameter Real b1.box.Length = b1.Length "Length of visual object.";
|
---|
2800 | parameter Real b1.box.LengthDirection[1] = b1.Axis[1] "Vector in length direction.";
|
---|
2801 | parameter Real b1.box.LengthDirection[2] = b1.Axis[2] "Vector in length direction.";
|
---|
2802 | parameter Real b1.box.LengthDirection[3] = b1.Axis[3] "Vector in length direction.";
|
---|
2803 | parameter Real b1.box.Material[1] = b1.Material[1] "Color and specular coefficient.";
|
---|
2804 | parameter Real b1.box.Material[2] = b1.Material[2] "Color and specular coefficient.";
|
---|
2805 | parameter Real b1.box.Material[3] = b1.Material[3] "Color and specular coefficient.";
|
---|
2806 | parameter Real b1.box.Material[4] = b1.Material[4] "Color and specular coefficient.";
|
---|
2807 | parameter Real b1.box.Width = 2.0 * b1.Radius "Width of visual object.";
|
---|
2808 | parameter Real b1.box.WidthDirection[1] = 0.0 "Vector in width direction.";
|
---|
2809 | parameter Real b1.box.WidthDirection[2] = 1.0 "Vector in width direction.";
|
---|
2810 | parameter Real b1.box.WidthDirection[3] = 0.0 "Vector in width direction.";
|
---|
2811 | parameter Real b1.box.r0[1] = b1.r0[1] "Origin of visual object.";
|
---|
2812 | parameter Real b1.box.r0[2] = b1.r0[2] "Origin of visual object.";
|
---|
2813 | parameter Real b1.box.r0[3] = b1.r0[3] "Origin of visual object.";
|
---|
2814 | parameter Real b1.frameTranslation.r[1](quantity = "Length", unit = "m") = b1.r[1] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2815 | parameter Real b1.frameTranslation.r[2](quantity = "Length", unit = "m") = b1.r[2] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2816 | parameter Real b1.frameTranslation.r[3](quantity = "Length", unit = "m") = b1.r[3] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2817 | parameter Real b1.r0[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2818 | parameter Real b1.r0[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2819 | parameter Real b1.r0[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2820 | parameter Real b1.r[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2821 | parameter Real b1.r[2](quantity = "Length", unit = "m") = 0.5 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2822 | parameter Real b1.r[3](quantity = "Length", unit = "m") = 0.1 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2823 | parameter Real b1.rho(min = 0.0) = 7.7 "Density of material [g/cm^3]";
|
---|
2824 | parameter Real b2.Axis[1](quantity = "Length", unit = "m") = b2.r[1] - b2.r0[1] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2825 | parameter Real b2.Axis[2](quantity = "Length", unit = "m") = b2.r[2] - b2.r0[2] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2826 | parameter Real b2.Axis[3](quantity = "Length", unit = "m") = b2.r[3] - b2.r0[3] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2827 | parameter Real b2.InnerRadius(quantity = "Length", unit = "m", min = 0.0, max = b2.Radius) = 0.0 "Inner radius of cylinder";
|
---|
2828 | parameter Real b2.Length(quantity = "Length", unit = "m") = sqrt(b2.Axis[1] ^ 2.0 + (b2.Axis[2] ^ 2.0 + b2.Axis[3] ^ 2.0)) "Length of cylinder";
|
---|
2829 | parameter Real b2.Material[1] = 1.0 "Color and specular coefficient";
|
---|
2830 | parameter Real b2.Material[2] = 0.0 "Color and specular coefficient";
|
---|
2831 | parameter Real b2.Material[3] = 0.0 "Color and specular coefficient";
|
---|
2832 | parameter Real b2.Material[4] = 0.5 "Color and specular coefficient";
|
---|
2833 | parameter Real b2.Radius(quantity = "Length", unit = "m", min = 0.0) = 0.05 "Radius of cylinder";
|
---|
2834 | parameter Real b2.box.Extra = b2.InnerRadius / b2.Radius "Additional size data for some of the shape types";
|
---|
2835 | parameter Real b2.box.Height = 2.0 * b2.Radius "Height of visual object.";
|
---|
2836 | parameter Real b2.box.Length = b2.Length "Length of visual object.";
|
---|
2837 | parameter Real b2.box.LengthDirection[1] = b2.Axis[1] "Vector in length direction.";
|
---|
2838 | parameter Real b2.box.LengthDirection[2] = b2.Axis[2] "Vector in length direction.";
|
---|
2839 | parameter Real b2.box.LengthDirection[3] = b2.Axis[3] "Vector in length direction.";
|
---|
2840 | parameter Real b2.box.Material[1] = b2.Material[1] "Color and specular coefficient.";
|
---|
2841 | parameter Real b2.box.Material[2] = b2.Material[2] "Color and specular coefficient.";
|
---|
2842 | parameter Real b2.box.Material[3] = b2.Material[3] "Color and specular coefficient.";
|
---|
2843 | parameter Real b2.box.Material[4] = b2.Material[4] "Color and specular coefficient.";
|
---|
2844 | parameter Real b2.box.Width = 2.0 * b2.Radius "Width of visual object.";
|
---|
2845 | parameter Real b2.box.WidthDirection[1] = 0.0 "Vector in width direction.";
|
---|
2846 | parameter Real b2.box.WidthDirection[2] = 1.0 "Vector in width direction.";
|
---|
2847 | parameter Real b2.box.WidthDirection[3] = 0.0 "Vector in width direction.";
|
---|
2848 | parameter Real b2.box.r0[1] = b2.r0[1] "Origin of visual object.";
|
---|
2849 | parameter Real b2.box.r0[2] = b2.r0[2] "Origin of visual object.";
|
---|
2850 | parameter Real b2.box.r0[3] = b2.r0[3] "Origin of visual object.";
|
---|
2851 | parameter Real b2.frameTranslation.r[1](quantity = "Length", unit = "m") = b2.r[1] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2852 | parameter Real b2.frameTranslation.r[2](quantity = "Length", unit = "m") = b2.r[2] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2853 | parameter Real b2.frameTranslation.r[3](quantity = "Length", unit = "m") = b2.r[3] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2854 | parameter Real b2.r0[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2855 | parameter Real b2.r0[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2856 | parameter Real b2.r0[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2857 | parameter Real b2.r[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2858 | parameter Real b2.r[2](quantity = "Length", unit = "m") = 0.2 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2859 | parameter Real b2.r[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2860 | parameter Real b2.rho(min = 0.0) = 7.7 "Density of material [g/cm^3]";
|
---|
2861 | parameter Real b3.Axis[1](quantity = "Length", unit = "m") = b3.r[1] - b3.r0[1] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2862 | parameter Real b3.Axis[2](quantity = "Length", unit = "m") = b3.r[2] - b3.r0[2] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2863 | parameter Real b3.Axis[3](quantity = "Length", unit = "m") = b3.r[3] - b3.r0[3] "Vector in direction of cylinder axis, resolved in frame_a";
|
---|
2864 | parameter Real b3.InnerRadius(quantity = "Length", unit = "m", min = 0.0, max = b3.Radius) = 0.0 "Inner radius of cylinder";
|
---|
2865 | parameter Real b3.Length(quantity = "Length", unit = "m") = sqrt(b3.Axis[1] ^ 2.0 + (b3.Axis[2] ^ 2.0 + b3.Axis[3] ^ 2.0)) "Length of cylinder";
|
---|
2866 | parameter Real b3.Material[1] = 1.0 "Color and specular coefficient";
|
---|
2867 | parameter Real b3.Material[2] = 0.0 "Color and specular coefficient";
|
---|
2868 | parameter Real b3.Material[3] = 0.0 "Color and specular coefficient";
|
---|
2869 | parameter Real b3.Material[4] = 0.5 "Color and specular coefficient";
|
---|
2870 | parameter Real b3.Radius(quantity = "Length", unit = "m", min = 0.0) = 0.05 "Radius of cylinder";
|
---|
2871 | parameter Real b3.box.Extra = b3.InnerRadius / b3.Radius "Additional size data for some of the shape types";
|
---|
2872 | parameter Real b3.box.Height = 2.0 * b3.Radius "Height of visual object.";
|
---|
2873 | parameter Real b3.box.Length = b3.Length "Length of visual object.";
|
---|
2874 | parameter Real b3.box.LengthDirection[1] = b3.Axis[1] "Vector in length direction.";
|
---|
2875 | parameter Real b3.box.LengthDirection[2] = b3.Axis[2] "Vector in length direction.";
|
---|
2876 | parameter Real b3.box.LengthDirection[3] = b3.Axis[3] "Vector in length direction.";
|
---|
2877 | parameter Real b3.box.Material[1] = b3.Material[1] "Color and specular coefficient.";
|
---|
2878 | parameter Real b3.box.Material[2] = b3.Material[2] "Color and specular coefficient.";
|
---|
2879 | parameter Real b3.box.Material[3] = b3.Material[3] "Color and specular coefficient.";
|
---|
2880 | parameter Real b3.box.Material[4] = b3.Material[4] "Color and specular coefficient.";
|
---|
2881 | parameter Real b3.box.Width = 2.0 * b3.Radius "Width of visual object.";
|
---|
2882 | parameter Real b3.box.WidthDirection[1] = 0.0 "Vector in width direction.";
|
---|
2883 | parameter Real b3.box.WidthDirection[2] = 1.0 "Vector in width direction.";
|
---|
2884 | parameter Real b3.box.WidthDirection[3] = 0.0 "Vector in width direction.";
|
---|
2885 | parameter Real b3.box.r0[1] = b3.r0[1] "Origin of visual object.";
|
---|
2886 | parameter Real b3.box.r0[2] = b3.r0[2] "Origin of visual object.";
|
---|
2887 | parameter Real b3.box.r0[3] = b3.r0[3] "Origin of visual object.";
|
---|
2888 | parameter Real b3.frameTranslation.r[1](quantity = "Length", unit = "m") = b3.r[1] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2889 | parameter Real b3.frameTranslation.r[2](quantity = "Length", unit = "m") = b3.r[2] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2890 | parameter Real b3.frameTranslation.r[3](quantity = "Length", unit = "m") = b3.r[3] "Vector from frame_a to frame_b resolved in frame_a";
|
---|
2891 | parameter Real b3.r0[1](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2892 | parameter Real b3.r0[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2893 | parameter Real b3.r0[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to left circle center, resolved in frame_a";
|
---|
