Opened 10 years ago

Closed 10 years ago

Last modified 10 years ago

#2993 closed enhancement (fixed)

OMEdit: Tile windows horizontally (top-to-bottom) and not vertically

Reported by: Jan Kokert Owned by: Adeel Asghar
Priority: normal Milestone: 1.9.2
Component: OMEdit Version: trunk
Keywords: tile plot windows vertically Cc:

Description (last modified by Jan Kokert)

In r23414 the plot subwindow behaviour was fixed and I like the "Tile Windows" option. But there is still improvement possible:

The windows are arranged from left to right, resulting (with two plots) in a full screen value axis and a half-screen time axis. Some people might prefer a full screen time axis.

So I recommend to change the default behaviour or even better, provide two menu items: "Tile Windows Vertically" and "Tile Windows Horizontally"

Change History (8)

comment:1 by Jan Kokert, 10 years ago

Description: modified (diff)

comment:2 by Adeel Asghar, 10 years ago

You really want this? QMdiArea only have tileSubWindows().

But its easy to add our own implementation. I will do it.

comment:3 by Adeel Asghar, 10 years ago

How do you interpret vertical tiling? From left to right or from top to bottom?

comment:4 by Jan Kokert, 10 years ago

I would interpret Vertical Tiling in that way that vertically the whole space is available and horizontally the space is divided. So if you switch to Horizontal Tiling you get several plots stacked on top of each other in "wide-screen"-mode. This is similar to other programs like here:
http://blogs.msdn.com/blogfiles/saraford/WindowsLiveWriter/Didyouknow.VisualStudiosupportsaMDImode_F3B2/MDImodeWindowMenu_thumb.jpg

comment:5 by Jan Kokert, 10 years ago

Summary: OMEdit: Tile windows vertically (top-to-bottom) and not horizontallyOMEdit: Tile windows horizontally (top-to-bottom) and not vertically

comment:6 by Adeel Asghar, 10 years ago

I also interpret it in the same way. So it is done in r23455.

comment:7 by Adeel Asghar, 10 years ago

Resolution: fixed
Status: newclosed

comment:8 by Jan Kokert, 10 years ago

Again, awesome how quick things are being fixed :)

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