Ticket #4936: GameofLife.mo

File GameofLife.mo, 1.8 KB (added by vsanz@…, 7 years ago)

model file

Line 
1within ;
2model GameofLife
3 parameter Integer n=10; //dimension of the cellular space
4 parameter Integer initState[:,2]= [1, 2; 2, 3; 3, 1; 3, 2; 3, 3]; //glider
5 Integer state[n,n]; // current state of cells
6 Integer newstate[n,n]( start = zeros(n,n)); // new state of cells
7 Integer neighbors( start = 0); // number of neighbors alive
8
9initial algorithm
10 //when initial() then // set initial configuration for the cells
11 for i in 1:n loop
12 for j in 1:n loop
13 state[i,j] := 0;
14 end for;
15 end for;
16
17 for i in 1:size(initState,1) loop
18 state[initState[i,1],initState[i,2]] := 1;
19 end for;
20 //end when;
21
22algorithm
23 when sample(1,1) then // periodic iterations or steps
24 for i in 0:n-1 loop // two for loops to evaluate all cells in the space
25 for j in 0:n-1 loop
26 neighbors := 1;
27 /*neighbors := state[mod(i-1,n)+1,mod(j-1,n)+1]+
28 state[i+1,mod(j-1,n)+1]+
29 state[mod(i+1,n)+1,mod(j-1,n)+1]+
30 state[mod(i-1,n)+1,j+1]+
31 state[mod(i+1,n)+1,j+1]+
32 state[mod(i-1,n)+1,mod(j+1,n)+1]+
33 state[i+1,mod(j+1,n)+1]+
34 state[mod(i+1,n)+1,mod(j+1,n)+1];*/
35 if state[i+1,j+1] == 1 then // if alive
36 if neighbors < 2 or neighbors > 3 then
37 newstate[i+1,j+1] := 0; // dies because of isolation or overpopulation (less than 2 or more than 3 neighbors alive)
38 else
39 newstate[i+1,j+1] := 1; // otherwise still alive
40 end if;
41 elseif neighbors == 3 then // if not alive
42 newstate[i+1,j+1] := 1; // becomes alive because of reproduction (3 neighbors alive)
43 end if;
44 end for;
45 end for;
46 state := newstate; // update state
47 end when;
48
49end GameofLife;