2894 | parameter Real b3.r[1](quantity = "Length", unit = "m") = L "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2895 | parameter Real b3.r[2](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2896 | parameter Real b3.r[3](quantity = "Length", unit = "m") = 0.0 "Vector from frame_a to frame_b, resolved in frame_a";
|
---|
2897 | parameter Real b3.rho(min = 0.0) = 7.7 "Density of material [g/cm^3]";
|
---|
2898 | parameter Real barC.L(quantity = "Length", unit = "m") = L "Length of the rod";
|
---|
2899 | parameter Real barC.na[1] = 0.0 "orthogonal to y-axis of cut-frame C";
|
---|
2900 | parameter Real barC.na[2] = 1.0 "orthogonal to y-axis of cut-frame C";
|
---|
2901 | parameter Real barC.na[3] = 0.0 "orthogonal to y-axis of cut-frame C";
|
---|
2902 | parameter Real inertial.g(quantity = "Acceleration", unit = "m/s2") = 9.81 "Gravity constant";
|
---|
2903 | parameter Real inertial.ng[1] = 0.0 "Direction of gravity (gravity = g*ng)";
|
---|
2904 | parameter Real inertial.ng[2] = -1.0 "Direction of gravity (gravity = g*ng)";
|
---|
2905 | parameter Real inertial.ng[3] = 0.0 "Direction of gravity (gravity = g*ng)";
|
---|
2906 | parameter Real j1.n[1] = 1.0 "Axis of rotation resolved in frame_a (= same as in frame_b)";
|
---|
2907 | parameter Real j1.n[2] = 0.0 "Axis of rotation resolved in frame_a (= same as in frame_b)";
|
---|
2908 | parameter Real j1.n[3] = 0.0 "Axis of rotation resolved in frame_a (= same as in frame_b)";
|
---|
2909 | parameter Real j1.q0 = 0.0 "Rotation angle offset (see info) [deg]";
|
---|
2910 | parameter Real j2.n[1] = 1.0 "Axis of translation resolved in frame_a (= same as in frame_b)";
|
---|
2911 | parameter Real j2.n[2] = 0.0 "Axis of translation resolved in frame_a (= same as in frame_b)";
|
---|
2912 | parameter Real j2.n[3] = 0.0 "Axis of translation resolved in frame_a (= same as in frame_b)";
|
---|
2913 | parameter Real j2.q0(quantity = "Length", unit = "m") = 0.0 "Relative distance offset(see info)";
|
---|
2914 | parameter String b0.box.Shape = "box" "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2915 | parameter String b0.box.mcShape.shapeType = b0.box.Shape "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2916 | parameter String b1.box.Shape = "pipe" "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2917 | parameter String b1.box.mcShape.shapeType = b1.box.Shape "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2918 | parameter String b2.box.Shape = "pipe" "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2919 | parameter String b2.box.mcShape.shapeType = b2.box.Shape "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2920 | parameter String b3.box.Shape = "pipe" "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2921 | parameter String b3.box.mcShape.shapeType = b3.box.Shape "Type of shape (box, sphere, cylinder, pipecylinder, cone, pipe, beam, gearwheel, spring)";
|
---|
2922 | parameter String inertial.label1 = "x" "Label of horizontal axis in icon";
|
---|
2923 | parameter String inertial.label2 = "y" "Label of vertical axis in icon";
|
---|
2924 | protected Real b0.Sa[1,1](start = 1.0);
|
---|
2925 | protected Real b0.Sa[1,2](start = 0.0);
|
---|
2926 | protected Real b0.Sa[1,3](start = 0.0);
|
---|
2927 | protected Real b0.Sa[2,1](start = 0.0);
|
---|
2928 | protected Real b0.Sa[2,2](start = 1.0);
|
---|
2929 | protected Real b0.Sa[2,3](start = 0.0);
|
---|
2930 | protected Real b0.Sa[3,1](start = 0.0);
|
---|
2931 | protected Real b0.Sa[3,2](start = 0.0);
|
---|
2932 | protected Real b0.Sa[3,3](start = 1.0);
|
---|
2933 | protected Real b0.Sb[1,1](start = 1.0);
|
---|
2934 | protected Real b0.Sb[1,2](start = 0.0);
|
---|
2935 | protected Real b0.Sb[1,3](start = 0.0);
|
---|
2936 | protected Real b0.Sb[2,1](start = 0.0);
|
---|
2937 | protected Real b0.Sb[2,2](start = 1.0);
|
---|
2938 | protected Real b0.Sb[2,3](start = 0.0);
|
---|
2939 | protected Real b0.Sb[3,1](start = 0.0);
|
---|
2940 | protected Real b0.Sb[3,2](start = 0.0);
|
---|
2941 | protected Real b0.Sb[3,3](start = 1.0);
|
---|
2942 | protected Real b0.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
2943 | protected Real b0.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
2944 | protected Real b0.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
2945 | protected Real b0.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
2946 | protected Real b0.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
2947 | protected Real b0.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
2948 | protected Real b0.body.Sa[1,1](start = 1.0);
|
---|
2949 | protected Real b0.body.Sa[1,2](start = 0.0);
|
---|
2950 | protected Real b0.body.Sa[1,3](start = 0.0);
|
---|
2951 | protected Real b0.body.Sa[2,1](start = 0.0);
|
---|
2952 | protected Real b0.body.Sa[2,2](start = 1.0);
|
---|
2953 | protected Real b0.body.Sa[2,3](start = 0.0);
|
---|
2954 | protected Real b0.body.Sa[3,1](start = 0.0);
|
---|
2955 | protected Real b0.body.Sa[3,2](start = 0.0);
|
---|
2956 | protected Real b0.body.Sa[3,3](start = 1.0);
|
---|
2957 | protected Real b0.body.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
2958 | protected Real b0.body.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
2959 | protected Real b0.body.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
2960 | protected Real b0.body.fa[1](quantity = "Force", unit = "N");
|
---|
2961 | protected Real b0.body.fa[2](quantity = "Force", unit = "N");
|
---|
2962 | protected Real b0.body.fa[3](quantity = "Force", unit = "N");
|
---|
2963 | protected Real b0.body.r0a[1](quantity = "Length", unit = "m");
|
---|
2964 | protected Real b0.body.r0a[2](quantity = "Length", unit = "m");
|
---|
2965 | protected Real b0.body.r0a[3](quantity = "Length", unit = "m");
|
---|
2966 | protected Real b0.body.ta[1](quantity = "Torque", unit = "N.m");
|
---|
2967 | protected Real b0.body.ta[2](quantity = "Torque", unit = "N.m");
|
---|
2968 | protected Real b0.body.ta[3](quantity = "Torque", unit = "N.m");
|
---|
2969 | protected Real b0.body.va[1](quantity = "Velocity", unit = "m/s");
|
---|
2970 | protected Real b0.body.va[2](quantity = "Velocity", unit = "m/s");
|
---|
2971 | protected Real b0.body.va[3](quantity = "Velocity", unit = "m/s");
|
---|
2972 | protected Real b0.body.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
2973 | protected Real b0.body.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
2974 | protected Real b0.body.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
2975 | protected Real b0.body.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
2976 | protected Real b0.body.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
2977 | protected Real b0.body.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
2978 | protected Real b0.fa[1](quantity = "Force", unit = "N");
|
---|
2979 | protected Real b0.fa[2](quantity = "Force", unit = "N");
|
---|
2980 | protected Real b0.fa[3](quantity = "Force", unit = "N");
|
---|
2981 | protected Real b0.fb[1](quantity = "Force", unit = "N");
|
---|
2982 | protected Real b0.fb[2](quantity = "Force", unit = "N");
|
---|
2983 | protected Real b0.fb[3](quantity = "Force", unit = "N");
|
---|
2984 | protected Real b0.frameTranslation.Sa[1,1](start = 1.0);
|
---|
2985 | protected Real b0.frameTranslation.Sa[1,2](start = 0.0);
|
---|
2986 | protected Real b0.frameTranslation.Sa[1,3](start = 0.0);
|
---|
2987 | protected Real b0.frameTranslation.Sa[2,1](start = 0.0);
|
---|
2988 | protected Real b0.frameTranslation.Sa[2,2](start = 1.0);
|
---|
2989 | protected Real b0.frameTranslation.Sa[2,3](start = 0.0);
|
---|
2990 | protected Real b0.frameTranslation.Sa[3,1](start = 0.0);
|
---|
2991 | protected Real b0.frameTranslation.Sa[3,2](start = 0.0);
|
---|
2992 | protected Real b0.frameTranslation.Sa[3,3](start = 1.0);
|
---|
2993 | protected Real b0.frameTranslation.Sb[1,1](start = 1.0);
|
---|
2994 | protected Real b0.frameTranslation.Sb[1,2](start = 0.0);
|
---|
2995 | protected Real b0.frameTranslation.Sb[1,3](start = 0.0);
|
---|
2996 | protected Real b0.frameTranslation.Sb[2,1](start = 0.0);
|
---|
2997 | protected Real b0.frameTranslation.Sb[2,2](start = 1.0);
|
---|
2998 | protected Real b0.frameTranslation.Sb[2,3](start = 0.0);
|
---|
2999 | protected Real b0.frameTranslation.Sb[3,1](start = 0.0);
|
---|
3000 | protected Real b0.frameTranslation.Sb[3,2](start = 0.0);
|
---|
3001 | protected Real b0.frameTranslation.Sb[3,3](start = 1.0);
|
---|
3002 | protected Real b0.frameTranslation.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3003 | protected Real b0.frameTranslation.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3004 | protected Real b0.frameTranslation.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3005 | protected Real b0.frameTranslation.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3006 | protected Real b0.frameTranslation.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3007 | protected Real b0.frameTranslation.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3008 | protected Real b0.frameTranslation.fa[1](quantity = "Force", unit = "N");
|
---|
3009 | protected Real b0.frameTranslation.fa[2](quantity = "Force", unit = "N");
|
---|
3010 | protected Real b0.frameTranslation.fa[3](quantity = "Force", unit = "N");
|
---|
3011 | protected Real b0.frameTranslation.fb[1](quantity = "Force", unit = "N");
|
---|
3012 | protected Real b0.frameTranslation.fb[2](quantity = "Force", unit = "N");
|
---|
3013 | protected Real b0.frameTranslation.fb[3](quantity = "Force", unit = "N");
|
---|
3014 | protected Real b0.frameTranslation.r0a[1](quantity = "Length", unit = "m");
|
---|
3015 | protected Real b0.frameTranslation.r0a[2](quantity = "Length", unit = "m");
|
---|
3016 | protected Real b0.frameTranslation.r0a[3](quantity = "Length", unit = "m");
|
---|
3017 | protected Real b0.frameTranslation.r0b[1](quantity = "Length", unit = "m");
|
---|
3018 | protected Real b0.frameTranslation.r0b[2](quantity = "Length", unit = "m");
|
---|
3019 | protected Real b0.frameTranslation.r0b[3](quantity = "Length", unit = "m");
