Opened 8 years ago
Closed 8 years ago
#4252 closed defect (fixed)
OMEdit Forces Discrete GPU on Mac
Reported by: | Adam Dershowitz | Owned by: | Adeel Asghar |
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Priority: | high | Milestone: | 1.12.0 |
Component: | OMEdit | Version: | |
Keywords: | Cc: |
Description
On a Mac, such as a Macbook Pro, that has a low power, embedded GPU, and a discrete GPU, running OMEdit, forces the OS to switch to the discrete GPU. So, just keeping OMEdit opened is a large power drain.
This is not just due to using qt4, as other Macport applications that use qt4, do not force this switch to the high performance GPU.
Change History (5)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
I just rebuilt it (1.12.0~dev-470-g2dd6af7_0 is there an easy place to match up these version numbers to know which build includes which change sets?)
Now, when I open OMEdit, it doesn't switch on startup, like it used to.
But, as soon as I open any model, even if I set the default view to text, it switches to the discrete GPU. So, it seems that it still wants to create a 3d view for viewing any model.
comment:3 by , 8 years ago
In the OMEdit About window you can see the version hashs and then can match them to the hash of submodules here https://github.com/OpenModelica/OpenModelica
I think now I have fixed it completely 62f7633/OMEdit.
comment:4 by , 8 years ago
Yes, it seems to be fixed. It does switch to the discrete GPU, when I simulate with animation, which makes sense. Otherwise, it doesn't.
Thanks
comment:5 by , 8 years ago
Milestone: | Future → 1.12.0 |
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Resolution: | → fixed |
Status: | new → closed |
This should be fixed in bb69d0d/OMEdit.
Try that and let me know.