Opened 10 years ago
Closed 5 years ago
#3202 closed defect (fixed)
world.g override does not propagate
Reported by: | Owned by: | Adrian Pop | |
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Priority: | high | Milestone: | Future |
Component: | Frontend | Version: | trunk |
Keywords: | Cc: |
Description
When overriding world.g, the override does not propagate to models from Modelica.Mechanics.MultiBody. Consider this example:
loadModel(Modelica); simulate(Modelica.Mechanics.MultiBody.Examples.Elementary.Pendulum, simflags="-override world.g=1.0"); // Override works here val(world.g, 0); // Does not work here, should also be 1.0 val(body.g_0[2], 0);
The defect seems to stem from the replaceable function gravityAcceleration in MultiBody.Parts.Body. If this function is replaced with world.g*world.n then the override works as expected.
Tested in r24986.
Change History (2)
comment:1 by , 10 years ago
Component: | Unknown → Frontend |
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Owner: | changed from | to
Status: | new → accepted |
comment:2 by , 5 years ago
Resolution: | → fixed |
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Status: | accepted → closed |
Seems to be working now. I'll close it so that you don't need to worry about it any more.
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Yes. Unfortunately in some cases we replace the parameter with its value even if we should do that only for structural parameters (array sizes, conditions of conditional components, etc).