|
---|
3020 | protected Real b0.frameTranslation.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3021 | protected Real b0.frameTranslation.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3022 | protected Real b0.frameTranslation.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3023 | protected Real b0.frameTranslation.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3024 | protected Real b0.frameTranslation.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3025 | protected Real b0.frameTranslation.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3026 | protected Real b0.frameTranslation.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3027 | protected Real b0.frameTranslation.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3028 | protected Real b0.frameTranslation.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3029 | protected Real b0.frameTranslation.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
3030 | protected Real b0.frameTranslation.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
3031 | protected Real b0.frameTranslation.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
3032 | protected Real b0.frameTranslation.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3033 | protected Real b0.frameTranslation.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3034 | protected Real b0.frameTranslation.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3035 | protected Real b0.frameTranslation.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3036 | protected Real b0.frameTranslation.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3037 | protected Real b0.frameTranslation.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3038 | protected Real b0.frameTranslation.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3039 | protected Real b0.frameTranslation.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3040 | protected Real b0.frameTranslation.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3041 | protected Real b0.frameTranslation.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3042 | protected Real b0.frameTranslation.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3043 | protected Real b0.frameTranslation.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3044 | protected Real b0.frameTranslation.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3045 | protected Real b0.frameTranslation.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3046 | protected Real b0.frameTranslation.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3047 | protected Real b0.r0a[1](quantity = "Length", unit = "m");
|
---|
3048 | protected Real b0.r0a[2](quantity = "Length", unit = "m");
|
---|
3049 | protected Real b0.r0a[3](quantity = "Length", unit = "m");
|
---|
3050 | protected Real b0.r0b[1](quantity = "Length", unit = "m");
|
---|
3051 | protected Real b0.r0b[2](quantity = "Length", unit = "m");
|
---|
3052 | protected Real b0.r0b[3](quantity = "Length", unit = "m");
|
---|
3053 | protected Real b0.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3054 | protected Real b0.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3055 | protected Real b0.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3056 | protected Real b0.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3057 | protected Real b0.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3058 | protected Real b0.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3059 | protected Real b0.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3060 | protected Real b0.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3061 | protected Real b0.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3062 | protected Real b0.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3063 | protected Real b0.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3064 | protected Real b0.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3065 | protected Real b0.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3066 | protected Real b0.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3067 | protected Real b0.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3068 | protected Real b0.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3069 | protected Real b0.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3070 | protected Real b0.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3071 | protected Real b0.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3072 | protected Real b0.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3073 | protected Real b0.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3074 | protected Real b0.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3075 | protected Real b0.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3076 | protected Real b0.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3077 | protected Real b1.Sa[1,1](start = 1.0);
|
---|
3078 | protected Real b1.Sa[1,2](start = 0.0);
|
---|
3079 | protected Real b1.Sa[1,3](start = 0.0);
|
---|
3080 | protected Real b1.Sa[2,1](start = 0.0);
|
---|
3081 | protected Real b1.Sa[2,2](start = 1.0);
|
---|
3082 | protected Real b1.Sa[2,3](start = 0.0);
|
---|
3083 | protected Real b1.Sa[3,1](start = 0.0);
|
---|
3084 | protected Real b1.Sa[3,2](start = 0.0);
|
---|
3085 | protected Real b1.Sa[3,3](start = 1.0);
|
---|
3086 | protected Real b1.Sb[1,1](start = 1.0);
|
---|
3087 | protected Real b1.Sb[1,2](start = 0.0);
|
---|
3088 | protected Real b1.Sb[1,3](start = 0.0);
|
---|
3089 | protected Real b1.Sb[2,1](start = 0.0);
|
---|
3090 | protected Real b1.Sb[2,2](start = 1.0);
|
---|
3091 | protected Real b1.Sb[2,3](start = 0.0);
|
---|
3092 | protected Real b1.Sb[3,1](start = 0.0);
|
---|
3093 | protected Real b1.Sb[3,2](start = 0.0);
|
---|
3094 | protected Real b1.Sb[3,3](start = 1.0);
|
---|
3095 | protected Real b1.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3096 | protected Real b1.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3097 | protected Real b1.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3098 | protected Real b1.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3099 | protected Real b1.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3100 | protected Real b1.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3101 | protected Real b1.body.Sa[1,1](start = 1.0);
|
---|
3102 | protected Real b1.body.Sa[1,2](start = 0.0);
|
---|
3103 | protected Real b1.body.Sa[1,3](start = 0.0);
|
---|
3104 | protected Real b1.body.Sa[2,1](start = 0.0);
|
---|
3105 | protected Real b1.body.Sa[2,2](start = 1.0);
|
---|
3106 | protected Real b1.body.Sa[2,3](start = 0.0);
|
---|
3107 | protected Real b1.body.Sa[3,1](start = 0.0);
|
---|
3108 | protected Real b1.body.Sa[3,2](start = 0.0);
|
---|
3109 | protected Real b1.body.Sa[3,3](start = 1.0);
|
---|
3110 | protected Real b1.body.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3111 | protected Real b1.body.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3112 | protected Real b1.body.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3113 | protected Real b1.body.fa[1](quantity = "Force", unit = "N");
|
---|
3114 | protected Real b1.body.fa[2](quantity = "Force", unit = "N");
|
---|
3115 | protected Real b1.body.fa[3](quantity = "Force", unit = "N");
|
---|
3116 | protected Real b1.body.r0a[1](quantity = "Length", unit = "m");
|
---|
3117 | protected Real b1.body.r0a[2](quantity = "Length", unit = "m");
|
---|
3118 | protected Real b1.body.r0a[3](quantity = "Length", unit = "m");
|
---|
3119 | protected Real b1.body.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3120 | protected Real b1.body.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3121 | protected Real b1.body.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3122 | protected Real b1.body.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3123 | protected Real b1.body.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3124 | protected Real b1.body.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3125 | protected Real b1.body.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3126 | protected Real b1.body.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3127 | protected Real b1.body.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3128 | protected Real b1.body.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3129 | protected Real b1.body.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3130 | protected Real b1.body.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3131 | protected Real b1.fa[1](quantity = "Force", unit = "N");
|
---|
3132 | protected Real b1.fa[2](quantity = "Force", unit = "N");
|
---|
3133 | protected Real b1.fa[3](quantity = "Force", unit = "N");
|
---|
3134 | protected Real b1.fb[1](quantity = "Force", unit = "N");
|
---|
3135 | protected Real b1.fb[2](quantity = "Force", unit = "N");
|
---|
3136 | protected Real b1.fb[3](quantity = "Force", unit = "N");
|
---|
3137 | protected Real b1.frameTranslation.Sa[1,1](start = 1.0);
|
---|
3138 | protected Real b1.frameTranslation.Sa[1,2](start = 0.0);
|
---|
3139 | protected Real b1.frameTranslation.Sa[1,3](start = 0.0);
|
---|
3140 | protected Real b1.frameTranslation.Sa[2,1](start = 0.0);
|
---|
3141 | protected Real b1.frameTranslation.Sa[2,2](start = 1.0);
|
---|
3142 | protected Real b1.frameTranslation.Sa[2,3](start = 0.0);
|
---|
3143 | protected Real b1.frameTranslation.Sa[3,1](start = 0.0);
|
---|
3144 | protected Real b1.frameTranslation.Sa[3,2](start = 0.0);
|
---|
3145 | protected Real b1.frameTranslation.Sa[3,3](start = 1.0);
|
---|
3146 | protected Real b1.frameTranslation.Sb[1,1](start = 1.0);
|
---|
3147 | protected Real b1.frameTranslation.Sb[1,2](start = 0.0);
|
---|
3148 | protected Real b1.frameTranslation.Sb[1,3](start = 0.0);
|
---|
