Opened 13 years ago
Last modified 13 years ago
#1612 closed defect (fixed)
OMEdit includes MultiBody.World Object as world1
Reported by: | Peter Junglas | Owned by: | Peter Junglas |
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Priority: | high | Milestone: | |
Component: | Version: | ||
Keywords: | Cc: | Peter Junglas, Adeel Asghar |
Description
The World-Object has to be named "world", but the OMEditor calls it "world1". This leads to a bunch of errors ("world" not found).
Of course one can rename the world object manually - simple, if one knows it!
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Adeel: You also need to implement support for defaultComponentPrefixes for everything to work as expected I believe