3149 | protected Real b1.frameTranslation.Sb[2,1](start = 0.0);
|
---|
3150 | protected Real b1.frameTranslation.Sb[2,2](start = 1.0);
|
---|
3151 | protected Real b1.frameTranslation.Sb[2,3](start = 0.0);
|
---|
3152 | protected Real b1.frameTranslation.Sb[3,1](start = 0.0);
|
---|
3153 | protected Real b1.frameTranslation.Sb[3,2](start = 0.0);
|
---|
3154 | protected Real b1.frameTranslation.Sb[3,3](start = 1.0);
|
---|
3155 | protected Real b1.frameTranslation.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3156 | protected Real b1.frameTranslation.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3157 | protected Real b1.frameTranslation.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3158 | protected Real b1.frameTranslation.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3159 | protected Real b1.frameTranslation.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3160 | protected Real b1.frameTranslation.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3161 | protected Real b1.frameTranslation.fa[1](quantity = "Force", unit = "N");
|
---|
3162 | protected Real b1.frameTranslation.fa[2](quantity = "Force", unit = "N");
|
---|
3163 | protected Real b1.frameTranslation.fa[3](quantity = "Force", unit = "N");
|
---|
3164 | protected Real b1.frameTranslation.fb[1](quantity = "Force", unit = "N");
|
---|
3165 | protected Real b1.frameTranslation.fb[2](quantity = "Force", unit = "N");
|
---|
3166 | protected Real b1.frameTranslation.fb[3](quantity = "Force", unit = "N");
|
---|
3167 | protected Real b1.frameTranslation.r0a[1](quantity = "Length", unit = "m");
|
---|
3168 | protected Real b1.frameTranslation.r0a[2](quantity = "Length", unit = "m");
|
---|
3169 | protected Real b1.frameTranslation.r0a[3](quantity = "Length", unit = "m");
|
---|
3170 | protected Real b1.frameTranslation.r0b[1](quantity = "Length", unit = "m");
|
---|
3171 | protected Real b1.frameTranslation.r0b[2](quantity = "Length", unit = "m");
|
---|
3172 | protected Real b1.frameTranslation.r0b[3](quantity = "Length", unit = "m");
|
---|
3173 | protected Real b1.frameTranslation.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3174 | protected Real b1.frameTranslation.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3175 | protected Real b1.frameTranslation.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3176 | protected Real b1.frameTranslation.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3177 | protected Real b1.frameTranslation.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3178 | protected Real b1.frameTranslation.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3179 | protected Real b1.frameTranslation.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3180 | protected Real b1.frameTranslation.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3181 | protected Real b1.frameTranslation.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3182 | protected Real b1.frameTranslation.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
3183 | protected Real b1.frameTranslation.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
3184 | protected Real b1.frameTranslation.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
3185 | protected Real b1.frameTranslation.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3186 | protected Real b1.frameTranslation.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3187 | protected Real b1.frameTranslation.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3188 | protected Real b1.frameTranslation.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3189 | protected Real b1.frameTranslation.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3190 | protected Real b1.frameTranslation.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3191 | protected Real b1.frameTranslation.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3192 | protected Real b1.frameTranslation.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3193 | protected Real b1.frameTranslation.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3194 | protected Real b1.frameTranslation.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3195 | protected Real b1.frameTranslation.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3196 | protected Real b1.frameTranslation.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3197 | protected Real b1.frameTranslation.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3198 | protected Real b1.frameTranslation.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3199 | protected Real b1.frameTranslation.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3200 | protected Real b1.r0a[1](quantity = "Length", unit = "m");
|
---|
3201 | protected Real b1.r0a[2](quantity = "Length", unit = "m");
|
---|
3202 | protected Real b1.r0a[3](quantity = "Length", unit = "m");
|
---|
3203 | protected Real b1.r0b[1](quantity = "Length", unit = "m");
|
---|
3204 | protected Real b1.r0b[2](quantity = "Length", unit = "m");
|
---|
3205 | protected Real b1.r0b[3](quantity = "Length", unit = "m");
|
---|
3206 | protected Real b1.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3207 | protected Real b1.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3208 | protected Real b1.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3209 | protected Real b1.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3210 | protected Real b1.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3211 | protected Real b1.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3212 | protected Real b1.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3213 | protected Real b1.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3214 | protected Real b1.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3215 | protected Real b1.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3216 | protected Real b1.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3217 | protected Real b1.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3218 | protected Real b1.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3219 | protected Real b1.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3220 | protected Real b1.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3221 | protected Real b1.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3222 | protected Real b1.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3223 | protected Real b1.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3224 | protected Real b1.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3225 | protected Real b1.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3226 | protected Real b1.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3227 | protected Real b1.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3228 | protected Real b1.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3229 | protected Real b1.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3230 | protected Real b2.Sa[1,1](start = 1.0);
|
---|
3231 | protected Real b2.Sa[1,2](start = 0.0);
|
---|
3232 | protected Real b2.Sa[1,3](start = 0.0);
|
---|
3233 | protected Real b2.Sa[2,1](start = 0.0);
|
---|
3234 | protected Real b2.Sa[2,2](start = 1.0);
|
---|
3235 | protected Real b2.Sa[2,3](start = 0.0);
|
---|
3236 | protected Real b2.Sa[3,1](start = 0.0);
|
---|
3237 | protected Real b2.Sa[3,2](start = 0.0);
|
---|
3238 | protected Real b2.Sa[3,3](start = 1.0);
|
---|
3239 | protected Real b2.Sb[1,1](start = 1.0);
|
---|
3240 | protected Real b2.Sb[1,2](start = 0.0);
|
---|
3241 | protected Real b2.Sb[1,3](start = 0.0);
|
---|
3242 | protected Real b2.Sb[2,1](start = 0.0);
|
---|
3243 | protected Real b2.Sb[2,2](start = 1.0);
|
---|
3244 | protected Real b2.Sb[2,3](start = 0.0);
|
---|
3245 | protected Real b2.Sb[3,1](start = 0.0);
|
---|
3246 | protected Real b2.Sb[3,2](start = 0.0);
|
---|
3247 | protected Real b2.Sb[3,3](start = 1.0);
|
---|
3248 | protected Real b2.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3249 | protected Real b2.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3250 | protected Real b2.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3251 | protected Real b2.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3252 | protected Real b2.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3253 | protected Real b2.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3254 | protected Real b2.body.Sa[1,1](start = 1.0);
|
---|
3255 | protected Real b2.body.Sa[1,2](start = 0.0);
|
---|
3256 | protected Real b2.body.Sa[1,3](start = 0.0);
|
---|
3257 | protected Real b2.body.Sa[2,1](start = 0.0);
|
---|
3258 | protected Real b2.body.Sa[2,2](start = 1.0);
|
---|
3259 | protected Real b2.body.Sa[2,3](start = 0.0);
|
---|
3260 | protected Real b2.body.Sa[3,1](start = 0.0);
|
---|
3261 | protected Real b2.body.Sa[3,2](start = 0.0);
|
---|
3262 | protected Real b2.body.Sa[3,3](start = 1.0);
|
---|
3263 | protected Real b2.body.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3264 | protected Real b2.body.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3265 | protected Real b2.body.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3266 | protected Real b2.body.fa[1](quantity = "Force", unit = "N");
|
---|
3267 | protected Real b2.body.fa[2](quantity = "Force", unit = "N");
|
---|
3268 | protected Real b2.body.fa[3](quantity = "Force", unit = "N");
|
---|
3269 | protected Real b2.body.r0a[1](quantity = "Length", unit = "m");
|
---|
3270 | protected Real b2.body.r0a[2](quantity = "Length", unit = "m");
|
---|
3271 | protected Real b2.body.r0a[3](quantity = "Length", unit = "m");
|
---|
3272 | protected Real b2.body.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3273 | protected Real b2.body.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3274 | protected Real b2.body.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3275 | protected Real b2.body.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3276 | protected Real b2.body.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3277 | protected Real b2.body.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3278 | protected Real b2.body.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3279 | protected Real b2.body.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3280 | protected Real b2.body.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3281 | protected Real b2.body.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3282 | protected Real b2.body.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3283 | protected Real b2.body.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3284 | protected Real b2.fa[1](quantity = "Force", unit = "N");
|
---|
3285 | protected Real b2.fa[2](quantity = "Force", unit = "N");
|
---|
3286 | protected Real b2.fa[3](quantity = "Force", unit = "N");
|
---|
3287 | protected Real b2.fb[1](quantity = "Force", unit = "N");
|
---|
3288 | protected Real b2.fb[2](quantity = "Force", unit = "N");
|
---|
3289 | protected Real b2.fb[3](quantity = "Force", unit = "N");
|
---|
3290 | protected Real b2.frameTranslation.Sa[1,1](start = 1.0);
|
---|
3291 | protected Real b2.frameTranslation.Sa[1,2](start = 0.0);
|
---|
3292 | protected Real b2.frameTranslation.Sa[1,3](start = 0.0);
|
---|
3293 | protected Real b2.frameTranslation.Sa[2,1](start = 0.0);
|
---|
3294 | protected Real b2.frameTranslation.Sa[2,2](start = 1.0);
|
---|
3295 | protected Real b2.frameTranslation.Sa[2,3](start = 0.0);
|
---|
3296 | protected Real b2.frameTranslation.Sa[3,1](start = 0.0);
|
---|
3297 | protected Real b2.frameTranslation.Sa[3,2](start = 0.0);
|
---|
3298 | protected Real b2.frameTranslation.Sa[3,3](start = 1.0);
|
---|
3299 | protected Real b2.frameTranslation.Sb[1,1](start = 1.0);
|
---|
3300 | protected Real b2.frameTranslation.Sb[1,2](start = 0.0);
|
---|
3301 | protected Real b2.frameTranslation.Sb[1,3](start = 0.0);
|
---|
3302 | protected Real b2.frameTranslation.Sb[2,1](start = 0.0);
|
---|
3303 | protected Real b2.frameTranslation.Sb[2,2](start = 1.0);
|
---|
3304 | protected Real b2.frameTranslation.Sb[2,3](start = 0.0);
|
---|
3305 | protected Real b2.frameTranslation.Sb[3,1](start = 0.0);
|
---|
3306 | protected Real b2.frameTranslation.Sb[3,2](start = 0.0);
|
---|
3307 | protected Real b2.frameTranslation.Sb[3,3](start = 1.0);
|
---|
3308 | protected Real b2.frameTranslation.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3309 | protected Real b2.frameTranslation.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3310 | protected Real b2.frameTranslation.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3311 | protected Real b2.frameTranslation.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3312 | protected Real b2.frameTranslation.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3313 | protected Real b2.frameTranslation.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3314 | protected Real b2.frameTranslation.fa[1](quantity = "Force", unit = "N");
|
---|
3315 | protected Real b2.frameTranslation.fa[2](quantity = "Force", unit = "N");
|
---|
3316 | protected Real b2.frameTranslation.fa[3](quantity = "Force", unit = "N");
|
---|
3317 | protected Real b2.frameTranslation.fb[1](quantity = "Force", unit = "N");
|
---|
3318 | protected Real b2.frameTranslation.fb[2](quantity = "Force", unit = "N");
|
---|
3319 | protected Real b2.frameTranslation.fb[3](quantity = "Force", unit = "N");
|
---|
3320 | protected Real b2.frameTranslation.r0a[1](quantity = "Length", unit = "m");
|
---|
3321 | protected Real b2.frameTranslation.r0a[2](quantity = "Length", unit = "m");
|
---|
3322 | protected Real b2.frameTranslation.r0a[3](quantity = "Length", unit = "m");
|
---|
3323 | protected Real b2.frameTranslation.r0b[1](quantity = "Length", unit = "m");
|
---|
3324 | protected Real b2.frameTranslation.r0b[2](quantity = "Length", unit = "m");
|
---|
3325 | protected Real b2.frameTranslation.r0b[3](quantity = "Length", unit = "m");
|
---|
3326 | protected Real b2.frameTranslation.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3327 | protected Real b2.frameTranslation.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3328 | protected Real b2.frameTranslation.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3329 | protected Real b2.frameTranslation.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3330 | protected Real b2.frameTranslation.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3331 | protected Real b2.frameTranslation.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3332 | protected Real b2.frameTranslation.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3333 | protected Real b2.frameTranslation.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3334 | protected Real b2.frameTranslation.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3335 | protected Real b2.frameTranslation.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
3336 | protected Real b2.frameTranslation.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
3337 | protected Real b2.frameTranslation.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
3338 | protected Real b2.frameTranslation.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3339 | protected Real b2.frameTranslation.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3340 | protected Real b2.frameTranslation.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3341 | protected Real b2.frameTranslation.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3342 | protected Real b2.frameTranslation.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3343 | protected Real b2.frameTranslation.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3344 | protected Real b2.frameTranslation.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3345 | protected Real b2.frameTranslation.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3346 | protected Real b2.frameTranslation.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3347 | protected Real b2.frameTranslation.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3348 | protected Real b2.frameTranslation.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3349 | protected Real b2.frameTranslation.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3350 | protected Real b2.frameTranslation.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3351 | protected Real b2.frameTranslation.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3352 | protected Real b2.frameTranslation.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3353 | protected Real b2.r0a[1](quantity = "Length", unit = "m");
|
---|
3354 | protected Real b2.r0a[2](quantity = "Length", unit = "m");
|
---|
3355 | protected Real b2.r0a[3](quantity = "Length", unit = "m");
|
---|
3356 | protected Real b2.r0b[1](quantity = "Length", unit = "m");
|
---|
3357 | protected Real b2.r0b[2](quantity = "Length", unit = "m");
|
---|
3358 | protected Real b2.r0b[3](quantity = "Length", unit = "m");
|
---|
3359 | protected Real b2.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3360 | protected Real b2.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3361 | protected Real b2.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3362 | protected Real b2.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3363 | protected Real b2.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3364 | protected Real b2.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3365 | protected Real b2.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3366 | protected Real b2.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3367 | protected Real b2.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3368 | protected Real b2.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3369 | protected Real b2.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3370 | protected Real b2.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3371 | protected Real b2.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3372 | protected Real b2.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3373 | protected Real b2.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3374 | protected Real b2.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3375 | protected Real b2.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3376 | protected Real b2.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3377 | protected Real b2.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3378 | protected Real b2.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3379 | protected Real b2.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3380 | protected Real b2.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3381 | protected Real b2.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3382 | protected Real b2.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3383 | protected Real b3.Sa[1,1](start = 1.0);
|
---|
3384 | protected Real b3.Sa[1,2](start = 0.0);
|
---|
3385 | protected Real b3.Sa[1,3](start = 0.0);
|
---|
3386 | protected Real b3.Sa[2,1](start = 0.0);
|
---|
3387 | protected Real b3.Sa[2,2](start = 1.0);
|
---|
3388 | protected Real b3.Sa[2,3](start = 0.0);
|
---|
3389 | protected Real b3.Sa[3,1](start = 0.0);
|
---|
3390 | protected Real b3.Sa[3,2](start = 0.0);
|
---|
3391 | protected Real b3.Sa[3,3](start = 1.0);
|
---|
3392 | protected Real b3.Sb[1,1](start = 1.0);
|
---|
3393 | protected Real b3.Sb[1,2](start = 0.0);
|
---|
3394 | protected Real b3.Sb[1,3](start = 0.0);
|
---|
3395 | protected Real b3.Sb[2,1](start = 0.0);
|
---|
3396 | protected Real b3.Sb[2,2](start = 1.0);
|
---|
3397 | protected Real b3.Sb[2,3](start = 0.0);
|
---|
3398 | protected Real b3.Sb[3,1](start = 0.0);
|
---|
3399 | protected Real b3.Sb[3,2](start = 0.0);
|
---|
3400 | protected Real b3.Sb[3,3](start = 1.0);
|
---|
3401 | protected Real b3.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3402 | protected Real b3.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3403 | protected Real b3.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3404 | protected Real b3.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3405 | protected Real b3.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3406 | protected Real b3.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3407 | protected Real b3.body.Sa[1,1](start = 1.0);
|
---|
3408 | protected Real b3.body.Sa[1,2](start = 0.0);
|
---|
3409 | protected Real b3.body.Sa[1,3](start = 0.0);
|
---|
3410 | protected Real b3.body.Sa[2,1](start = 0.0);
|
---|
3411 | protected Real b3.body.Sa[2,2](start = 1.0);
|
---|
3412 | protected Real b3.body.Sa[2,3](start = 0.0);
|
---|
3413 | protected Real b3.body.Sa[3,1](start = 0.0);
|
---|
3414 | protected Real b3.body.Sa[3,2](start = 0.0);
|
---|
3415 | protected Real b3.body.Sa[3,3](start = 1.0);
|
---|
3416 | protected Real b3.body.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3417 | protected Real b3.body.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3418 | protected Real b3.body.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3419 | protected Real b3.body.fa[1](quantity = "Force", unit = "N");
|
---|
3420 | protected Real b3.body.fa[2](quantity = "Force", unit = "N");
|
---|
3421 | protected Real b3.body.fa[3](quantity = "Force", unit = "N");
|
---|
3422 | protected Real b3.body.r0a[1](quantity = "Length", unit = "m");
|
---|
3423 | protected Real b3.body.r0a[2](quantity = "Length", unit = "m");
|
---|
3424 | protected Real b3.body.r0a[3](quantity = "Length", unit = "m");
|
---|
3425 | protected Real b3.body.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3426 | protected Real b3.body.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3427 | protected Real b3.body.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3428 | protected Real b3.body.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3429 | protected Real b3.body.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3430 | protected Real b3.body.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3431 | protected Real b3.body.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3432 | protected Real b3.body.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3433 | protected Real b3.body.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3434 | protected Real b3.body.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3435 | protected Real b3.body.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3436 | protected Real b3.body.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3437 | protected Real b3.fa[1](quantity = "Force", unit = "N");
|
---|
3438 | protected Real b3.fa[2](quantity = "Force", unit = "N");
|
---|
3439 | protected Real b3.fa[3](quantity = "Force", unit = "N");
|
---|
3440 | protected Real b3.fb[1](quantity = "Force", unit = "N");
|
---|
3441 | protected Real b3.fb[2](quantity = "Force", unit = "N");
|
---|
3442 | protected Real b3.fb[3](quantity = "Force", unit = "N");
|
---|
3443 | protected Real b3.frameTranslation.Sa[1,1](start = 1.0);
|
---|
3444 | protected Real b3.frameTranslation.Sa[1,2](start = 0.0);
|
---|
3445 | protected Real b3.frameTranslation.Sa[1,3](start = 0.0);
|
---|
3446 | protected Real b3.frameTranslation.Sa[2,1](start = 0.0);
|
---|
3447 | protected Real b3.frameTranslation.Sa[2,2](start = 1.0);
|
---|
3448 | protected Real b3.frameTranslation.Sa[2,3](start = 0.0);
|
---|
3449 | protected Real b3.frameTranslation.Sa[3,1](start = 0.0);
|
---|
3450 | protected Real b3.frameTranslation.Sa[3,2](start = 0.0);
|
---|
3451 | protected Real b3.frameTranslation.Sa[3,3](start = 1.0);
|
---|
3452 | protected Real b3.frameTranslation.Sb[1,1](start = 1.0);
|
---|
3453 | protected Real b3.frameTranslation.Sb[1,2](start = 0.0);
|
---|
3454 | protected Real b3.frameTranslation.Sb[1,3](start = 0.0);
|
---|
3455 | protected Real b3.frameTranslation.Sb[2,1](start = 0.0);
|
---|
3456 | protected Real b3.frameTranslation.Sb[2,2](start = 1.0);
|
---|
3457 | protected Real b3.frameTranslation.Sb[2,3](start = 0.0);
|
---|
3458 | protected Real b3.frameTranslation.Sb[3,1](start = 0.0);
|
---|
3459 | protected Real b3.frameTranslation.Sb[3,2](start = 0.0);
|
---|
3460 | protected Real b3.frameTranslation.Sb[3,3](start = 1.0);
|
---|
3461 | protected Real b3.frameTranslation.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3462 | protected Real b3.frameTranslation.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3463 | protected Real b3.frameTranslation.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3464 | protected Real b3.frameTranslation.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3465 | protected Real b3.frameTranslation.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3466 | protected Real b3.frameTranslation.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3467 | protected Real b3.frameTranslation.fa[1](quantity = "Force", unit = "N");
|
---|
3468 | protected Real b3.frameTranslation.fa[2](quantity = "Force", unit = "N");
|
---|
3469 | protected Real b3.frameTranslation.fa[3](quantity = "Force", unit = "N");
|
---|
3470 | protected Real b3.frameTranslation.fb[1](quantity = "Force", unit = "N");
|
---|
3471 | protected Real b3.frameTranslation.fb[2](quantity = "Force", unit = "N");
|
---|
3472 | protected Real b3.frameTranslation.fb[3](quantity = "Force", unit = "N");
|
---|
3473 | protected Real b3.frameTranslation.r0a[1](quantity = "Length", unit = "m");
|
---|
3474 | protected Real b3.frameTranslation.r0a[2](quantity = "Length", unit = "m");
|
---|
3475 | protected Real b3.frameTranslation.r0a[3](quantity = "Length", unit = "m");
|
---|
3476 | protected Real b3.frameTranslation.r0b[1](quantity = "Length", unit = "m");
|
---|
3477 | protected Real b3.frameTranslation.r0b[2](quantity = "Length", unit = "m");
|
---|
3478 | protected Real b3.frameTranslation.r0b[3](quantity = "Length", unit = "m");
|
---|
3479 | protected Real b3.frameTranslation.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3480 | protected Real b3.frameTranslation.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3481 | protected Real b3.frameTranslation.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3482 | protected Real b3.frameTranslation.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3483 | protected Real b3.frameTranslation.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3484 | protected Real b3.frameTranslation.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3485 | protected Real b3.frameTranslation.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3486 | protected Real b3.frameTranslation.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3487 | protected Real b3.frameTranslation.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3488 | protected Real b3.frameTranslation.vaux[1](quantity = "Velocity", unit = "m/s");
|
---|
3489 | protected Real b3.frameTranslation.vaux[2](quantity = "Velocity", unit = "m/s");
|
---|
3490 | protected Real b3.frameTranslation.vaux[3](quantity = "Velocity", unit = "m/s");
|
---|
3491 | protected Real b3.frameTranslation.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3492 | protected Real b3.frameTranslation.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3493 | protected Real b3.frameTranslation.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3494 | protected Real b3.frameTranslation.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3495 | protected Real b3.frameTranslation.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3496 | protected Real b3.frameTranslation.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3497 | protected Real b3.frameTranslation.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3498 | protected Real b3.frameTranslation.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3499 | protected Real b3.frameTranslation.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3500 | protected Real b3.frameTranslation.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3501 | protected Real b3.frameTranslation.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3502 | protected Real b3.frameTranslation.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3503 | protected Real b3.frameTranslation.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3504 | protected Real b3.frameTranslation.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3505 | protected Real b3.frameTranslation.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3506 | protected Real b3.r0a[1](quantity = "Length", unit = "m");
|
---|
3507 | protected Real b3.r0a[2](quantity = "Length", unit = "m");
|
---|
3508 | protected Real b3.r0a[3](quantity = "Length", unit = "m");
|
---|
3509 | protected Real b3.r0b[1](quantity = "Length", unit = "m");
|
---|
3510 | protected Real b3.r0b[2](quantity = "Length", unit = "m");
|
---|
3511 | protected Real b3.r0b[3](quantity = "Length", unit = "m");
|
---|
3512 | protected Real b3.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3513 | protected Real b3.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3514 | protected Real b3.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3515 | protected Real b3.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3516 | protected Real b3.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3517 | protected Real b3.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3518 | protected Real b3.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3519 | protected Real b3.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3520 | protected Real b3.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3521 | protected Real b3.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3522 | protected Real b3.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3523 | protected Real b3.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3524 | protected Real b3.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3525 | protected Real b3.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3526 | protected Real b3.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3527 | protected Real b3.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3528 | protected Real b3.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3529 | protected Real b3.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3530 | protected Real b3.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3531 | protected Real b3.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3532 | protected Real b3.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3533 | protected Real b3.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3534 | protected Real b3.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3535 | protected Real b3.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3536 | protected Real barC.S_relc[1,1];
|
---|
3537 | protected Real barC.S_relc[1,2];
|
---|
3538 | protected Real barC.S_relc[1,3];
|
---|
3539 | protected Real barC.S_relc[2,1];
|
---|
3540 | protected Real barC.S_relc[2,2];
|
---|
3541 | protected Real barC.S_relc[2,3];
|
---|
3542 | protected Real barC.S_relc[3,1];
|
---|
3543 | protected Real barC.S_relc[3,2];
|
---|
3544 | protected Real barC.S_relc[3,3];
|
---|
3545 | protected Real barC.Sa[1,1](start = 1.0);
|
---|
3546 | protected Real barC.Sa[1,2](start = 0.0);
|
---|
3547 | protected Real barC.Sa[1,3](start = 0.0);
|
---|
3548 | protected Real barC.Sa[2,1](start = 0.0);
|
---|
3549 | protected Real barC.Sa[2,2](start = 1.0);
|
---|
3550 | protected Real barC.Sa[2,3](start = 0.0);
|
---|
3551 | protected Real barC.Sa[3,1](start = 0.0);
|
---|
3552 | protected Real barC.Sa[3,2](start = 0.0);
|
---|
3553 | protected Real barC.Sa[3,3](start = 1.0);
|
---|
3554 | protected Real barC.Sb[1,1](start = 1.0);
|
---|
3555 | protected Real barC.Sb[1,2](start = 0.0);
|
---|
3556 | protected Real barC.Sb[1,3](start = 0.0);
|
---|
3557 | protected Real barC.Sb[2,1](start = 0.0);
|
---|
3558 | protected Real barC.Sb[2,2](start = 1.0);
|
---|
3559 | protected Real barC.Sb[2,3](start = 0.0);
|
---|
3560 | protected Real barC.Sb[3,1](start = 0.0);
|
---|
3561 | protected Real barC.Sb[3,2](start = 0.0);
|
---|
3562 | protected Real barC.Sb[3,3](start = 1.0);
|
---|
3563 | protected Real barC.Sc[1,1];
|
---|
3564 | protected Real barC.Sc[1,2];
|
---|
3565 | protected Real barC.Sc[1,3];
|
---|
3566 | protected Real barC.Sc[2,1];
|
---|
3567 | protected Real barC.Sc[2,2];
|
---|
3568 | protected Real barC.Sc[2,3];
|
---|
3569 | protected Real barC.Sc[3,1];
|
---|
3570 | protected Real barC.Sc[3,2];
|
---|
3571 | protected Real barC.Sc[3,3];
|
---|
3572 | protected Real barC.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3573 | protected Real barC.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3574 | protected Real barC.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3575 | protected Real barC.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3576 | protected Real barC.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3577 | protected Real barC.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3578 | protected Real barC.ac[1];
|
---|
3579 | protected Real barC.ac[2];
|
---|
3580 | protected Real barC.ac[3];
|
---|
3581 | protected Real barC.b1[1];
|
---|
3582 | protected Real barC.b1[2];
|
---|
3583 | protected Real barC.b1[3];
|
---|
3584 | protected Real barC.bb;
|
---|
3585 | protected Real barC.bd[1];
|
---|
3586 | protected Real barC.bd[2];
|
---|
3587 | protected Real barC.bd[3];
|
---|
3588 | protected Real barC.bdd[1];
|
---|
3589 | protected Real barC.bdd[2];
|
---|
3590 | protected Real barC.bdd[3];
|
---|
3591 | protected Real barC.constraintResidue;
|
---|
3592 | protected Real barC.constraintResidue_d;
|
---|
3593 | protected Real barC.constraintResidue_dd;
|
---|
3594 | protected Real barC.fa[1](quantity = "Force", unit = "N");
|
---|
3595 | protected Real barC.fa[2](quantity = "Force", unit = "N");
|
---|
3596 | protected Real barC.fa[3](quantity = "Force", unit = "N");
|
---|
3597 | protected Real barC.fb[1](quantity = "Force", unit = "N");
|
---|
3598 | protected Real barC.fb[2](quantity = "Force", unit = "N");
|
---|
3599 | protected Real barC.fb[3](quantity = "Force", unit = "N");
|
---|
3600 | protected Real barC.fb_a[1] "cut-force fb resolved in cut a";
|
---|
3601 | protected Real barC.fb_a[2] "cut-force fb resolved in cut a";
|
---|
3602 | protected Real barC.fb_a[3] "cut-force fb resolved in cut a";
|
---|
3603 | protected Real barC.fc[1];
|
---|
3604 | protected Real barC.fc[2];
|
---|
3605 | protected Real barC.fc[3];
|
---|
3606 | protected Real barC.normb;
|
---|
3607 | protected Real barC.nx[1];
|
---|
3608 | protected Real barC.nx[2];
|
---|
3609 | protected Real barC.nx[3];
|
---|
3610 | protected Real barC.nxd[1];
|
---|
3611 | protected Real barC.nxd[2];
|
---|
3612 | protected Real barC.nxd[3];
|
---|
3613 | protected Real barC.nxdd[1];
|
---|
3614 | protected Real barC.nxdd[2];
|
---|
3615 | protected Real barC.nxdd[3];
|
---|
3616 | protected Real barC.ny[1];
|
---|
3617 | protected Real barC.ny[2];
|
---|
3618 | protected Real barC.ny[3];
|
---|
3619 | protected Real barC.nyd[1];
|
---|
3620 | protected Real barC.nyd[2];
|
---|
3621 | protected Real barC.nyd[3];
|
---|
3622 | protected Real barC.nydd[1];
|
---|
3623 | protected Real barC.nydd[2];
|
---|
3624 | protected Real barC.nydd[3];
|
---|
3625 | protected Real barC.nz[1];
|
---|
3626 | protected Real barC.nz[2];
|
---|
3627 | protected Real barC.nz[3];
|
---|
3628 | protected Real barC.nzd[1];
|
---|
3629 | protected Real barC.nzd[2];
|
---|
3630 | protected Real barC.nzd[3];
|
---|
3631 | protected Real barC.nzdd[1];
|
---|
3632 | protected Real barC.nzdd[2];
|
---|
3633 | protected Real barC.nzdd[3];
|
---|
3634 | protected Real barC.r0a[1](quantity = "Length", unit = "m", start = 1.0);
|
---|
3635 | protected Real barC.r0a[2](quantity = "Length", unit = "m", start = 1.0);
|
---|
3636 | protected Real barC.r0a[3](quantity = "Length", unit = "m", start = 1.0);
|
---|
3637 | protected Real barC.r0b[1](quantity = "Length", unit = "m");
|
---|
3638 | protected Real barC.r0b[2](quantity = "Length", unit = "m");
|
---|
3639 | protected Real barC.r0b[3](quantity = "Length", unit = "m");
|
---|
3640 | protected Real barC.r0c[1];
|
---|
3641 | protected Real barC.r0c[2];
|
---|
3642 | protected Real barC.r0c[3];
|
---|
3643 | protected Real barC.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3644 | protected Real barC.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3645 | protected Real barC.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3646 | protected Real barC.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3647 | protected Real barC.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3648 | protected Real barC.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3649 | protected Real barC.tc[1];
|
---|
3650 | protected Real barC.tc[2];
|
---|
3651 | protected Real barC.tc[3];
|
---|
3652 | protected Real barC.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3653 | protected Real barC.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3654 | protected Real barC.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3655 | protected Real barC.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3656 | protected Real barC.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3657 | protected Real barC.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3658 | protected Real barC.vc[1];
|
---|
3659 | protected Real barC.vc[2];
|
---|
3660 | protected Real barC.vc[3];
|
---|
3661 | protected Real barC.w_relc[1];
|
---|
3662 | protected Real barC.w_relc[2];
|
---|
3663 | protected Real barC.w_relc[3];
|
---|
3664 | protected Real barC.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3665 | protected Real barC.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3666 | protected Real barC.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3667 | protected Real barC.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3668 | protected Real barC.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3669 | protected Real barC.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3670 | protected Real barC.wc[1];
|
---|
3671 | protected Real barC.wc[2];
|
---|
3672 | protected Real barC.wc[3];
|
---|
3673 | protected Real barC.z_relc[1];
|
---|
3674 | protected Real barC.z_relc[2];
|
---|
3675 | protected Real barC.z_relc[3];
|
---|
3676 | protected Real barC.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3677 | protected Real barC.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3678 | protected Real barC.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3679 | protected Real barC.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3680 | protected Real barC.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3681 | protected Real barC.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3682 | protected Real barC.zc[1];
|
---|
3683 | protected Real barC.zc[2];
|
---|
3684 | protected Real barC.zc[3];
|
---|
3685 | protected Real j1.Sa[1,1](start = 1.0);
|
---|
3686 | protected Real j1.Sa[1,2](start = 0.0);
|
---|
3687 | protected Real j1.Sa[1,3](start = 0.0);
|
---|
3688 | protected Real j1.Sa[2,1](start = 0.0);
|
---|
3689 | protected Real j1.Sa[2,2](start = 1.0);
|
---|
3690 | protected Real j1.Sa[2,3](start = 0.0);
|
---|
3691 | protected Real j1.Sa[3,1](start = 0.0);
|
---|
3692 | protected Real j1.Sa[3,2](start = 0.0);
|
---|
3693 | protected Real j1.Sa[3,3](start = 1.0);
|
---|
3694 | protected Real j1.Sb[1,1](start = 1.0);
|
---|
3695 | protected Real j1.Sb[1,2](start = 0.0);
|
---|
3696 | protected Real j1.Sb[1,3](start = 0.0);
|
---|
3697 | protected Real j1.Sb[2,1](start = 0.0);
|
---|
3698 | protected Real j1.Sb[2,2](start = 1.0);
|
---|
3699 | protected Real j1.Sb[2,3](start = 0.0);
|
---|
3700 | protected Real j1.Sb[3,1](start = 0.0);
|
---|
3701 | protected Real j1.Sb[3,2](start = 0.0);
|
---|
3702 | protected Real j1.Sb[3,3](start = 1.0);
|
---|
3703 | protected Real j1.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3704 | protected Real j1.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3705 | protected Real j1.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3706 | protected Real j1.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3707 | protected Real j1.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3708 | protected Real j1.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3709 | protected Real j1.fa[1](quantity = "Force", unit = "N");
|
---|
3710 | protected Real j1.fa[2](quantity = "Force", unit = "N");
|
---|
3711 | protected Real j1.fa[3](quantity = "Force", unit = "N");
|
---|
3712 | protected Real j1.fb[1](quantity = "Force", unit = "N");
|
---|
3713 | protected Real j1.fb[2](quantity = "Force", unit = "N");
|
---|
3714 | protected Real j1.fb[3](quantity = "Force", unit = "N");
|
---|
3715 | protected Real j1.r0a[1](quantity = "Length", unit = "m");
|
---|
3716 | protected Real j1.r0a[2](quantity = "Length", unit = "m");
|
---|
3717 | protected Real j1.r0a[3](quantity = "Length", unit = "m");
|
---|
3718 | protected Real j1.r0b[1](quantity = "Length", unit = "m");
|
---|
3719 | protected Real j1.r0b[2](quantity = "Length", unit = "m");
|
---|
3720 | protected Real j1.r0b[3](quantity = "Length", unit = "m");
|
---|
3721 | protected Real j1.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3722 | protected Real j1.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3723 | protected Real j1.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3724 | protected Real j1.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3725 | protected Real j1.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3726 | protected Real j1.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3727 | protected Real j1.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3728 | protected Real j1.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3729 | protected Real j1.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3730 | protected Real j1.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3731 | protected Real j1.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3732 | protected Real j1.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3733 | protected Real j1.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3734 | protected Real j1.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3735 | protected Real j1.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3736 | protected Real j1.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3737 | protected Real j1.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3738 | protected Real j1.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3739 | protected Real j1.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3740 | protected Real j1.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3741 | protected Real j1.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3742 | protected Real j1.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3743 | protected Real j1.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3744 | protected Real j1.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3745 | protected Real j2.Sa[1,1](start = 1.0);
|
---|
3746 | protected Real j2.Sa[1,2](start = 0.0);
|
---|
3747 | protected Real j2.Sa[1,3](start = 0.0);
|
---|
3748 | protected Real j2.Sa[2,1](start = 0.0);
|
---|
3749 | protected Real j2.Sa[2,2](start = 1.0);
|
---|
3750 | protected Real j2.Sa[2,3](start = 0.0);
|
---|
3751 | protected Real j2.Sa[3,1](start = 0.0);
|
---|
3752 | protected Real j2.Sa[3,2](start = 0.0);
|
---|
3753 | protected Real j2.Sa[3,3](start = 1.0);
|
---|
3754 | protected Real j2.Sb[1,1](start = 1.0);
|
---|
3755 | protected Real j2.Sb[1,2](start = 0.0);
|
---|
3756 | protected Real j2.Sb[1,3](start = 0.0);
|
---|
3757 | protected Real j2.Sb[2,1](start = 0.0);
|
---|
3758 | protected Real j2.Sb[2,2](start = 1.0);
|
---|
3759 | protected Real j2.Sb[2,3](start = 0.0);
|
---|
3760 | protected Real j2.Sb[3,1](start = 0.0);
|
---|
3761 | protected Real j2.Sb[3,2](start = 0.0);
|
---|
3762 | protected Real j2.Sb[3,3](start = 1.0);
|
---|
3763 | protected Real j2.aa[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3764 | protected Real j2.aa[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3765 | protected Real j2.aa[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3766 | protected Real j2.ab[1](quantity = "Acceleration", unit = "m/s2");
|
---|
3767 | protected Real j2.ab[2](quantity = "Acceleration", unit = "m/s2");
|
---|
3768 | protected Real j2.ab[3](quantity = "Acceleration", unit = "m/s2");
|
---|
3769 | protected Real j2.fa[1](quantity = "Force", unit = "N");
|
---|
3770 | protected Real j2.fa[2](quantity = "Force", unit = "N");
|
---|
3771 | protected Real j2.fa[3](quantity = "Force", unit = "N");
|
---|
3772 | protected Real j2.fb[1](quantity = "Force", unit = "N");
|
---|
3773 | protected Real j2.fb[2](quantity = "Force", unit = "N");
|
---|
3774 | protected Real j2.fb[3](quantity = "Force", unit = "N");
|
---|
3775 | protected Real j2.r0a[1](quantity = "Length", unit = "m");
|
---|
3776 | protected Real j2.r0a[2](quantity = "Length", unit = "m");
|
---|
3777 | protected Real j2.r0a[3](quantity = "Length", unit = "m");
|
---|
3778 | protected Real j2.r0b[1](quantity = "Length", unit = "m");
|
---|
3779 | protected Real j2.r0b[2](quantity = "Length", unit = "m");
|
---|
3780 | protected Real j2.r0b[3](quantity = "Length", unit = "m");
|
---|
3781 | protected Real j2.ta[1](quantity = "Torque", unit = "N.m");
|
---|
3782 | protected Real j2.ta[2](quantity = "Torque", unit = "N.m");
|
---|
3783 | protected Real j2.ta[3](quantity = "Torque", unit = "N.m");
|
---|
3784 | protected Real j2.tb[1](quantity = "Torque", unit = "N.m");
|
---|
3785 | protected Real j2.tb[2](quantity = "Torque", unit = "N.m");
|
---|
3786 | protected Real j2.tb[3](quantity = "Torque", unit = "N.m");
|
---|
3787 | protected Real j2.va[1](quantity = "Velocity", unit = "m/s");
|
---|
3788 | protected Real j2.va[2](quantity = "Velocity", unit = "m/s");
|
---|
3789 | protected Real j2.va[3](quantity = "Velocity", unit = "m/s");
|
---|
3790 | protected Real j2.vb[1](quantity = "Velocity", unit = "m/s");
|
---|
3791 | protected Real j2.vb[2](quantity = "Velocity", unit = "m/s");
|
---|
3792 | protected Real j2.vb[3](quantity = "Velocity", unit = "m/s");
|
---|
3793 | protected Real j2.wa[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3794 | protected Real j2.wa[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3795 | protected Real j2.wa[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3796 | protected Real j2.wb[1](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3797 | protected Real j2.wb[2](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3798 | protected Real j2.wb[3](quantity = "AngularVelocity", unit = "rad/s", displayUnit = "rev/min");
|
---|
3799 | protected Real j2.za[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3800 | protected Real j2.za[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3801 | protected Real j2.za[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3802 | protected Real j2.zb[1](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3803 | protected Real j2.zb[2](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3804 | protected Real j2.zb[3](quantity = "AngularAcceleration", unit = "rad/s2");
|
---|
3805 | protected output Real b0.box.mcShape.Extra;
|
---|
3806 | protected output Real b0.box.mcShape.Form;
|
---|
3807 | protected output Real b0.box.mcShape.Material;
|
---|
3808 | protected output Real b0.box.mcShape.size[1](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3809 | protected output Real b0.box.mcShape.size[2](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3810 | protected output Real b0.box.mcShape.size[3](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3811 | protected output Real b1.box.mcShape.Extra;
|
---|
3812 | protected output Real b1.box.mcShape.Form;
|
---|
3813 | protected output Real b1.box.mcShape.Material;
|
---|
3814 | protected output Real b1.box.mcShape.size[1](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3815 | protected output Real b1.box.mcShape.size[2](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3816 | protected output Real b1.box.mcShape.size[3](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3817 | protected output Real b2.box.mcShape.Extra;
|
---|
3818 | protected output Real b2.box.mcShape.Form;
|
---|
3819 | protected output Real b2.box.mcShape.Material;
|
---|
3820 | protected output Real b2.box.mcShape.size[1](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3821 | protected output Real b2.box.mcShape.size[2](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3822 | protected output Real b2.box.mcShape.size[3](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3823 | protected output Real b3.box.mcShape.Extra;
|
---|
3824 | protected output Real b3.box.mcShape.Form;
|
---|
3825 | protected output Real b3.box.mcShape.Material;
|
---|
3826 | protected output Real b3.box.mcShape.size[1](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3827 | protected output Real b3.box.mcShape.size[2](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3828 | protected output Real b3.box.mcShape.size[3](quantity = "Length", unit = "m") "{length,width,height} of shape";
|
---|
3829 | class MultiBody.Examples.Loops.Fourbar1
|
---|
3830 | end MultiBody.Examples.Loops.Fourbar1;
|
---|
3831 | equation
|
---|